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Year of publication
Subject
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Virtuelle Realität 2,958 Virtual reality 2,822 Social Web 789 Social web 788 Konsumentenverhalten 693 Consumer behaviour 690 Virtual organization 445 Virtuelle Organisation 445 Electronic Commerce 296 E-commerce 287 Virtual team 285 Virtuelles Team 285 E-Learning 254 E-learning 252 Internet 236 Online-Handel 233 Online retailing 232 Theorie 230 Theory 230 Augmented reality 183 Computerspiel 167 Video game 163 Beziehungsmarketing 153 Internet marketing 153 Online-Marketing 153 Deutschland 151 Germany 151 Relationship marketing 151 virtual reality 141 Tourism 136 Tourismus 136 Unternehmensnetzwerk 132 Business network 131 Innovation adoption 121 Innovationsakzeptanz 121 Experiment 113 Künstliche Intelligenz 112 Digitalisierung 111 Artificial intelligence 108 Metaverse 108
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Online availability
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Undetermined 1,178 Free 568 CC license 65
Type of publication
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Article 2,054 Book / Working Paper 904
Type of publication (narrower categories)
All
Article in journal 1,446 Aufsatz in Zeitschrift 1,446 Aufsatz im Buch 574 Book section 574 Graue Literatur 109 Non-commercial literature 109 Hochschulschrift 100 Thesis 79 Collection of articles of several authors 73 Sammelwerk 73 Working Paper 71 Aufsatzsammlung 66 Arbeitspapier 65 Konferenzschrift 36 Case study 34 Fallstudie 34 Conference paper 17 Konferenzbeitrag 17 Dissertation u.a. Prüfungsschriften 12 Conference proceedings 11 Handbook 6 Handbuch 6 Collection of articles written by one author 5 Sammlung 5 Article 4 Festschrift 4 Forschungsbericht 4 Glossar enthalten 4 Glossary included 4 Bibliografie enthalten 3 Bibliography included 3 Mehrbändiges Werk 3 Multi-volume publication 3 Bibliografie 2 Bibliographie 2 Guidebook 2 Lehrbuch 2 Ratgeber 2 Research Report 2 Accompanied by computer file 1
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Language
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English 2,450 German 493 Undetermined 7 French 6 Polish 3 Spanish 3 Portuguese 2 Russian 2 Croatian 1 Slovak 1
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Author
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Castronova, Edward 29 Jung, Timothy 22 Dieck, M. Claudia tom 20 Loureiro, Sandra Maria Correia 20 Rauschnabel, Philipp A. 14 Ruyter, Ko de 12 Flavián Blanco, Carlos 11 Chylinski, Mathew 10 Heller, Jonas 9 Mahr, Dominik 9 Barnes, Stuart J. 8 Hilken, Tim 8 Keeling, Debbie I. 8 Kumar, Harish 8 Orús, Carlos 8 Priddat, Birger P. 8 Wagner, Gert G. 8 Bell, Mark W. 7 Fiedler, Marina 7 Ibáñez-Sánchez, Sergio 7 Wood, Natalie T. 7 Bigné Alcañiz, J. Enrique 6 Cowan, Kirsten 6 Dwivedi, Yogesh K. 6 Haenlein, Michael 6 Haruvy, Ernan 6 Holtbrügge, Dirk 6 Huang, Tseng-Lung 6 Innocenti, Alessandro 6 Jain, Varsha 6 Javornik, Ana 6 McLean, Graeme J. 6 Schenk, Michael 6 Barhorst, Jennifer Brannon 5 Belk, Russell W. 5 Chesney, Thomas 5 Kaluza, Bernd 5 Kaplan, Andreas 5 Kostyk, Alena 5 Lee, Seung Hwan Mark 5
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Institution
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IGI Global 45 Springer Fachmedien Wiesbaden 8 Education, Audiovisual and Culture Executive Agency 6 Technische Universität <München> / Lehrstuhl für Fördertechnik Materialfluß Logistik 6 Eric Cuvillier <Firma> 3 European Commission / Directorate-General for Communications Networks, Content and Technology 3 European Commission / Directorate-General for Communication 2 European Commission / Directorate-General for Research and Innovation 2 European Commission / Joint Research Centre 2 GeNeMe <2001, Dresden> 2 Information Resources Management Association 2 International Augmented and Virtual Reality Conference <4., 2018, Manchester> 2 Springer-Verlag GmbH 2 Technische Universität Ilmenau 2 UVK Verlagsgesellschaft mbH 2 Verlag Dr. Kovač 2 Vienna Games Conference <17., 2023, Wien> 2 Akademia Ekonomiczna Imienia Karola Adamieckiego w Katowicach 1 Akademie für Technikfolgenabschätzung in Baden-Württemberg 1 Albert-Ludwigs-Universität Freiburg 1 Arbeitsgemeinschaft der Spezialbibliotheken 1 BOP Consulting 1 Books on Demand GmbH <Norderstedt> 1 British Council 1 Deutsche Verlags-Anstalt 1 Deutschland / Umweltbundesamt 1 Diplomica Verlag GmbH 1 Donau-Universität Krems / Universitätsbibliothek 1 ENTER 2023 eTourism Conference <30., 2023, Johannesburg> 1 ENTER22_372 Nankai <Veranstaltung> <29., 2022, Online> 1 Eberhard Karls Universität Tübingen 1 Edward Elgar Publishing 1 Europa-Universität Viadrina Frankfurt (Oder) 1 European Central Bank 1 European Foundation for the Improvement of Living and Working Conditions 1 European Network and Information Security Agency 1 European Union Institute for Security Studies 1 Europäische Kommission / Information Market Observatory 1 Fachverlag für Wirtschafts- und Steuerrecht Schäffer <Stuttgart> 1 Forschungsinitiative Virtuelle Organisationen im Dienstleistungsbereich 1
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Published in...
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Journal of retailing and consumer services 80 Journal of business research : JBR 64 Psychology & marketing 39 Tourism management : research, policies, practice 31 Technological forecasting & social change : an international journal 25 Journal of consumer behaviour 24 International journal of contemporary hospitality management 22 International journal of networking and virtual organisations : IJNVO 20 International journal of production research 19 Commercial transactions in the virtual world : issues and opportunities 17 International journal of product development : IJPD 17 Virtual environments for corporate education : employee learning and solutions 17 Information & management : the internat. journal of management processes and systems ; journal of IFIP Users Group 16 Springer eBook Collection 16 Business horizons 15 Journal of research in interactive marketing : interactive marketing and computer-mediated communication 15 Synthetic worlds : emerging technologies in education and economics 15 Virtual worlds and e-commerce : technologies and applications for building customer relationships 15 Management information systems : mis quarterly 14 Managerial challenges and social impacts of virtual and augmented reality 14 SpringerLink / Bücher 14 International journal of consumer studies 13 International journal of retail and distribution management 13 International journal of technology marketing : IJTMkt 13 Journal of travel research : a quarterly publication of the Travel and Tourism Research Association 13 Asia Pacific journal of marketing and logistics 12 International journal of hospitality management 12 Journal of hospitality & tourism research : JHTR ; the professional journal of the Council on Hotel, Restaurant, and Institutional Education 12 Premier reference source 12 Advances in developing human resources : ADHR 11 Augmented reality and virtual reality : the power of AR and VR for business 11 Information technology & tourism 11 Journal of marketing management : MM 11 Skill training in multimodal virtual environments 11 Tourism review 11 Virtuelle Unternehmen 11 Cogent business & management 10 Information systems research : ISR 10 Journal of management information systems : JMIS 10 Journal of promotion management : innovations in planning and applied research 10
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Source
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ECONIS (ZBW) 2,858 USB Cologne (EcoSocSci) 75 EconStor 12 USB Cologne (business full texts) 11 BASE 1 OLC EcoSci 1
Showing 1 - 50 of 2,958
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How virtual are we? : introducing the team perceived virtuality scale
Handke, Lisa; Costa, Patricia; Feitosa, Jennifer - In: Journal of business and psychology 40 (2025) 2, pp. 455-478
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Journey into virtual reality : Identifying behavioral intentions to use virtual reality in tourism through spectral clustering
Attasit Wiangkham; Komsit Kieanwatana; Rattawut Vongvit - In: Journal of open innovation : technology, market, and … 11 (2025) 1, pp. 1-13
Virtual Reality (VR) holds immense potential to revolutionize the tourism industry by transforming how destinations are marketed and experienced. Research consistently emphasizes VR's ability to enhance and enrich tourist experiences, offering new dimensions of engagement. However, despite its...
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015358516
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Unveiling the metaverse : the mediating role of social interaction in enhancing tourism experiences
Sureerut Inmor; Khahan Na-Nan; Kanakarn Phanniphong; … - In: Journal of open innovation : technology, market, and … 11 (2025) 1, pp. 1-11
This study explores the influence of metaverse experiences and social interaction on tourists' engagement and satisfaction in virtual tourism environments. In the digital era, the metaverse provides an immersive, interactive platform for tourism, allowing users to experience destinations...
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Into the virtual worlds : conceptualizing the consumer-avatar journey in virtual environments
Peng, Yue; Cowan, Kirsten; Ribeiro, Joel Lo - In: Psychology & marketing 42 (2025) 2, pp. 374-394
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The role of immersive spaces on the customer experience : an exploration of fashion metaverses
Alexander, Bethan; Blazquez Cano, Marta; Chrimes, Courtney - In: Psychology & marketing 42 (2025) 2, pp. 539-553
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Augmented reality experiences : consumer-centered augmented reality framework and research agenda
Barta, Sergio; Gurrea Sarasa, Raquel; Flavián Blanco, … - In: Psychology & marketing 42 (2025) 2, pp. 634-650
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Technology readiness and technology acceptance in virtual reality tourism : an integration of TOE and TAM frameworks
Tuyen Tran; Nguyen Thi Van Hanh - In: Pakistan journal of commerce and social sciences 19 (2025) 1, pp. 102-125
Virtual reality (VR) tourism presents a creative way to improve travel experiences and offers smart travel. On the other hand, compared to wealthy nations with sophisticated information infrastructure and smart tourism support, the exploitation of VR tourism in emerging tourism economies looks...
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015376596
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Creative technology hubs in Germany : mapping creative technology hubs and considering their potential for inclusive practice with migrants in Germany
BOP Consulting; British Council - 2025
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015420447
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Fostering consumer engagement with sustainability marketing using augmented reality (SMART) : a climate change response
Nadeem, Waqar; Ashraf, Abdul R.; Kumar, V. - In: Journal of business research : JBR 192 (2025), pp. 1-19
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Is it real or not? : construction of meaning and identity in virtual influencer marketing
Thompson, Jamie; Igarashi, Reika; Krowinska, Agata; … - In: Journal of business research : JBR 194 (2025), pp. 1-12
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Can('t) touch this : the effect of form realism and product domain in virtual influencer endorsements
Ozdemir, Ozan; Karabulut, Feyzan; Messinger, Paul R. - In: Journal of retailing 101 (2025) 2, pp. 298-310
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Metaverse friends with social benefits : effects of social identity on the intention to purchase virtual products through site attachment, user engagement, and public self-consciousness
Kim, Hyojung; Yoo, Jungmin; Park, Minjung - In: Journal of retailing and consumer services 83 (2025), pp. 1-12
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Retail value creation through augmented reality : the role of task-technology fit, consumer knowledge, and personality
Rumokoy, Farlane S.; Frank, Björn - In: Journal of retailing and consumer services 84 (2025), pp. 1-11
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Impact of AI-generated virtual streamer interaction on consumer purchase intention : a focus on social presence and perceived value
Liu, Hao; Zhang, Peilin; Cheng, Hongqing; Hasan, Najmul; … - In: Journal of retailing and consumer services 85 (2025), pp. 1-12
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The effectiveness of immersive media in promoting consumer products : augmented vs. virtual reality
Wu, Jin-Feng; Zhang, Zhen; Wu, Yinglu; Tang, Xin-Jie - In: Journal of retailing and consumer services 86 (2025), pp. 1-12
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A prospective vision of the evolution of immersive technologies : towards a definition of metaverse
Benaben, Frederick; Congès, Aurélie; Fertier, Audrey - In: Technovation : an international journal of technical … 140 (2025), pp. 1-13
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Brand strategy in the metaverse : insights from companies venturing into virtual environments
Di Paolo, Francesco; Di Dalmazi, Michele; Lamberti, Lucio - In: Journal of innovation & knowledge : JIK 10 (2025) 3, pp. 1-16
The "metaverse" - envisaged as an expansive, fully interoperable network of 3D virtual worlds - remains a distant prospect with a certain degree of conceptual and technological ambiguity. Nevertheless, an increasing number of firms are investigating the potential of the metaverse as a platform...
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015413142
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The virtual store : a new shopping channel that generates value and well-being for Gen Z customers
Lombart, Cindy; Untilov, Olga; Charton-Vachet, Florence; … - In: Journal of consumer behaviour 24 (2025) 3, pp. 1522-1540
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Consumer emotions and personality traits in augmented reality
Soon, Pei-Shan; Lim, Weng Marc - In: Journal of consumer behaviour 24 (2025) 5, pp. 2214-2250
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Navigating the enterprise metaverse : how virtual reality affects business agility and meeting outcomes
Aliman, Dorothea Nilusha; Hennig-Thurau, Thorsten; … - In: Business horizons 68 (2025) 5, pp. 575-588
Team meetings have been at the heart of businesses worldwide for a long time, regardless of industry and region. While extant research has outlined the advantages and challenges of using virtual reality (VR) for team meetings like higher closeness and increased exhaustion, it is largely unclear...
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"The Charismulator" - charisma simulator : a study of a new VR intervention to improve charisma
Shavit, Rotem; Katz-Navon, Tal; Delegach, Marianna - In: Journal of management & organization : JMO 31 (2025) 2, pp. 479-494
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Virtuelle und reale Prototypen im Vergleich : Unterschiede in Wahrnehmung und Beurteilung von Produktentwürfen
Stubbemann, Lena - 2025
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Inclusivity of virtual tourism destinations : an immersive netnographic study of Indonesian wheelchair users in virtual nature-based destinations
Perangin-Angin, Rosliyana; Tavakoli, Rokhshad; Kusumo, … - In: Annals of tourism research empirical insights 6 (2025) 1, pp. 1-9
Exclusion-inclusion theory has received attention in various disciplines in the actual world. However, whether and how virtual tourism experiences can affect the degree of exclusion-inclusion for people who use wheelchairs has not been discussed. Driven by an interpretivist paradigm, this study...
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015416180
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Designing influence : how cartoonish and humanlike characters shape consumer decisions
Kaiser, Carolin; Manewitsch, Vladimir; Schallner, Rene - In: NIM marketing intelligence review : NIM MIR 17 (2025) 1, pp. 48-53
Virtual influencers have become a growing phenomenon in the digital marketing landscape. They can exist in any form-robots, animals, cartoon figures, human avatars or even aliens -and are tailored with specific personalities that emulate human traits, behaviors and interactions. This research...
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Metaverse crimes in virtual (Un)reality : fraud and sexual offences under English law
Karapatakis, Andreas - In: Journal of economic criminology 7 (2025), pp. 1-9
The technological evolution has not only opened new frontiers but has also become an indispensable part of our daily lives. However, the technology that enhances our lives presents a dual reality-it offers opportunities for criminals while creating challenges for law enforcement. Fraud,...
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The bright and dark side of metaverse marketing
Lim, Weng Marc; Bansal, Sanchita; Nangia, Priya; Singh, … - In: Global business and organizational excellence : GBOE 44 (2025) 2, pp. 58-82
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Decoding millennials and Generation Z consumers' brand behaviors in the metaverse : the relationships among avatar identification, self-presence, and psychological dynamics
Kim, Mikyoung; Oh, Hyun Jung; Choi, Ji Hye; Jung, Yumi - In: Journal of consumer behaviour 24 (2025) 1, pp. 44-57
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Psychological ownership of avatars in the metaverse : its key antecedents and outcomes
Park, Jinsu; Kim, Hye-yŏng - In: Journal of consumer behaviour 24 (2025) 1, pp. 332-346
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Self-proximity in augmented reality enhances consumer’s responses to green products through anticipated warm glow
Lavoye, Virginie; Petit, Olivia; Tarkiainen, Anssi; … - In: Journal of business research : JBR 196 (2025), pp. 1-14
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Augmented reality marketing in family ecotourism : cognitive and behavioral drivers of destination branding
Sorcaru, Iulian Adrian; Micu, Adrian; Bleoju, Gianita; … - In: Journal of innovation & knowledge : JIK 10 (2025) 4, pp. 1-16
Most ecotourism destinations have not yet fully explored the benefits of augmented reality (AR) marketing in relation to family vacations. Although AR improves travel experiences and destination branding, there is limited research on parents' perceptions of AR when traveling with children. This...
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Exploring the orientation towards metaverse gaming : contingent effects of VR tools usability, perceived behavioural control, subjective norms and age
Mandal, Santanu; Dubey, Ritesh Kumar; Basu, Bhaskar; … - In: Journal of innovation & knowledge : JIK 10 (2025) 1, pp. 1-17
The Gen-Z, who are deemed digital natives, have shown interest in the metaverse. The emergence of augmented reality (AR), virtual reality (VR), and mixed reality (XR) technologies in recent years has fuelled the increased interest in metaverse gaming. However, extant literature is yet to...
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Can a 2D shark girl be an influencer? : uncovering prevailing archetypes in the virtual entertainer industry
Tan, Yee Heng; Greene, Barbara R. - In: Journal of business research : JBR 186 (2025), pp. 1-13
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Can improving climate change perception lead to more environmentally friendly choices? : evidence from an immersive virtual environment experiment
Luzzati, Tommaso; Baraldi, Stefano; Ermini, Sara; … - In: Ecological economics 229 (2025), pp. 1-9
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Logging in and staying on : exploring immersive virtual influencers and how they drive consumers' immersive time
Batinovic, Henrietta; Tingelhoff, Fabian; … - In: Journal of consumer behaviour 24 (2025) 5, pp. 2597-2624
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Virtual reality for sustainable and responsible pedagogy in art and design education : a systematic review of motivation and digital leadership
DeWitt, Dorothy; Kenny Soon Lee Cheah - In: Cleaner and responsible consumption 18 (2025), pp. 1-11
This systematic review examines the role of Virtual Reality (VR) in advancing sustainable and responsible pedagogical innovation in art and design education. Drawing on 52 peer-reviewed studies published between 2015 and 2025, it synthesizes evidence across educational technology, leadership,...
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Team virtuality and innovation : a meta-analysis of the moderating role of team design
Sinnemann, Matthias Felix; Weiss, Matthias Michael - In: Journal of organizational behavior : OB ; the … 46 (2025) 6, pp. 867-888
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Adoption of virtual reality headsets : the role of metaverse trials for consumers' usage and purchase intentions
Hennig-Thurau, Thorsten; Herting, Alina M.; Jütte, David - In: Journal of interactive marketing 60 (2025) 2, pp. 145-160
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Psychological mechanisms behind the influence of immersive technologies on consumer well-being
Kim, Sungeun Ange; Yap, Sheau-Fen - In: Psychology & marketing 42 (2025) 11, pp. 2748-2766
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On the edge of a digital event era : Which innovative factors influence the willingness to pay for virtual concerts?
Bär, Sören; Boyacıoğlu, Sarp; Kurscheidt, Markus - In: Journal of innovation & knowledge : JIK 10 (2025) 5, pp. 1-24
This study examines the willingness to pay (WTP) for fully-simulated virtual reality (VR) concerts. The results indicate that the intention to purchase (IP) concert tickets is strongly influenced by payment attitudes, followed by perceived behavioral control (PBC) and subjective norms (SN)....
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Capitalising the network externalities of new land supply in the metaverse
Kanis Saengchote; Voraprapa Nakavacharaa; Xu, Yishuang - In: Journal of open innovation : technology, market, and … 11 (2025) 3, pp. 1-12
We investigate how new land releases affect the pricing of nearby parcels in a standardised virtual real estate market. Using 9920 secondary-market transactions from The Sandbox on the Ethereum blockchain, we implement a difference-in-differences design around expansion announcements. Nearby...
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User-centric avatar design : a cognitive walkthrough approach for metaverse in virtual education
Tinmaz, Hasan; Dhillon, Preet Kawal Singh - In: Data science and management : DSM 7 (2024) 4, pp. 267-282
Metaverse, once a concept confined to science fiction, has emerged as a transformative reality during the digital era. As this immersive virtual world gains prominence, the role of avatars and the digital representations of users in shaping educational experiences within a metaverse becomes...
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Gamification for staff motivation : impact on work efficiency and corporate culture at the international level
Getman, Anatolii P.; Jarošenko, Oleh Mykolajovyč; … - In: Journal of economics & management 46 (2024) 1, pp. 274-299
Aim/purpose - This article analyzes the impact of gamification on staff motivation, performance, and corporate culture at the international level. It also examines the integration of advanced technologies such as AI (artificial intelligence), AR (augmented reality), and VR (virtual reality) into...
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The adoption of virtual reality technologies in the tourism sector : influences and post-pandemic perspectives
Sousa, Nuno; Alén, Elisa; Losada, Nieves; Melo, Miguel - In: Journal of Tourism, Heritage & Services Marketing : JTHSM 10 (2024) 2, pp. 47-57
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Cloud computing-based virtual learning environments : factors that build trust and satisfaction leading to acceptance
Safdar, Sarah; Ren, Minglun; Chudhery, Muhammad Adnan Zahid - In: IEEE transactions on engineering management : EM ; a … 71 (2024), pp. 4517-4529
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Emerging digital technologies in the public sector : the case of virtual worlds
European Commission / Directorate-General for Research … - 2024 - First edition
This publication is an expert group report by the Innovation Friendly Regulations Advisory Group (IFRAG), a team of independent experts. It aims to provide expert advice on emerging digital technologies and suggestions on facilitating innovation-friendly policymaking in the European Union.
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Shaping the next generation of virtual world : science for policy event
Cachia, C. (contributor); Duch Brown, N. (contributor);  … - European Commission / Joint Research Centre - 2024
Next generation virtual worlds present a strong, multifaceted potential that also need to be analysed in light of the challenges they may pose along societal, technological, and economic and policy dimensions. To dive deeper into the EU's strategic approach to immersive technologies, the Joint...
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Revolutionizing decision-making : how retailers can harness the potential of avatars in augmented reality to enrich the customer experience?
Gahlot, Prasun; Suryavanshi, Komal; Gandhi, Aradhana Vikas - In: Cogent business & management 11 (2024) 1, pp. 1-19
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Enhancing marketing performance in batik Malay industry : optimization competitive advantage by leveraging augmented reality marketing
Mardatillah, Annisa; Angraini, Lilis Marina; Yuliani, Sri - In: Cogent business & management 11 (2024) 1, pp. 1-21
This study aims to explore how augmented reality (AR) and a company's unique resources optimize competitive advantage to improve marketing performance using a qualitative approach with triangulated in-depth interviews. The findings of this study revolve around three main themes: improving...
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Green Deal projects success stories : using augmented reality models to engage stakeholders on retrofitting buildings
European Commission / Directorate-General for Research … - 2024
ARV, named after the Norwegian word for "heritage" or "legacy", aims to create climate positive circular communities in Europe and increase the building renovation rate in the continent. The project's work started in January 2022. The ARV project will demonstrate and validate attractive,...
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015321203
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Teaching students about workplace harassment by letting them experience it in a virtual reality environment
Steinbauer, Robert - In: Journal of management education : the official … 48 (2024) 4, pp. 671-707
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015324638
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