Rage Against the Machines: How Subjects Learn to Play Against Computers
Year of publication: |
2005
|
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Authors: | Dürsch, Peter ; Kolb, Albert ; Oechssler, Jörg ; Schipper, Burkhard C. |
Publisher: |
München : Sonderforschungsbereich/Transregio 15 - Governance and the Efficiency of Economic Systems (GESY) |
Subject: | learning | fictitious play | imitation | reinforcement | trial & error | strategic teaching | Cournot duopoly | experiments | internet |
Series: | |
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Type of publication: | Book / Working Paper |
Type of publication (narrower categories): | Working Paper |
Language: | English |
Other identifiers: | 10.5282/ubm/epub.13487 [DOI] 788943375 [GVK] hdl:10419/93866 [Handle] RePEc:trf:wpaper:63 [RePEc] |
Classification: | C72 - Noncooperative Games ; C91 - Laboratory, Individual Behavior ; C92 - Laboratory; Group Behavior ; D43 - Oligopoly and Other Forms of Market Imperfection ; L13 - Oligopoly and Other Imperfect Markets |
Source: |
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Rage against the machines : how subjects learn to play against computers
Dürsch, Peter, (2005)
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Rage Against the Machines: How Subjects Learn to Play Against Computers
Dürsch, Peter, (2005)
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Rage Against the Machines: How Subjects Learn to Play Against Computers
Duersch, Peter, (2005)
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Rage Against the Machines: How Subjects Learn to Play Against Computers
Dürsch, Peter, (2005)
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Rage against the machines: how subjects learn to play against computers
Schipper, Burkhard C., (2008)
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Rage Against the Machines: How Subjects Learn to Play Against Computers
Dürsch, Peter, (2005)
- More ...