A framework for evaluating business lead users' virtual reality innovations in Second Life
Year of publication: |
2009
|
---|---|
Authors: | MacKenzie, Kim ; Buckby, Sherrena ; Irvine, Helen |
Published in: |
Electronic commerce research. - Dordrecht : Springer Science + Business Media Inc., ISSN 1389-5753, ZDB-ID 2106016-2. - Vol. 9.2009, 3, p. 183-202
|
Subject: | Virtuelle Realität | Virtual reality | Social Web | Social web | Innovation | Innovationsmanagement | Innovation management |
-
Zabel, Christian, (2021)
-
Daecke, Julia, (2015)
-
IT-enabled product innovation : customer motivation for participating in virtual idea communities
Bretschneider, Ulrich, (2015)
- More ...
-
Business research in virtual worlds: possibilities and practicalities
MacKenzie, Kim, (2013)
-
Business research in virtual worlds : possibilities and practicalities
MacKenzie, Kim, (2013)
-
Business research in virtual worlds: possibilities and practicalities
MacKenzie, Kim, (2013)
- More ...