Stahlke, Samantha; Robb, James; Mirza-Babaei, Pejman - In: International Journal of Gaming and Computer-Mediated … 10 (2018) 1, pp. 42-62
Over the past several years, the live-streaming of digital games has experienced a vast increase in popularity, coinciding with the rise of eSports as an entertainment medium. For a rapidly growing audience, streamed content provides material from an ever-increasing roster of games, tournaments,...