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We introduce the nonatomic supermodular game, where no playerʼs action has any discernible impact on other playersʼ payoffs and yet strategic complementarities prevail among all playersʼ types and actions. For both semi-anonymous and anonymous games, we show that monotone equilibria form...
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Social motives are frequently used to explain deviations from selfishness in non-strategic settings such as the Dictator Game. Previous research has mainly focused on two-player games; the workings of social motives in multiplayer Dictator Games are less well understood. A core feature of...
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