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Using gamification techniques to enable Generation Z's propensity to do good
Conlin, Ronald P., (2022)
Driving Mobile App User Engagement through Gamification
Paschmann, Jens Wilhelm, (2022)
Health wearables, gamification, and healthful activity
Hydari, Muhammad Zia, (2023)
Gamification of production and logistics operations : status quo and future directions
Warmelink, Harald, (2020)
Gaming for policy analysis : learning about complex multi-actor systems
Mayer, Igor, (2008)
Computer games and organization studies
Vesa, Mikko, (2017)