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  • Search: subject:"mobile game"
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Year of publication
Subject
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Computerspiel 10 Video game 10 Game theory 8 Mobile communications 8 Mobilkommunikation 8 Spieltheorie 8 Mobile Anwendung 7 Mobile application 7 Consumer behaviour 6 Konsumentenverhalten 6 Game downloads 3 Game revenue 3 Mobile game 3 Mobile game industry 3 Regression analysis 3 competitive dynamics 3 Competition 2 Competitive strategy 2 Customer satisfaction 2 Flow Experience 2 In-Game Purchase Intention 2 Kundenzufriedenheit 2 Lieferkette 2 Mobile Game Applications 2 Online retailing 2 Online-Handel 2 Preismanagement 2 Pricing strategy 2 Risikopräferenz 2 Risk attitude 2 South Korea 2 Supply chain 2 Südkorea 2 User Satisfaction 2 Virtual Goods 2 Wettbewerb 2 Wettbewerbsstrategie 2 innovation strategy 2 mobile game 2 mobile game industry 2
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Online availability
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Undetermined 11 Free 4 CC license 1
Type of publication
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Article 13 Book / Working Paper 2
Type of publication (narrower categories)
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Article in journal 12 Aufsatz in Zeitschrift 12 Article 1 Conference Paper 1 Conference paper 1 Graue Literatur 1 Konferenzbeitrag 1 Non-commercial literature 1
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Language
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English 15
Author
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Nam, Kyungjin 3 Goli, Mahendar 2 Hu, Benyong 2 Kim, Hyejin 2 Lee, Jeonghwan 2 Lee, Jinju 2 Meng, Chao 2 Park, Jin Suk 2 Vemuri, Vishnu Vandana 2 Fan, Weiguo 1 Gong, Mingchuan 1 James, Tabitha L. 1 Jang, Moonkyoung 1 Jiao, Yifan 1 Kim, Hye-jin 1 Kim, Sang-hoon 1 Lee, Rumi 1 Lee, Youseok 1 Qiao, Zhilei 1 Qu, Jiali 1 Shen, Wenqi 1 Tang, Christopher S. 1 Wagner, Christian 1 Wang, G. Alan 1 Wang, Jingqi 1 Wang, Junkai 1 Yi, Jisu 1 Yoo, Byungjoon 1 Zhang, Jiawei 1 Zhao, Yuxiang 1 Zhou, Yaxi 1
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Published in...
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29th European Regional Conference of the International Telecommunications Society (ITS): "Towards a Digital Future: Turning Technology into Markets?", Trento, Italy, 1st - 4th August, 2018 1 Information & management : the international journal of information systems applications 1 Information systems and e-business management : ISeB 1 Journal of Open Innovation: Technology, Market, and Complexity 1 Journal of business research : JBR 1 Journal of electronic commerce in organizations : JECO 1 Journal of electronic commerce in organizations : the international journal of electronic commerce in modern organizations ; an official publication of the Information Resources Management Association 1 Journal of open innovation : technology, market, and complexity 1 Journal of the Operational Research Society 1 Managerial and decision economics : MDE ; the international journal of research and progress in management economics 1 Modern economy 1 Production and operations management : the flagship research journal of the Production and Operations Management Society 1 Telecommunications policy : the international journal of digital economy, data sciences and new media 1
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Source
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ECONIS (ZBW) 13 EconStor 2
Showing 1 - 10 of 15
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Joint investment and pricing decisions in a mobile game supply chain considering risk attitudes
Qu, Jiali; Zhang, Jiawei; Hu, Benyong; Meng, Chao - In: Managerial and decision economics : MDE ; the … 46 (2025) 2, pp. 891-909
Persistent link: https://www.econbiz.de/10015376878
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Why do players spend money on mobile massively multiplayer online role-playing games? : a Wixom and Todd framework
Gong, Mingchuan; Wagner, Christian; Wang, Junkai; Zhao, … - In: Information & management : the international journal of … 61 (2024) 8, pp. 1-18
Persistent link: https://www.econbiz.de/10015432437
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Competing for temporary advantage in a hypercompetitive mobile app market
James, Tabitha L.; Qiao, Zhilei; Shen, Wenqi; Wang, G. Alan - 2023
Persistent link: https://www.econbiz.de/10014422593
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The impact of multimarket competition on innovation strategy: Evidence from the Korean mobile game industry
Lee, Jinju; Park, Jin Suk; Lee, Jeonghwan - In: Journal of Open Innovation: Technology, Market, and … 6 (2020) 1, pp. 1-15
). This study is conducted as an exploratory case research based on the in-depth analysis of two leading Korean Mobile game …
Persistent link: https://www.econbiz.de/10012620317
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The impact of multimarket competition on innovation strategy : evidence from the Korean mobile game industry
Lee, Jinju; Park, Jin Suk; Lee, Jeonghwan - In: Journal of open innovation : technology, market, and … 6 (2020) 1/14, pp. 1-15
). This study is conducted as an exploratory case research based on the in-depth analysis of two leading Korean Mobile game …
Persistent link: https://www.econbiz.de/10012214537
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An empirical study of play duration and in-app purchase behavior in mobile games
Jiao, Yifan; Tang, Christopher S.; Wang, Jingqi - In: Production and operations management : the flagship … 31 (2022) 9, pp. 3435-3456
Persistent link: https://www.econbiz.de/10013419305
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Predicting success of mobile game after market launch using app downloads and sales revenues as performance indicators
Nam, Kyungjin; Kim, Hyejin - 2018
The world game industry, especially the mobile game market, has grown rapidly in recent years. One of the interesting … characteristics of mobile game performance is that its lifetime is remarkably short compared to that of online games and most … influences on the success of the game. Using a multiple regression analysis with mobile game application downloads and sales …
Persistent link: https://www.econbiz.de/10011930702
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Cover Image
Predicting success of mobile game after market launch using app downloads and sales revenues as performance indicators
Nam, Kyungjin; Kim, Hyejin - 2018
The world game industry, especially the mobile game market, has grown rapidly in recent years. One of the interesting … characteristics of mobile game performance is that its lifetime is remarkably short compared to that of online games and most … influences on the success of the game. Using a multiple regression analysis with mobile game application downloads and sales …
Persistent link: https://www.econbiz.de/10011990491
Saved in:
Cover Image
Users' in-game purchase intention : the effects of flow experience and satisfaction
Goli, Mahendar; Vemuri, Vishnu Vandana - In: Journal of electronic commerce in organizations : JECO 19 (2021) 4, pp. 1-19
Persistent link: https://www.econbiz.de/10012799994
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Does fun or freebie increase in-app purchase? : analyzing effects of enjoyment and item experience intention to purchase mobile game contents
Jang, Moonkyoung; Lee, Rumi; Yoo, Byungjoon - In: Information systems and e-business management : ISeB 19 (2021) 2, pp. 439-457
Persistent link: https://www.econbiz.de/10012616916
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