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  • Search: subject:"Video games"
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Year of publication
Subject
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Computerspiel 119 Video game 117 Video games 98 video games 62 Consumer behaviour 48 Konsumentenverhalten 47 Game theory 37 Spieltheorie 36 Video Games 24 Social Web 17 Social web 17 Computerspieleindustrie 14 Video game industry 14 Innovation 12 Internet marketing 10 Online-Marketing 10 Advertising 9 Marketing management 9 Marketingmanagement 9 Theorie 9 Theory 9 Advertising effects 8 Creativity 8 Experiment 8 Innovation management 8 Network economics 8 Netzwerkökonomik 8 Sports 8 Werbewirkung 8 Brand management 7 Innovationsmanagement 7 Markenführung 7 Sport 7 Viral marketing 7 Virales Marketing 7 Virtual reality 7 Virtuelle Realität 7 Cultural participation 6 Kreativität 6 Marketing 6
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Online availability
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Undetermined 136 Free 63 CC license 3
Type of publication
All
Article 185 Book / Working Paper 47
Type of publication (narrower categories)
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Article in journal 104 Aufsatz in Zeitschrift 104 research-article 29 Working Paper 15 Graue Literatur 11 Non-commercial literature 11 Arbeitspapier 9 review-article 7 Article 6 Aufsatz im Buch 4 Book section 4 Thesis 2 Aufsatzsammlung 1 Bibliographie 1 Book Part 1 Hochschulschrift 1 conceptual-paper 1 non-article 1 review 1 viewpoint 1
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Language
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English 194 Undetermined 34 German 1 French 1 Polish 1 Spanish 1
Author
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Ward, Michael R. 12 Engelstätter, Benjamin 9 Cohendet, Patrick 8 Simon, Laurent 6 Borowiecki, Karol Jan 5 Heidenreich, Sven 5 Hennig-Thurau, Thorsten 5 Claussen, Jörg 4 Cox, Joe 4 Handrich, Franziska 4 Llerena, Patrick 4 Gandhi, Ashvin 3 Giuliano, Paola 3 Guan, Eric 3 Gürtler, Oliver 3 Klimczuk, Andrzej 3 Krämer, Tobias 3 Kupfer, Ann-Kristin 3 McDonald, Chase 3 Mehouachi, Chahira 3 Pagel, Michaela 3 Prieto-Rodriguez, Juan 3 Ryan, Christopher Thomas 3 Sheng, Lifei 3 Tasoff, Joshua 3 Alina, Ghirvu 2 Alpert, Frank 2 Bakhshi, Hasan 2 Behrens, Ronny 2 Bonache, Adrien 2 Butcher, Luke 2 Cianfrone, Beth A. 2 Cunningham, A. Scott 2 Gidley, Devon 2 Gil, Ricard 2 Houston, Mark B. 2 Ingendahl, Moritz 2 Ip, Barry 2 Ishihara, Masakazu 2 Jacobs, Gabriel 2
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Institution
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Volkswirtschaftliche Fakultät, Ludwig-Maximilians-Universität München 4 NET Institute 3 Université Paris-Dauphine (Paris IX) 3 Zentrum für Europäische Wirtschaftsforschung (ZEW) 3 Association for Cultural Economics International - ACEI 1 Centre for Economic Performance, LSE 1 Department Volkswirtschaftslehre, Fachbereich für Wirtschaftswissenschaften 1 Department of Economics, Trinity College Dublin 1 Oxford Economics Ltd. 1 Trinity College Dublin / Department of Economics 1 University of Bonn, Germany 1
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Published in...
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Young Consumers 7 ZEW Discussion Papers 6 Communications & Strategies 5 Journal of business research : JBR 5 International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 4 Journal of the Academy of Marketing Science 4 MPRA Paper 4 Online Information Review 4 Bonn Econ Discussion Papers 3 Economics Papers from University Paris Dauphine 3 Journal of Documentation 3 Journal of cultural economics 3 Journal of sport management : the official journal of the North American Society of Sport Management 3 Management science : journal of the Institute for Operations Research and the Management Sciences 3 Working Papers / NET Institute 3 Annals of Faculty of Economics 2 Discussion papers / CEPR 2 Electronic Markets 2 Information systems research : ISR 2 International Journal of Game-Based Learning (IJGBL) 2 International journal of research in marketing : IJRM ; official journal of the European Marketing Academy 2 Internet Policy Review 2 Jahrbücher für Nationalökonomie und Statistik 2 Journal of Product & Brand Management 2 Journal of interactive marketing : a quarterly publication from the Direct Marketing Educational Foundation 2 Journal of marketing management : JMM ; journal of the Academy of Marketing 2 Journal of media business studies 2 Journal of retailing and consumer services 2 Marketing Intelligence & Planning 2 Marketing science 2 Organization science : a journal of the Institute for Operations Research and the Management Sciences ; bridging disciplines to advance knowledge of organizations 2 Quantitative marketing and economics : QME 2 Revue d'économie industrielle 2 Sport marketing quarterly : preferred journal of the Sport Marketing Association 2 Sport, Business and Management : an international journal ; SBM 2 Sport, Business and Management: An International Journal 2 Technological forecasting & social change : an international journal 2 ZEW discussion papers 2 ACEI Working Paper Series 1 Approaches to digital game studies 1
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Source
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ECONIS (ZBW) 120 Other ZBW resources 50 RePEc 37 EconStor 13 USB Cologne (EcoSocSci) 9 BASE 3
Showing 1 - 10 of 232
Did you mean: subject:"Video game" (5,180 results)
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Development of methods of artillery control for suppression of an enemy amphibious operation in video game simulations
Grishyn, Maksym; Maksymova, Oksana; Kirkopulo, Kateryna; … - In: Technology audit and production reserves 1 (2025) 2/81, pp. 26-33
Persistent link: https://www.econbiz.de/10015549094
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Strolling down memory card lane : nostalgia, age, and video game remakes
Butcher, Luke; Toh, Adrian - In: Journal of marketing management : JMM ; journal of the … 41 (2025) 9/10, pp. 892-909
Persistent link: https://www.econbiz.de/10015526651
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There is business like show business! : what marketing scholars and managers can learn from 40 years of entertainment science research
Behrens, Ronny; Kupfer, Ann-Kristin; Hennig-Thurau, Thorsten - In: Journal of the Academy of Marketing Science 53 (2025) 3, pp. 760-780
Persistent link: https://www.econbiz.de/10015508987
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Beliefs That Entertain
Gandhi, Ashvin; Giuliano, Paola; Guan, Eric; Keefer, Quinn - 2024
Economic research on entertainment is scant despite its large share of time use. We test economic theories of belief-based utility in the context of video-game engagement. Using data on 2.8 million matches from League of Legends, we find evidence supporting reference-dependent preferences, loss...
Persistent link: https://www.econbiz.de/10014534036
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There is business like show business! What marketing scholars and managers can learn from 40 years of entertainment science research
Behrens, Ronny; Kupfer, Ann-Kristin; Hennig-Thurau, Thorsten - In: Journal of the Academy of Marketing Science 53 (2024) 3, pp. 760-780
For over four decades, scholars have developed the field of entertainment science, establishing a thorough understanding of the business behind filmed, recorded, written, and programmed media products and services, encompassing consumer behavior and strategic decision-making. Building on six...
Persistent link: https://www.econbiz.de/10015439131
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Does sex sell? : gender representation, sexualization, and violence on video game covers and their impact on sales
Valentowitsch, Johann - In: Journal of business strategies : JBS 41 (2024) 1, pp. 27-42
This study examines the cover design of 1,113 video games. Based on cue utilization theory, it is argued that video …
Persistent link: https://www.econbiz.de/10014551017
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Cover Image
Beliefs that entertain
Gandhi, Ashvin; Giuliano, Paola; Guan, Eric; Keefer, … - 2024
Economic research on entertainment is scant despite its large share of time use. We test economic theories of belief-based utility in the context of video-game engagement. Using data on 2.8 million matches from League of Legends, we find evidence supporting reference-dependent preferences, loss...
Persistent link: https://www.econbiz.de/10014502890
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How reviews influence product usage post-purchase : an examination of video game playtime
Philp, Matthew; Nepomuceno, Marcelo Vinhal - In: Journal of business research : JBR 172 (2024), pp. 1-11
Persistent link: https://www.econbiz.de/10014547395
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What drives demand for loot boxes? : an experimental study
Cordes, Simon; Dertwinkel-Kalt, Markus; Werner, Tobias - In: Journal of economic behavior & organization 228 (2024), pp. 1-11
Persistent link: https://www.econbiz.de/10015461594
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Flawless victory! Investigating search and experience qualities as antecedent predictors of video game success
Heidenreich, Sven; Handrich, Franziska; Kraemer, Tobias - In: Electronic Markets 33 (2023) 1
In recent years, video games have been on the rise as entertainment goods, leading to a growing interest by … practitioners, researchers, and, of course, consumers alike. While a few unusually successful video games produce overall high … financially successful games from nonsuccessful video games. Accordingly, several researchers have called for investigations into …
Persistent link: https://www.econbiz.de/10015327393
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