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  • Search: subject:"MMORPG"
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Year of publication
Subject
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MMORPG 13 Computerspiel 5 Video game 5 Consumer behaviour 3 E-commerce 3 Electronic Commerce 3 Endowment effect 3 Konsumentenverhalten 3 Arbeitsgruppe 2 Game theory 2 Resource-based view 2 Ressourcenorientierter Ansatz 2 Runescape 2 Social Web 2 Social web 2 Spieltheorie 2 Team 2 Virtual field experiment 2 Accessory selling 1 Behavioral economics 1 Beziehungsmarketing 1 Book Stores 1 Business ecosystem 1 Business model 1 Business network 1 COVID-19 1 China 1 Computer Graphics 1 Correlations 1 Decision Support and Group Support Systems 1 Digital goods 1 Digital media 1 Digital platform 1 Digitale Dienste 1 Digitale Güter 1 Digitale Medien 1 Digitale Plattform 1 Distribution 1 E-Service Modeling 1 E-Tailing 1
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Online availability
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Undetermined 7 Free 4
Type of publication
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Article 13 Book / Working Paper 3
Type of publication (narrower categories)
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Article in journal 9 Aufsatz in Zeitschrift 9 Thesis 1 research-article 1
Language
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English 9 Undetermined 5 German 1 French 1
Author
All
Munro, Alistair 3 Ferreira De Sousa, Yannick 2 Petter, Stacie 2 Ren, Qun 2 Rong, Ke 2 Abbes, Molka 1 Barber, Connie S. 1 Barber, Diane 1 Bilir, Tanla E. 1 Bocchieri, Salvatore 1 Brown, Ross A. 1 Carter, Michelle 1 Cervino, Gabriele 1 Charfi, Ahmed Anis 1 Cicciù, Marco 1 De Stefano, Rosa 1 Drennan, Penny 1 Fazio, Maria 1 Fiorillo, Luca 1 Garrity, Edward J. 1 Gong, Mingchuan 1 Gu, Gao-Feng 1 Herford, Alan Scott 1 Hossain, Md. Dulal 1 Jiang, Zhi-Qiang 1 Jo, Sooran 1 Joslin, Simon S. 1 Liu, Gordon 1 Lu, Chao 1 Moon, Junghoon 1 Pillai, Prashant S. 1 Qadir, Abdul 1 Ren, Fei 1 Ross, Margaret 1 Sanders, G. L. 1 Sharma, Ravi S. 1 Shi, Xianwei 1 Sousa, Yannick Ferreira De 1 Srinivasan, Thomas 1 Stoll, Alexander 1
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Institution
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Volkswirtschaftliche Fakultät, Ludwig-Maximilians-Universität München 1
Published in...
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Epidemiologic Methods 1 Information & management : the internat. journal of management processes and systems ; journal of IFIP Users Group 1 Information & management : the international journal of information systems applications 1 International journal of e-business research : an official publication of the Information Resources Management Association 1 International journal of electronic commerce : IJEC 1 International journal of market research 1 Journal of Economic Psychology 1 Journal of economic psychology : research in economic psychology and behavioral economics 1 MPRA Paper 1 Physica A: Statistical Mechanics and its Applications 1 Project management journal : PMJ 1 Recherche et applications en marketing : RAM 1 Technological forecasting & social change : an international journal 1
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Source
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ECONIS (ZBW) 9 RePEc 3 BASE 2 USB Cologne (EcoSocSci) 1 Other ZBW resources 1
Showing 1 - 10 of 16
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Why do players spend money on mobile massively multiplayer online role-playing games? : a Wixom and Todd framework
Gong, Mingchuan; Wagner, Christian; Wang, Junkai; Zhao, … - In: Information & management : the international journal of … 61 (2024) 8, pp. 1-18
Persistent link: https://www.econbiz.de/10015432437
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Les composantes de l'expérience de consommation des joueurs en ligne : de la réalisation virtuelle à la virtualisation réelle
Trabelsi-Zoghlami, Amira; Touzani, Mourad; Abbes, Molka; … - In: Recherche et applications en marketing : RAM 37 (2022) 4, pp. 129-157
Persistent link: https://www.econbiz.de/10013435427
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Virtual reality and massive multiplayer online role-playing games as possible prophylaxis mathematical model: focus on COVID-19 spreading
Fiorillo, Luca; Cicciù, Marco; De Stefano, Rosa; … - In: Epidemiologic Methods 9 (2020) s1
Abstract The digital field certainly provides a lot of information in the medical field, it is possible, in a computerized way, also to simulate epidemics, and the spread of these. There have been events in the past, in some simulation games, which are currently being studied, as they could...
Persistent link: https://www.econbiz.de/10014590661
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Gaming the system : the effects of social capital as a resource for virtual team members
Petter, Stacie; Barber, Connie S.; Barber, Diane - In: Information & management : the internat. journal of … 57 (2020) 6, pp. 1-11
Persistent link: https://www.econbiz.de/10012293437
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Value-informed pricing for virtual digital products : evidence from Chinese MMORPG industry
Ren, Qun; Rong, Ke; Lu, Chao; Liu, Gordon; Ross, Margaret - In: International journal of market research 62 (2020) 3, pp. 350-368
Persistent link: https://www.econbiz.de/10012231205
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The determinants of network effects : evidence from online games business ecosystems
Rong, Ke; Ren, Qun; Shi, Xianwei - In: Technological forecasting & social change : an … 134 (2018), pp. 45-60
Persistent link: https://www.econbiz.de/10011960763
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In a league of their own : exploring the impacts of shared work history for distributed online project teams
Petter, Stacie; Carter, Michelle - In: Project management journal : PMJ 48 (2017) 1, pp. 65-80
Persistent link: https://www.econbiz.de/10011755870
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Real economics in virtual worlds: a massively multiplayer online game case study: runescape
Bilir, Tanla E. - 2009
This thesis explores economic aspects of virtual worlds by focusing on a specific massively multiplayer online role-playing game, RuneScape. In particular, it examines the similarities and differences between the virtual economics and real world economics, the economic understanding of RuneScape...
Persistent link: https://www.econbiz.de/10009476011
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Functional modelling and analysis of IDM e-tailer platforms
Srinivasan, Thomas; Pillai, Prashant S.; Qadir, Abdul; … - In: International journal of e-business research : an … 9 (2013) 3, pp. 38-59
Persistent link: https://www.econbiz.de/10010196187
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Truck, barter and exchange versus the endowment effect: virtual field experiments in an online game environment.
Munro, Alistair; Ferreira De Sousa, Yannick - Volkswirtschaftliche Fakultät, … - 2008
We examine the feasibility of using a massively multiplayer online role-playing game (MMORPG) to test economic theories …
Persistent link: https://www.econbiz.de/10005616955
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