- 1 Introduction
- 2 Continuing Design in Use
- 2.1 “Inner” and “Outer” Tailorability
- 2.2 Tailoring in mixed reality environments
- 3 The Case: Developing a Tangible Computing Environment
- 3.1 The Setting
- 3.2 Changing the Physical Space
- 4 Technological Components
- 4.1 Media Database and Projection set-ups
- 4.2 Physical Interfaces to Digital Media
- 4.3 Infrastructure and Configuration Components
- 5 Discussion and Conclusions
- 5.1 Changing Design - Cooperative Prototyping
- 5.3 Distributed Design Responsibility
- References
Persistent link: https://ebvufind01.dmz1.zbw.eu/10005869212