Teaching set-based concurrent engineering to practitioners through gaming
| Year of publication: |
2014
|
|---|---|
| Authors: | Kerga, Endris ; Rossi, Monica ; Terzi, Sergio ; Taisch, Marco ; Bessega, Walter ; Rosso, Alberto |
| Published in: |
International journal of product development : IJPD. - Olney, Bucks : Inderscience Enterprises, ISSN 1477-9056, ZDB-ID 2164924-8. - Vol. 19.2014, 5/6, p. 348-365
|
| Subject: | lean product development | SBCE | set-based concurrent engineering | PBCE | point-based concurrent engineering | serious gaming | Produktentwicklung | New product development | Lean Production | Lean production | Spieltheorie | Game theory | Simultanplanung | Simultaneous planning |
-
Mechanisms for communication and knowledge sharing for set-based concurrent engineering
Correia, Ana T., (2014)
-
Eliciting product development knowledge using value stream mapping
Mayrl, Philipp, (2013)
-
Development of an adapted framework for lean product development
Jasti, Naga Vamsi Krishna, (2021)
- More ...
-
Sassanelli, Claudio, (2019)
-
Sassanelli, Claudio, (2020)
-
CLIMB: maturity assessment model for design and engineering processes
Rossi, Monica, (2017)
- More ...