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  • Search: subject:"Computerspieleindustrie"
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Year of publication
Subject
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Computerspieleindustrie 172 Video game industry 170 Computerspiel 111 Video game 107 Innovation 29 USA 22 United States 21 Network economics 18 Netzwerkökonomik 18 Innovation management 16 Innovationsmanagement 16 Computerspielindustrie 15 Deutschland 15 New product development 15 Produktentwicklung 15 Germany 14 video game industry 14 Consumer behaviour 11 Konsumentenverhalten 11 Kundenintegration 11 Creative industries 10 Customer integration 10 Kreativsektor 10 Branchenentwicklung 9 Business model 9 Geschäftsmodell 9 IT-Berufe 9 Sector development 9 Arbeitsbedingungen 8 Betriebliche Wertschöpfung 8 IT professionals 8 Theorie 8 Theory 8 Value creation 8 Digital platform 7 Digitale Plattform 7 Game theory 7 Spieltheorie 7 Working conditions 7 Business start-up 6
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Online availability
All
Undetermined 70 Free 48 CC license 5
Type of publication
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Book / Working Paper 90 Article 82
Type of publication (narrower categories)
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Article in journal 71 Aufsatz in Zeitschrift 71 Graue Literatur 16 Non-commercial literature 16 Aufsatz im Buch 10 Book section 10 Working Paper 10 Arbeitspapier 9 Hochschulschrift 8 Collection of articles of several authors 5 Sammelwerk 5 Case study 3 Conference paper 3 Fallstudie 3 Konferenzbeitrag 3 Thesis 3 Amtliche Publikation 1 Aufsatzsammlung 1 Collection of articles written by one author 1 Market information 1 Marktinformation 1 Research Report 1 Sammlung 1
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Language
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English 156 German 15 French 1
Author
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Cox, Joe 6 Kaimann, Daniel 4 Kretschmer, Tobias 4 Prescott, Julie 4 Teipen, Christina 4 Anderie, Lutz 3 Boschma, Ron 3 Claussen, Jörg 3 Cohendet, Patrick 3 De Vaan, Mathijs 3 Inoue, Yuki 3 Ozalp, Hakan 3 Simon, Laurent 3 Tsujimoto, Masaharu 3 Argyres, Nicholas S. 2 Barczak, Gloria 2 Billings, Andrew C. 2 Bulut, Ergin 2 Czarnota, Jedrzej 2 Davidovici-Nora, Myriam 2 Derdenger, Timothy 2 Dymek, Mikolaj 2 Ferdinand, Jonas 2 Fischer, Ingo 2 Fitterer, Sarah 2 Frenken, Koen 2 Garleanu, Nicolae 2 Gidley, Devon 2 Gil, Ricard 2 Grandadam, David 2 Greb, Maximilian 2 Gretz, Richard T. 2 Hahn, Sabine 2 Hamouti, Rhizlane 2 Herstatt, Cornelius 2 Ikuine, Fumihiko 2 Ishihara, Masakazu 2 Kieler, Julia 2 McGurren, Julie Elizabeth 2 Mehouachi, Chahira 2
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Institution
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IGI Global 2 Springer Fachmedien Wiesbaden 2 Australien / Parliament / Senate / Environment and Communications References Committee 1 BOP Consulting 1 British Council 1 Centre National du Cinéma et de l'Image Animée 1 Ecorys 1 Europäische Kommission / Generaldirektion Kommunikationsnetze, Inhalte und Technologien / Unit Audiovisual Industry & Media Support Programmes 1 Fachverband Unternehmensberatung und Informationstechnologie 1 Goethe-Universität Frankfurt am Main 1 Hamac Conseils 1 Humboldt-Universität zu Berlin 1 Industriewissenschaftliches Institut (IWI) 1 KEA European Affairs <Brüssel> 1 National Bureau of Economic Research 1 Nomos Verlagsgesellschaft 1 OECD 1 Organisation for Economic Co-operation and Development 1 Oxford Economics Ltd. 1 Springer-Verlag GmbH 1 Technische Universität Berlin 1
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Published in...
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Journal of business research : JBR 5 Technological forecasting & social change : an international journal 5 International journal of innovation management 3 Journal of economic geography 3 Springer eBook Collection 3 SpringerLink / Bücher 3 Technovation : the international journal of technological innovation, entrepreneurship and technology management 3 Advances in human and social aspects of technology (AHSAT) book series 2 CIE working paper series 2 Economic research working paper 2 Industry and innovation 2 Management science : journal of the Institute for Operations Research and the Management Sciences 2 Managerial and decision economics : MDE ; the international journal of research and progress in management economics 2 Premier reference source 2 Research 2 Routledge advances in management and business studies 2 Routledge research in sport, culture and society 2 Strategy Science 2 Studies in new media 2 Academy of Management journal : AMJ 1 Asian cultural studies: transnational and dialogic approaches 1 Australasian marketing journal 1 BJIR : an international journal of employment relations 1 Bonn Econ Discussion Papers / BGSE 1 Business history review 1 Business model innovation in creative and cultural industries 1 Central European Management Journal 1 Conference proceedings trends in business communication 2016 1 Creativity and innovation management 1 Croatian review of economic, business and social statistics : CREBSS 1 Digital disruptive innovation 1 Digitale Dämmerung : die Entmaterialisierung der Medienwirtschaft 1 Discussion paper 1 EBL-Schweitzer 1 Ebrary online 1 Economic geography 1 Electronic markets : the international journal on networked business 1 Emerging issues in economics of development, business and finance 1 Entrepreneurship and regional development : an international journal 1 EuroMed journal of business 1
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Source
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ECONIS (ZBW) 170 EconStor 2
Showing 1 - 10 of 172
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Creative technology hubs in Germany : mapping creative technology hubs and considering their potential for inclusive practice with migrants in Germany
BOP Consulting; British Council - 2025
Persistent link: https://www.econbiz.de/10015420447
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Ist es Spiel oder Arbeit? In der Videospielindustrie werden Kinder zu Mitentwickler:innen - ohne klare Regelungen
Ferdinand, Jonas; Fitterer, Sarah; Greb, Maximilian - 2024
Die Verknüpfung von Spiel und Arbeit, Playbour genannt, ist für das Geschäftsmodell von großen Computerspiel-Plattformen zentral. Für die oft minderjährigen Nutzer:innen kann diese Verknüpfung von Spiel und Arbeit Probleme und Risiken aufwerfen. Es bedarf neuer Regulierungen zum Schutz...
Persistent link: https://www.econbiz.de/10014515224
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Ist es Spiel oder Arbeit? : in der Videospielindustrie werden Kinder zu Mitentwickler:innen - ohne klare Regelungen
Ferdinand, Jonas; Fitterer, Sarah; Greb, Maximilian - 2024
Die Verknüpfung von Spiel und Arbeit, Playbour genannt, ist für das Geschäftsmodell von großen Computerspiel-Plattformen zentral. Für die oft minderjährigen Nutzer:innen kann diese Verknüpfung von Spiel und Arbeit Probleme und Risiken aufwerfen. Es bedarf neuer Regulierungen zum Schutz...
Persistent link: https://www.econbiz.de/10014507662
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The dark side of social relationships : the context of the video game industry
Czernek-Marszałek, Katarzyna; Klimas, Patrycja; … - In: International journal of management and economics 60 (2024) 2, pp. 89-107
Paper's objectives: The paper aims to explore the negative impacts of social relationships (SR) on business activity. As a research context, the video game industry (VGI) and the video game developers' (VGDs) relationships are analyzed. Design/methods: 17 semistructured in-depth interviews and 1...
Persistent link: https://www.econbiz.de/10014555747
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Performance analysis of the Croatian video game industry : expansion amidst the COVID-19 pandemic
Žmuk, Berislav - In: Croatian review of economic, business and social … 10 (2024) 1, pp. 13-26
The Croatian video game industry demonstrated substantial growth amid the challenges posed by the COVID-19 pandemic. A descrip- tive statistics approach was utilized, encompassing all enterprises in the Croatian video game industry. Statistical tests for proportions sig- nificance were then...
Persistent link: https://www.econbiz.de/10015047731
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Game Development Studie 2024: die wirtschaftliche Bedeutung der österreichischen Spieleentwicklungsbranche, ihre Dynamiken und Einflüsse auf die Gesamtwirtschaft : Endbericht
Schneider, Herwig W. (contributor);  … - Industriewissenschaftliches Institut (IWI) - 2024
Persistent link: https://www.econbiz.de/10015405743
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Heterogeneous development paths to growth and innovation : the evolution of the video game industry across four hubs
Özalp, Hakan - 2024
Persistent link: https://www.econbiz.de/10015415688
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Innovation and intellectual property use in the global video game industry
Oguguo, Prince C. - 2024
Persistent link: https://www.econbiz.de/10015415689
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The AI-Driven transformative potential of the game industry for economy and society
Qin, Tee Yi; Nor Hazana Abdullah; Emran, Natrah Mohd - In: Foresight and STI governance : journal of the National … 18 (2024) 2, pp. 21-30
Persistent link: https://www.econbiz.de/10015413847
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Game On : The Interplay between Celebrity Endorsements and Peer Networks in the Video Game Industry
Vijayaraghavan, Sriniketh; Arora, Neeraj - 2023
This paper examines how celebrity endorsement and peer influence affect video game usage and sales using data from a large social network. To investigate these phenomena, we constructed a four-year longitudinal panel dataset of 1.2 million video game players from the popular game Dota 2. We...
Persistent link: https://www.econbiz.de/10014361069
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