Key factors influencing knowledge acquisition through game-based learning
Year of publication: |
2024
|
---|---|
Authors: | Calza-Perez, Mauro ; Perez-Ruiz, Pilar ; Enri-Peiró, Sandra ; Martínez-Climent, Carla ; Sánchez-García, Javier |
Subject: | digital marketing | game-based learning | serious game | The Ecommerce Game(™) | Computerspiel | Video game | Spieltheorie | Game theory | E-Learning | E-learning | Lernprozess | Learning process | Wissenstransfer | Knowledge transfer | Lernen | Learning | Wissensmanagement | Knowledge management |
-
Peiris, K. Dharini Amitha, (2009)
-
Destyanto, Arry Rahmawan, (2019)
-
Playing to learn : developing self-directed learning skills through serious games
Pacheco-Velazquez, Ernesto, (2024)
- More ...
-
Digital transformations and value creation in international markets: Editorial letter
Martínez-Climent, Carla, (2018)
-
The motivations of crowdlending investors in Spain
Martínez-Climent, Carla, (2020)
-
Knowledge, business and innovation. Economies and sustainability of future growth
Martínez-Climent, Carla, (2020)
- More ...