Translating virtual product scarcity in gaming to real-world brand value
Year of publication: |
2024
|
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Authors: | Fukuda, Reo ; Nomura, Takuya ; Akamatsu, Naoki |
Published in: |
Psychology & marketing. - New York, NY : Wiley Interscience, ISSN 1520-6793, ZDB-ID 2002068-5. - Vol. 41.2024, 11, p. 2608-2624
|
Subject: | avatar | brand evaluation | impression management | social presence | virtual gaming spaces | virtual product scarcity | Virtuelle Realität | Virtual reality | Markenführung | Brand management | Social Web | Social web | Markenimage | Brand image | Computerspiel | Video game | Spieltheorie | Game theory | Konsumentenverhalten | Consumer behaviour | Virtuelle Organisation | Virtual organization | Virtuelles Team | Virtual team | Markenartikel | Brand |
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