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. Application of behavioral theory in computer game design for health behavior change / Ross Shegog -- …
Persistent link: https://www.econbiz.de/10011726782
theory into practice software (ETIPS) / Sara Dexter -- 12. Pervasive game design as an architectural teaching and research …
Persistent link: https://www.econbiz.de/10011726124
"This book applies the principles of research in the study of human cognition to games, with chapters representing 15 different disciplines in the learning sciences (psychology, serious game design, educational technology, applied linguistics, instructional design, eLearning, computer...
Persistent link: https://www.econbiz.de/10011726800
In order to effectively use games in the classroom, teachers and parents need to agree on games' positive functions toward students' learning, decide and select good educational games relevant to content and tasks in the classroom, and disseminate their acquired knowledge into the teaching...
Persistent link: https://www.econbiz.de/10011726837
"This book clarifies the new technologies, applications, and research in computer-supported learning. It helps students, teachers, and researchers gain a larger understanding of this field and the trends that are driving computer-supported learning forward"--Provided by publisher.
Persistent link: https://www.econbiz.de/10011725782
"This book identifies and presents the latest research on theory, practice, and capturing learning designs and best …
Persistent link: https://www.econbiz.de/10011726094
"This book looks at solutions that provide the best fits of distance learning technologies for the teacher and learner presented by sharing teacher experiences in information technology education"--Provided by publisher.
Persistent link: https://www.econbiz.de/10011726147
Language learning is one of the most rapidly changing disciplines. Along with changing perspectives in learning in the field of Second Language Acquisition, information communication technology (ICT) has also created many learning paths to assist the process of learning a second language (L2)....
Persistent link: https://www.econbiz.de/10011726164
Learning Design -- 9. Activity Theory and the Design of Pedagogic Planning Tools -- 10. Developing a Taxonomy for Learning …
Persistent link: https://www.econbiz.de/10011726190
The influence of technology on the educational system has greatly impacted the creative ways students are now learning. Educators can now enhance their instruction through cutting-edge tools and methodologies that appeal to contemporary students who are already immersed in a technology-rich...
Persistent link: https://www.econbiz.de/10011726250