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Year of publication
Subject
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Gamification 547 Computerspiel 200 Video game 199 gamification 193 Consumer behaviour 146 Konsumentenverhalten 146 Motivation 75 Beziehungsmarketing 59 Relationship marketing 59 Game theory 49 Spieltheorie 49 Social Web 46 Social web 46 Innovation 41 Experiment 39 Digitalisierung 37 Leistungsmotivation 36 Work motivation 36 Customer integration 35 E-commerce 35 Electronic Commerce 35 Kundenintegration 35 Online retailing 35 Online-Handel 35 Internet marketing 34 Online-Marketing 34 Digitization 33 Innovationsmanagement 32 Brand management 30 E-Learning 30 Markenführung 30 Innovation management 28 E-learning 27 Learning 26 Mobile Anwendung 26 Mobile application 26 Learning process 25 Lernprozess 25 Lernen 23 Organisatorischer Wandel 23
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Online availability
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Undetermined 395 Free 207 CC license 46
Type of publication
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Article 574 Book / Working Paper 107
Type of publication (narrower categories)
All
Article in journal 414 Aufsatz in Zeitschrift 414 Aufsatz im Buch 52 Book section 52 Article 36 research-article 26 Hochschulschrift 22 Graue Literatur 19 Non-commercial literature 19 Aufsatzsammlung 18 Working Paper 14 Arbeitspapier 9 Collection of articles of several authors 7 Sammelwerk 7 Conference paper 6 Konferenzbeitrag 6 Case study 3 Conference Paper 3 Fallstudie 3 Konferenzschrift 3 review-article 3 Collection of articles written by one author 1 Lehrbuch 1 Ratgeber 1 Sammlung 1 Thesis 1 review 1
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Language
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English 614 German 56 Undetermined 7 Spanish 3 French 2
Author
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Behl, Abhishek 11 Hamari, Juho 10 Leclercq, Thomas 9 Hammedi, Wafa 8 Klein, Kristina 8 Poncin, Ingrid 7 Vesa, Mikko 7 Catalán, Sara 6 Jayawardena, Nirma Sadamali 6 Melchers, Klaus G. 6 Pereira, Vijay 6 Eppmann, René 5 Landers, Richard N. 5 Malik, Garima 5 Spanellis, Agnessa 5 Ścibor-Rylski, Michał 5 Araya, Roberto 4 Arias Ortiz, Elena 4 Bonazzi, Riccardo 4 Bottan, Nicolas L. 4 Breuer, Henning 4 Buil, Isabel 4 Cristia, Julian 4 Dečman, Nikolina 4 Grèzes, Vincent 4 Grèzes-Bürcher, Sandra 4 Gupta, Manish 4 Harviainen, J. Tuomas 4 Hollebeek, Linda D. 4 Lopes, João 4 Ohlms, Marie L. 4 Rep, Ana 4 Robson, Karen 4 Shankar, Amit 4 Suh, Ayoung 4 Tabaeeian, Reihaneh Alsadat 4 Völckner, Franziska 4 Woźniak, Jacek 4 Abbasi, Amir Zaib 3 Bang Nguyen Viet 3
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Institution
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ToKnowPress 3 Verlag Franz Vahlen 3 Springer Fachmedien Wiesbaden 2 Walter de Gruyter GmbH & Co. KG 2 Conference on "Smart Technologies for an Inclusive World" <2020, Online> 1 Duale Hochschule Baden-Württemberg Stuttgart 1 Eric Cuvillier <Firma> 1 Erich Schmidt Verlag 1 Georg-August-Universität Göttingen 1 Huss-Verlag 1 IGI Global 1 International XR-Metaverse Conference <8., 2023, Las Vegas, Nev.> 1 International XR-Metaverse Conference <9., 2024, Busan> 1 Metropolis-Verlag für Ökonomie Gesellschaft und Politik GmbH 1 P.I.E. - Peter Lang S.A. 1 Technische Universität Clausthal 1 Universität zu Köln 1 Universitäts- und Landesbibliothek Münster 1 Verlag Dr. Kovač 1
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Published in...
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Journal of business research : JBR 23 HMD : Praxis der Wirtschaftsinformatik 16 Organizational gamification : theories and practices of ludified work in late modernity 11 Technological forecasting & social change : an international journal 8 Tourism management : research, policies, practice 8 Information & management : the internat. journal of management processes and systems ; journal of IFIP Users Group 7 International journal of selection and assessment : IJSA 7 Journal of promotion management : innovations in planning and applied research 7 Springer eBook Collection 7 The international journal of management education 7 Information systems research : ISR 6 International Journal of Game-Based Learning (IJGBL) 6 Journal of management information systems : JMIS 6 Journal of management inquiry 6 Journal of retailing and consumer services 6 Marketing intelligence & planning 6 Administrative Sciences : open access journal 5 Cogent Business & Management 5 Cogent business & management 5 Industrial Management & Data Systems 5 Administrative Sciences 4 Business horizons 4 Creativity and innovation management 4 HMD Praxis der Wirtschaftsinformatik 4 International journal of hospitality management 4 Journal of interactive marketing : a quarterly publication from the Direct Marketing Educational Foundation 4 Journal of management education : the official publication of the Organizational Behavior Teaching Society 4 Journal of marketing education : JME 4 Psychology & marketing 4 Business Systems Research (BSR) 3 Business systems research : a system view accross technology & economics : the journal of Society for Advancing Innovation and Research in Economy 3 Information & management : the international journal of information systems applications 3 International Journal of Human Capital and Information Technology Professionals (IJHCITP) 3 International Journal of Selection and Assessment 3 International Journal of Web-Based Learning and Teaching Technologies (IJWLTT) 3 International journal of advertising : the review of marketing communications 3 International journal of learning and change : IJLC 3 International journal of quality and service sciences 3 International journal of research in marketing : IJRM ; official journal of the European Marketing Academy 3 Journal of Hospitality and Tourism Technology 3
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Source
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ECONIS (ZBW) 569 Other ZBW resources 58 EconStor 45 RePEc 8 BASE 1
Showing 1 - 50 of 681
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Gamification for sustainable consumption : a state-of-the-art overview and future agenda
Lim, Weng Marc; Das, Manish; Sharma, Wamika; Verma, Aastha - In: Business strategy and the environment 34 (2025) 1, pp. 1510-1549
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015357462
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Gamification and economic behavior : geospatial insights into mobile exercise app usage in South Korea
Jang, Seongsoo; Kim, Jinwon; Kim, Changwook - In: Tourism economics : the business and finance of tourism … 31 (2025) 2, pp. 359-378
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015373283
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Driving mobile app user engagement through gamification
Paschmann, Jens Wilhelm; Bruno, Hernan A.; Heerde, … - In: Journal of marketing research 62 (2025) 2, pp. 249-273
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015374350
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Gamification in virtual sales training : evidence from a field experiment
Frieß, Maximilian - In: Journal of personal selling & sales management : JPSSM 45 (2025) 3, pp. 224-237
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015519691
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Identifying gamification factors for digital banking service users in Vietnam : extending TAM model with gamification and perceived value
Tran Viet Tam; Nguyen Hoang Tien; Bańka, Michał - In: Cogent business & management 11 (2024) 1, pp. 1-15
This study explores the influence of gamification on level of acceptance of digital banking by users in Vietnam. Thence, the level of impact, the theoretical contributions and practical values for policy makers are determined. Research hypotheses are developed base on the original TAM model...
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015446736
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Is gamification a suitable means to improve applicant reactions and convey information during an online test?
Ohlms, Marie L.; Voigtländer, Ella; Melchers, Klaus G.; … - In: Journal of personnel psychology 23 (2024) 4, pp. 169-178
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015403888
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The business value of gamification
Jacobides, Michael G.; Ma, M. Dalbert; Trantopoulos, … - In: California management review 66 (2024) 2, pp. 91-107
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10014583871
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The impact of gamification on Slovenian consumers’ online shopping
Faganel, Armand; Pačarić, Filip; Rižnar, Igor - In: Administrative Sciences : open access journal 14 (2024) 5, pp. 1-22
Gamification involves integrating game mechanics into non-game environments such as business intranets, online communities, websites, and learning management systems to boost participation. Its aim is to actively engage employees, customers, and other stakeholders, fostering collaboration,...
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10014558869
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Gamification for staff motivation : impact on work efficiency and corporate culture at the international level
Getman, Anatolii P.; Jarošenko, Oleh Mykolajovyč; … - In: Journal of economics & management 46 (2024) 1, pp. 274-299
Aim/purpose - This article analyzes the impact of gamification on staff motivation, performance, and corporate culture at the international level. It also examines the integration of advanced technologies such as AI (artificial intelligence), AR (augmented reality), and VR (virtual reality) into...
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015422738
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A mixed-methods study of marketing students' game-playing motivations and gamification elements
Jaskari, Minna-Maarit; Syrjälä, Henna - In: Journal of marketing education : JME 45 (2023) 1, pp. 38-54
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10014246067
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It is really not a game : an integrative review of gamification for service research
Ciuchita, Robert; Heller, Jonas; Köcher, Sarah; … - In: Journal of service research 26 (2023) 1, pp. 3-20
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10014246189
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Innovation management approaches : design value calculator gamification
Svirakova, Eva; Kramolis, Jan - In: Marketing i menedžment innovacij : m&mi 14 (2023) 4, pp. 17-31
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10014447562
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Health wearables, gamification, and healthful activity
Hydari, Muhammad Zia; Adjerid, Idris; Striegel, Aaron D. - In: Management science : journal of the Institute for … 69 (2023) 7, pp. 3920-3938
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10014338300
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Could gamification designs enhance online learning through personalization? : lessons from a field experiment
Leung, Alvin Chung Man; Santhanam, Radhika; Kwok, Ron … - In: Information systems research : ISR 34 (2023) 1, pp. 27-49
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10014323297
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Are Games Always Fun and Fair? A Comparison of Reactions to Different Game‐Based Assessments
Ohlms, Marie Luise; Melchers, Klaus G. - In: International Journal of Selection and Assessment 33 (2025) 1
Game‐based assessment (GBA) has garnered attention in the personnel selection and assessment context owing to its postulated potential to improve applicant reactions. However, GBAs can differ considerably depending on their specific design. Therefore, we sought to determine whether test taker...
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015410515
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The more, the merrier? : investigating the distinct and interaction effects of gamification mechanics in corporate sustainability engagement
Lan, Xiaomeng; Song, Baobao - In: Journal of business research : JBR 199 (2025), pp. 1-15
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015444012
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Sustainable mobility education through escape rooms : a gender perspective
Sipone, Silvia; Rodríguez, Andrés; Delgado-Lindeman, Maira - In: Research in transportation economics 111 (2025), pp. 1-12
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015449500
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Longitudinal perceptions of gamified loyalty programs (GLPs) : a mix of slot machines and entertainment toys
Lopes, José Varela; Casais, Beatriz - In: Journal of research in interactive marketing : … 19 (2025) 2, pp. 268-286
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015416699
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Are games always fun and fair? : a comparison of reactions to different game-based assessments
Ohlms, Marie L.; Melchers, Klaus G. - In: International journal of selection and assessment : IJSA 33 (2025) 1, pp. 1-16
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015338477
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Organizing employee-driven innovation (EDI) through game-based formats : understanding participation
Mosleh, Wafa Said; Bäckström, Izabelle; Manfrini, Caterina - In: Creativity and innovation management 34 (2025) 1, pp. 47-60
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015338645
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Gamified risk-taking
Chapkovski, Philipp; Khapko, Mariana; Zoican, Marius - In: Journal of behavioral and experimental finance 46 (2025), pp. 1-17
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015431437
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WeChat gamification : mobile payment impact on word of mouth and customer loyalty
Butt, Asad Hassan; Ahmad, Hassan; Muzaffar, Asif; … - In: Spanish journal of marketing 29 (2025) 1, pp. 95-113
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015190420
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Game-based intervention as a tool for enhancing team adaptation
Stachová, Katarína; Stacho, Zdenko; Hamar, Michal - In: Administrative Sciences : open access journal 15 (2025) 7, pp. 1-14
In light of the changing demands of the labor market and the digital orientation of today's student population, this study aims to examine the effectiveness of a digital game-based intervention as a tool for enhancing team adaptation and social perception in an academic environment. This...
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015436075
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Who gets a turn? : exploring multi-stakeholder collaboration in circular innovation and the role of gamification
Woy, Princess; Whalen, Katherine A.; Renström, Sara; … - In: Journal of innovation & knowledge : JIK 10 (2025) 6, pp. 1-13
Open innovation, especially through processes that support remote collaboration such as gamification, has the potential to support multi-stakeholder collaboration for circular innovation. This study explores how companies want to collaborate for circular innovation, specifically with end-users....
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015546338
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Gamifying green : sustainable innovation through digital platform ecosystems
Fu, Pengfei; Wu, Tong; Sarpong, David - In: Thunderbird international business review 67 (2025) 6, pp. 757-768
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015481198
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A system dynamics gamification tool to enhance supply chain resilience in times of disruptions
Arias-Vargas, Marco; Sanchis, Raquel; Poler, Raul - In: Central European journal of operations research 33 (2025) 4, pp. 1369-1390
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015549450
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Examining university teachers' attitudes towards the use of gamification in entrepreneurship education
Seguí-Mas, Diana; Seguí-Mas, Elies; Villajos, Esther; … - In: International journal of technoentrepreneurship : IJTE 5 (2025) 3, pp. 205-225
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015441619
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Gamification in tourism research : a systematic review, current insights, and future research avenues
Pradhan, Debasis; Malik, Garima; Vishwakarma, Pankaj - In: Journal of vacation marketing 31 (2025) 1, pp. 130-156
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015190099
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Game over? : assessing the impact of gamification discontinuation on mobile banking behaviors
Blanchard, Simon J.; Palazzolo, Mike - In: Marketing science 44 (2025) 3, pp. 546-565
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015442318
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Using gamification for improving time reporting
Marques, Rita; Henriques, Bruno; Silva, Miguel Mira da; … - In: International journal of business information systems : … 49 (2025) 1, pp. 25-45
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015409553
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Embracing low-carbon consumption with gamification : exploring multiple dimensional interventions with a multiagent modeling approach
Yin, Jingtao; Du, Helen S.; Li, Xinyi; Liang, Pei - In: Managerial and decision economics : MDE ; the … 46 (2025) 7, pp. 3748-3762
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015467315
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Gamification as an innovative instrument for employee engagement
Girdauskiene, Lina; Ausrine Ciplyte, Edita; Navickas, … - In: Marketing i menedžment innovacij : m&mi (2022) 1, pp. 10-17
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10013163230
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Driving Mobile App User Engagement through Gamification
Paschmann, Jens Wilhelm; Völckner, Franziska; Bruno, Hernan - 2022
Many mobile app providers offer their apps for free and base their business models on user engagement. However, declining app usage over time threatens user engagement and the ability of apps to create business value. To keep users engaged, app providers use gamification, i.e., they link their...
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10014237774
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The impact of consumer engagement with gamified branded apps on gameful experience in emerging markets: An empirical study
Abbasi, Amir Zaib; Hollebeek, Linda D.; Ting, Ding; … - In: Organizations and Markets in Emerging Economies 15 (2024) 2, pp. 216-247
Drawing on social exchange theory, this article examines how consumers' engagement with gamified branded mobile apps impacts different aspects of their gameful experience, which comprises accomplishment, competition, challenge, immersion, guidance, playful experience, and social experience. We...
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015401308
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The impact of gamification on Slovenian consumers' online shopping
Faganel, Armand; Pačarić, Filip; Rižnar, Igor - In: Administrative Sciences 14 (2024) 5, pp. 1-22
Gamification involves integrating game mechanics into non-game environments such as business intranets, online communities, websites, and learning management systems to boost participation. Its aim is to actively engage employees, customers, and other stakeholders, fostering collaboration,...
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015424287
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Intention for enhancing metaverse-based learning using gamification among university students: a study using Delphi and structural equation modelling approaches
Das, Tarinmoy; Kondamudi, Sivaji Ganesh; Babakerkhell, … - In: Cogent Business & Management 11 (2024) 1, pp. 1-23
The study investigates the influence of gamification on the education sector, focusing on increasing metaverse-based learning among university students. Using technology for student engagement, retention, and acquisition could give the Indian education system a competitive edge, especially in a...
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015456732
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Identifying gamification factors for digital banking service users in Vietnam: Extending TAM model with gamification and perceived value
Tam, Tran Viet; Tien, Nguyen Hoang; Banka, Michal - In: Cogent Business & Management 11 (2024) 1, pp. 1-15
This study explores the influence of gamification on level of acceptance of digital banking by users in Vietnam. Thence, the level of impact, the theoretical contributions and practical values for policy makers are determined. Research hypotheses are developed base on the original TAM model...
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015457076
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The impact of consumer engagement with gamified branded apps on gameful experience in emerging markets : an empirical study
Abbasi, Amir Zaib; Hollebeek, Linda D.; Ting, Ding; … - In: Organizations and markets in emerging economies 15 (2024) 2, pp. 216-247
Drawing on social exchange theory, this article examines how consumers' engagement with gamified branded mobile apps impacts different aspects of their gameful experience, which comprises accomplishment, competition, challenge, immersion, guidance, playful experience, and social experience. We...
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015340205
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Exploring the impact of gamified experiences on user engagement in fitness apps : a GAMEFULQUEST perspective
Rehman, Umair; Abbasi, Amir Zaib; Ding Hooi Ting; … - In: IEEE transactions on engineering management : EM ; a … 71 (2024), pp. 3613-3628
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015407661
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The AI-Driven transformative potential of the game industry for economy and society
Qin, Tee Yi; Nor Hazana Abdullah; Emran, Natrah Mohd - In: Foresight and STI governance : journal of the National … 18 (2024) 2, pp. 21-30
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015413847
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The use of digital games in academic maritime education : a theoretical framework and practical applications
Pruyn, J. F. J. - In: Maritime policy & management 51 (2024) 4, pp. 558-571
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015395574
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Gamifying sustainability with self-efficacy : motivating green behaviours in large industrial firms
Haque, Shamima; Debadrita Panda; Ghosh, Arpita - In: International journal of organizational analysis 32 (2024) 11, pp. 74-93
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015205228
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The power of play in microfinance : examining the effect of gamification on customer relationship management performance
Liu, Aiping; Urquía-Grande, Elena; López-Sánchez, Pilar - In: Journal of behavioral and experimental finance 44 (2024), pp. 1-10
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015162554
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How gamifying AI shapes customer motivation, engagement, and purchase behavior
Elmashhara, Maher Georges; De Cicco, Roberta; Silva, … - In: Psychology & marketing 41 (2024) 1, pp. 134-150
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10014467479
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Can online interfaces enhance learning for public decision-making? : eliciting citizens' preferences for multicriteria decision analysis
Aubert, Alice H.; Schmid, Sara; Lienert, Judit - In: European journal of operational research : EJOR 314 (2024) 2, pp. 760-775
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10014456901
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Students as game designers and developers : developing cooperative strategy board games to teach team leadership skills
Lebron, Mariana; Swab, R. Gabrielle; Bruns, Ryan - In: Organization management journal : official journal of … 21 (2024) 1, pp. 41-48
Purpose The purpose of this manuscript is to highlight how gamification is transforming recruitment, retention and training to resolve employee engagement challenges in the ever-changing workplace. In collaborating with game industry experts and designers, the authors taught students team...
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10014518329
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Exploring the influence of gamification-enabled customer experience on continuance intention towards digital platforms for e-government : an empirical investigation
Liu, RunZe; Benitez, Jose; Zhang, Lin; Shao, Zhen; Mi, … - In: Information & management : the international journal of … 61 (2024) 5, pp. 1-16
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015081317
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Promoting fintech : driving developing country consumers' mobile wallet use through gamification and trust
Ur Rahman, Saleem; Bang Nguyen Viet; Nguyen Yen Thi Hoang; … - In: International journal of bank marketing 42 (2024) 5, pp. 841-869
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015057252
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Green and gamified! : an investigation of consumer participation in green last-mile from a gamification affordance perspective
Liu, Xiaodi; Zhou, Zengze; Yuen, Kum Fai; Wang, Xueqin - In: Journal of retailing and consumer services 79 (2024), pp. 1-13
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015098478
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Help-and-haggle : social commerce through randomized, all-or-nothing discounts
Yang, Luyi; Chen, Jin; Shao, Zhen - In: Management science : journal of the Institute for … 70 (2024) 9, pp. 6026-6044
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015138003
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