Fun Shopping : A Randomized Field Experiment on Gamification
| Year of publication: |
2020
|
|---|---|
| Authors: | Ho, Yi-Jen (Ian) |
| Other Persons: | Liu, Siyuan (contributor) ; Wang, Lei (contributor) |
| Publisher: |
[2020]: [S.l.] : SSRN |
| Subject: | Feldforschung | Field research | Konsumentenverhalten | Consumer behaviour | Experiment | Gamification | Online-Handel | Online retailing | Computerspiel | Video game |
| Description of contents: | Abstract [papers.ssrn.com] ; Abstract [doi.org] |
| Extent: | 1 Online-Ressource |
|---|---|
| Type of publication: | Book / Working Paper |
| Language: | English |
| Notes: | Nach Informationen von SSRN wurde die ursprüngliche Fassung des Dokuments February 21, 2020 erstellt Volltext nicht verfügbar |
| Other identifiers: | 10.2139/ssrn.3542045 [DOI] |
| Source: | ECONIS - Online Catalogue of the ZBW |
-
Game experience as a moderator in gamified online purchasing settings
Haziri, Fortesa, (2021)
-
The impact of gamification on Slovenian consumers’ online shopping
Faganel, Armand, (2024)
-
Hamari, Juho, (2013)
- More ...
-
Fun shopping : a randomized field experiment on gamification
Ho, Yi-Jen, (2023)
-
Forecasting venue popularity on location-based services using interpretable machine learning
Wang, Lei, (2022)
-
Wang, Lei, (2020)
- More ...