Moving beyond the content : the role of contextual cues in the effectiveness of gamification of advertising
Year of publication: |
2021
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Authors: | Sreejesh, S. ; Ghosh, Tathagata ; Dwivedi, Yogesh K. |
Published in: |
Journal of business research : JBR. - New York, NY : Elsevier, ISSN 0148-2963, ZDB-ID 189773-1. - Vol. 132.2021, p. 88-101
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Subject: | Access platform | Brand attitude | Brand memory | Gaming device | In-game advertising | Computerspiel | Video game | Werbewirkung | Advertising effects | Werbung | Advertising | Konsumentenverhalten | Consumer behaviour | Markenimage | Brand image | Markenartikel | Brand | Online-Marketing | Internet marketing | Markenführung | Brand management |
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