Merit and monetisation : a study of video game user-generated content policies
Amy Thomas
This article explores the alternative system of contractual regulation that permits monetised user-generated content (UGC) in the video game industry. By situating the user in an industry where it is possible to earn millions from "playing games", this article challenges the assumption in copyright doctrine that the user is a non-professional amateur, whose motivation for creating UGC is altruistic. The fundamental question in this article is about copyright incentives: who should reap the rewards for the creation of UGC? To answer this, the article examines the UGC policies of 30 popular game titles, revealing the distinct, but nuanced, concept of monetisation. The article illustrates how monetisation is constructed as a limited, merit-based allowance that both encourages and constrains the possibility of a user-led industry.
Year of publication: |
2023
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Authors: | Thomas, Amy |
Published in: |
Internet policy review : journal on internet regulation. - Berlin : [Verlag nicht ermittelbar], ISSN 2197-6775, ZDB-ID 2733587-2. - Vol. 12.2023, 1, p. 1-28
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Subject: | Copyright | User-generated content | Video games | Streaming | Monetisation | Computerspiel | Video game | Social Web | Social web | Kundenintegration | Customer integration | Urheberrecht | Copyright law | Web 2.0-Technologien | Web 2.0 technologies | Content Management | Content management |
Saved in:
freely available
Type of publication: | Article |
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Type of publication (narrower categories): | Aufsatz in Zeitschrift ; Article in journal |
Language: | English |
Other identifiers: | 10.14763/2023.1.1689 [DOI] hdl:10419/271330 [Handle] |
Source: | ECONIS - Online Catalogue of the ZBW |
Persistent link: https://www.econbiz.de/10014266997
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