Teen girls' adoption of a virtual fashion world
Year of publication: |
2016
|
---|---|
Authors: | Kobia, Caroline ; Liu, Chuanlan |
Published in: |
Young consumers : insight and ideas for responsible marketers. - Bingley : Emerald, ISSN 1747-3616, ZDB-ID 2253499-4. - Vol. 17.2016, 4, p. 419-432
|
Subject: | Adoption | Avatar | Teen consumer | Virtual fashion | Virtual world | Mode | Fashion | Virtuelle Realität | Virtual reality | Konsumentenverhalten | Consumer behaviour | Social Web | Social web | Jugendliche | Youth | Virtuelle Organisation | Virtual organization | Electronic Commerce | E-commerce | Computerspiel | Video game | Lieferkette | Supply chain | Virtuelles Team | Virtual team | Internet | Bekleidungsindustrie | Clothing industry |
-
Roberts, Jenniefer, (2021)
-
Wang, Dianwen, (2019)
-
Analyzing the impact of game vendors' actions on the monetary value of virtual goods
Hildebrand, Kay F., (2014)
- More ...
-
Kobia, Caroline, (2017)
-
Teen girls’ adoption of a virtual fashion world
Kobia, Caroline, (2016)
-
Lang, Chunmin, (2020)
- More ...