Identifying gamification factors for digital banking service users in Vietnam : extending TAM model with gamification and perceived value
| Year of publication: |
2024
|
|---|---|
| Authors: | Tran Viet Tam ; Nguyen Hoang Tien ; Bańka, Michał |
| Published in: |
Cogent business & management. - London : Taylor & Francis, ISSN 2331-1975, ZDB-ID 2837523-3. - Vol. 11.2024, 1, Art.-No. 2398730, p. 1-15
|
| Subject: | Digital banking | perceived value | gamification | taM | Pls-seM | Vietnam | Viet Nam | Electronic Banking | Electronic banking | Innovationsakzeptanz | Innovation adoption | Konsumentenverhalten | Consumer behaviour | Gamification | Computerspiel | Video game | Bank | Digitalisierung | Digitization |
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