The impact of strategic core-component reuse on product life cycles : the case of location-based games
Year of publication: |
2022
|
---|---|
Authors: | Mihale-Wilson, Cristina ; Felka, Patrick ; Hinz, Oliver ; Spann, Martin |
Published in: |
Business & information systems engineering. - Atlanta, Georgia : AIS, ISSN 1867-0202, ZDB-ID 2478345-6. - Vol. 64.2022, 2, p. 223-237
|
Subject: | Mobile games | Location-based games | Core-component reuse | Product life cycle | Produktlebenszyklus | Spieltheorie | Game theory | Computerspiel | Video game |
-
The Impact of Strategic Core-Component Reuse on Product Life Cycles
Mihale-Wilson, Cristina, (2021)
-
Can a location-based game make players mindful during the gameplay? : a case study of Pokémon GO
Aung Pyae, (2022)
-
Salehudin, Imam, (2021)
- More ...
-
Felka, Patrick, (2022)
-
The Impact of Strategic Core-Component Reuse on Product Life Cycles
Mihale-Wilson, Cristina, (2021)
-
The Impact of Location-Based Games on the Entertainment Industry
Mihale-Wilson, Cristina, (2019)
- More ...