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subject:"United States"
~person:"Ben Yahia, Ali"
~person:"Bils, Mark"
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United States
Computerspiel
5
Video game
5
Arbeitszeit
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Freizeitverhalten
4
Innovation
4
Leisure behaviour
4
Working time
4
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Labour supply
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2004-2017
1
Advertising
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Ben Yahia, Ali
Bils, Mark
Kretschmer, Tobias
4
Claussen, Jörg
3
Clements, Matthew T.
3
Dwyer, Brendan
3
Nair, Harikesh
3
Ohashi, Hiroshi
3
Ward, Michael R.
3
Aguiar, Mark
2
An, Soontae
2
Charles, Kerwin Kofi
2
Chintagunta, Pradeep K.
2
Choi, Yung Kyun
2
Corts, Kenneth S.
2
Dubbels, Brock Randall
2
Gil, Ricard
2
Hurst, Erik
2
Kalenkoski, Charlene Marie
2
Lederman, Mara
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2
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2
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2
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Yoon, Sukki
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2
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1
Aboolian, Robert
1
Alavian, Reva P.
1
Alterman, Jacob
1
Aoyama, Yuko
1
Beck, John C.
1
Becker-Olsen, Karen L.
1
Ben Saad, Sihem
1
Binken, Jeroen L. G.
1
Biocca, Frank A.
1
Bohil, Corey J.
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Brandt, Thiemo
1
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Journal of political economy
1
Utilizing gamification in servicescapes for improved consumer engagement
1
Working paper / National Bureau of Economic Research, Inc.
1
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ECONIS (ZBW)
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Leisure luxuries and the labor supply of young men
Aguiar, Mark
;
Bils, Mark
;
Charles, Kerwin Kofi
;
Hurst, Erik
- In:
Journal of political economy
129
(
2021
)
2
,
pp. 337-382
Persistent link: https://www.econbiz.de/10012610411
Saved in:
2
Leisure luxuries and the labor supply of young men
Aguiar, Mark
;
Bils, Mark
;
Charles, Kerwin Kofi
;
Hurst, Erik
-
2017
Persistent link: https://www.econbiz.de/10011701448
Saved in:
3
Towards better understanding of children's relationships with online games and advergames
Ben Yahia, Ali
;
Ben Saad, Sihem
;
Abida, Fatma Choura
- In:
Utilizing gamification in servicescapes for improved …
,
(pp. 175-193)
.
2020
Persistent link: https://www.econbiz.de/10012231265
Saved in:
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