- Cover; Half Title; Title Page; Copyright Page; Table of Contents; List of figures and tables; Acknowledgements; List of contributors; The cultural industries: An introduction; PART I: Perspectives on the cultural industries ; 1. Valuing cultural industries; Conceptions of value; Economic value - creating the creatives; Cultural value - an intrinsic good?; Conclusion; References; 2. Art and cultural industries: Autonomy and community; The value of autonomy in the arts; Creative labor and the discourse of protection; Transcendence and embeddedness
- Community and connectivity in cultural industriesReferences; 3. The cultural industries as a sector of the economy; Introduction; Definitional issues; Structural relationships; Measurement; Conclusions; Notes; References; 4. The structure of the cultural industries: Global corporations to SMEs; Introduction; Dynamic corporate structures in the cultural industries; Analysing forms of control and corporate integration: Models and chains; A new phase of media convergence: Arm's length economic coordination; De-convergence: Lumbering dinosaurs to small or mid-sized companies?; Conclusion
- References5. Making things: Beyond the binary of manufacturing and creativity; Creative economy: Wither material production?; Political economy: Wither manufacturing?; Material transformations: Revising manufacturing; Manipulating materials: Rethinking "redundant" skills; Conclusions; References; PART II: Core cultural industries ; 6. The literary as a cultural industry; Part I; Part II; References; 7. Multi-platform media: How newspapers are adapting to the digital era; Introduction; Why are media firms shifting to a multi-platform approach?
- The effect of multi-platform publishing on news production and contentReflections on implications for policy; Note; References; 8. The resilience of TV and its implications for media policy; Introduction; Television is not dead; The enclosure of television; The saturation of market logic in the policy process; Conclusion; References; 9. The globalization of TV formats; What is a television format?; Globalizing formats and global culture; Emerging concepts in creative industries; Cultural industries as an approach to TV format studies; References; 10. The popular music industries; Introduction
- Organization: Market to social models?Labour, rights and revenues; Globalization and governance; Conclusion; Notes; References; 11. Between Triple-A, indie, casual, and DIY: Sites of tension in thevideogames cultural industries; Triple-A and indie; Casual and mobile games: Videogames become normal; The DIY and amateur scenes: Videogames become personal; Conclusion; Notes; References; 12. 'This sporting life is going to be the death of me': Sport as acultural industry; This sporting life will be the death of me; A sporting future for all?; Claustropolitanism and the end of creative industries
- References
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