Application of the learning process in creative PC games
| Year of publication: |
2023
|
|---|---|
| Authors: | Sood, Deepak ; Tandon, Dinesh |
| Published in: |
Contemporary studies of risks in emerging technology, part B. - Bingley : Emerald Publishing, ISBN 978-1-80455-566-8. - 2023, p. 221-230
|
| Subject: | Creativity | knowledge | virtual learning | recreational activities | learning processes | gamification | Lernprozess | Learning process | Kreativität | E-Learning | E-learning | Wissensmanagement | Knowledge management | Lernende Organisation | Learning organization | Lernen | Learning | Kreativsektor | Creative industries |
-
Shelley, Arthur, (2014)
-
Techno-pedagogy knowledge in smart learning environments
Nica, Elvira, (2017)
-
Learning through learning : experiential resonance in an online management course
Starr-Glass, David, (2013)
- More ...
-
ICT's critical role in financial inclusion : an opportunity for India
Tandon, Dinesh, (2023)
-
Tandon, Dinesh, (2023)
-
Big data applications and analytics : a transformation in digital India
Sharma, Vimal, (2023)
- More ...