Innovate or game over? : examining effects of product innovativeness on video game success
Year of publication: |
2022
|
---|---|
Authors: | Handrich, Franziska ; Heidenreich, Sven ; Krämer, Tobias |
Published in: |
Electronic markets : EM ; the international journal of electronic commerce and business media. - Berlin : Springer, ISSN 1422-8890, ZDB-ID 2017342-8. - Vol. 32.2022, 2, p. 987-1002
|
Subject: | degree of newness | game innovativeness | innovation success | product innovativeness | video games | Innovation | Computerspiel | Video game | Produktentwicklung | New product development | Innovationsmanagement | Innovation management | Spieltheorie | Game theory | Westliche Staaten | Western countries |
-
When cocreation turns into codestruction
Pera, Rebecca, (2021)
-
Le Roy, Frédéric, (2022)
-
Leaps in innovation and the Bannister effect in contests
Wooten, Joel O., (2022)
- More ...
-
Heidenreich, Sven, (2023)
-
Handrich, Matthias, (2015)
-
Heidenreich, Sven, (2015)
- More ...