• 1 Introduction
  • 2 Continuing Design in Use
  • 2.1 “Inner” and “Outer” Tailorability
  • 2.2 Tailoring in mixed reality environments
  • 3 The Case: Developing a Tangible Computing Environment
  • 3.1 The Setting
  • 3.2 Changing the Physical Space
  • 4 Technological Components
  • 4.1 Media Database and Projection set-ups
  • 4.2 Physical Interfaces to Digital Media
  • 4.3 Infrastructure and Configuration Components
  • 5 Discussion and Conclusions
  • 5.1 Changing Design - Cooperative Prototyping
  • 5.3 Distributed Design Responsibility
  • References