Use of gamification and hyper-personalization in the coupon industry : does it impact the consumer’s intention to redeem?
| Year of publication: |
2025
|
|---|---|
| Authors: | Nayal, Preeti ; Sharma, Arun ; Pandey, Neeraj ; Shankar, Amit |
| Published in: |
Marketing intelligence & planning. - Bingley : Emerald, ISSN 1758-8049, ZDB-ID 2023533-1. - Vol. 43.2025, 3, p. 500-518
|
| Subject: | Digital coupons | Gamification | Hyper-personalization | Technology anxiety | Promotion planning | Kundenbindungsprogramm | Loyalty program | Konsumentenverhalten | Consumer behaviour | Verkaufsförderung | Sales promotion | Computerspiel | Video game |
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