Validating the process of designing and developing instructional materials using the rapid prototyping methodology
The purpose of this study was to validate use of a rapid prototyping methodology using qualitative methods in an effort to answer the following questions: (1) What does the instructional designer/developer do when using the rapid prototyping methodology? (2) What does the customer do when using the rapid prototyping methodology? (3) To what extent does the rapid prototyping methodology reduce the design and development cycle time? (4) To what extent does the rapid prototyping methodology produce a better instructional product? The participants of the study were instructional designers from a training and development consultant firm and some of their customers. The conclusions of this study indicate that targeted rapid prototyping methodology is a valid methodology. Tasks that the instructional designers perform includes identifying audience, content, business processes, instructional strategy; writing a design memo and reviewing it with the customer; presenting a prototype to the customer; getting agreement from the customer to freeze the content; piloting and revising the product and delivering the product. This study suggests that the instructional designer's collaborative effort with the customer results in enhanced levels of satisfaction and that customer involvement through using and experiencing the prototype appears to be a major aspect of rapid prototyping. Additionally, although cycle time is reduced the reduction is minimal. Overall, the study seems to point to a win-win environment for both the customer and the design team when rapid prototyping methods are adopted.
|Year of publication:||
|Authors:||Jones, Toni Stokes|
Wayne State University
|Type of publication:||Other|
ETD Collection for Wayne State University
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