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  • Search: subject_exact:"Gamification"
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Year of publication
Subject
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Gamification 570 Computerspiel 208 Video game 207 gamification 201 Consumer behaviour 152 Konsumentenverhalten 152 Motivation 78 Beziehungsmarketing 60 Relationship marketing 60 Game theory 51 Spieltheorie 51 Social Web 48 Social web 48 Digitalisierung 40 Experiment 40 Innovation 40 Leistungsmotivation 38 Work motivation 38 Online-Handel 37 Digitization 36 Online retailing 36 Customer integration 35 Internet marketing 35 Kundenintegration 35 Online-Marketing 35 E-commerce 34 Electronic Commerce 34 Brand management 32 Innovationsmanagement 32 Markenführung 32 E-Learning 31 Learning 29 E-learning 28 Innovation management 28 Learning process 26 Lernprozess 26 Mobile Anwendung 26 Mobile application 26 Brand 24 Lernen 24
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Online availability
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Undetermined 414 Free 222 CC license 47
Type of publication
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Article 599 Book / Working Paper 111
Type of publication (narrower categories)
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Article in journal 427 Aufsatz in Zeitschrift 427 Aufsatz im Buch 54 Book section 54 Article 44 research-article 26 Hochschulschrift 22 Graue Literatur 20 Non-commercial literature 20 Aufsatzsammlung 18 Working Paper 16 Arbeitspapier 10 Collection of articles of several authors 7 Conference paper 7 Konferenzbeitrag 7 Sammelwerk 7 Case study 3 Conference Paper 3 Fallstudie 3 Konferenzschrift 3 review-article 3 Collection of articles written by one author 1 Lehr- und Lernressource 1 Lehrbuch 1 Ratgeber 1 Sammlung 1 Thesis 1 review 1
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Language
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English 640 German 59 Undetermined 7 Spanish 3 French 2
Author
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Behl, Abhishek 11 Hamari, Juho 10 Leclercq, Thomas 9 Hammedi, Wafa 8 Klein, Kristina 8 Melchers, Klaus G. 8 Poncin, Ingrid 7 Vesa, Mikko 7 Catalán, Sara 6 Jayawardena, Nirma Sadamali 6 Ohlms, Marie L. 6 Pereira, Vijay 6 Eppmann, René 5 Gupta, Manish 5 Landers, Richard N. 5 Malik, Garima 5 Spanellis, Agnessa 5 Ścibor-Rylski, Michał 5 Araya, Roberto 4 Arias Ortiz, Elena 4 Bonazzi, Riccardo 4 Bottan, Nicolas L. 4 Breuer, Henning 4 Buil, Isabel 4 Cristia, Julian 4 Dečman, Nikolina 4 Grèzes, Vincent 4 Grèzes-Bürcher, Sandra 4 Harviainen, J. Tuomas 4 Hollebeek, Linda D. 4 Lopes, João M. 4 Rep, Ana 4 Robson, Karen 4 Shankar, Amit 4 Suh, Ayoung 4 Tabaeeian, Reihaneh Alsadat 4 Völckner, Franziska 4 Woźniak, Jacek 4 Abbasi, Amir Zaib 3 Bang Nguyen Viet 3
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Institution
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ToKnowPress 3 Verlag Franz Vahlen 3 Springer Fachmedien Wiesbaden 2 Walter de Gruyter GmbH & Co. KG 2 Conference on "Smart Technologies for an Inclusive World" <2020, Online> 1 Duale Hochschule Baden-Württemberg Stuttgart 1 Eric Cuvillier <Firma> 1 Erich Schmidt Verlag 1 Georg-August-Universität Göttingen 1 Huss-Verlag 1 IGI Global 1 International XR-Metaverse Conference <8., 2023, Las Vegas, Nev.> 1 International XR-Metaverse Conference <9., 2024, Busan> 1 Metropolis-Verlag für Ökonomie Gesellschaft und Politik GmbH 1 P.I.E. - Peter Lang S.A. 1 Technische Universität Clausthal 1 Universität zu Köln 1 Universitäts- und Landesbibliothek Münster 1 Verlag Dr. Kovač 1
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Published in...
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Journal of business research : JBR 23 HMD : Praxis der Wirtschaftsinformatik 16 Organizational gamification : theories and practices of ludified work in late modernity 11 Technological forecasting & social change : an international journal 8 Tourism management : research, policies, practice 8 Information & management : the internat. journal of management processes and systems ; journal of IFIP Users Group 7 International journal of selection and assessment : IJSA 7 Journal of promotion management : innovations in planning and applied research 7 Springer eBook Collection 7 The international journal of management education 7 Information systems research : ISR 6 International Journal of Game-Based Learning (IJGBL) 6 Journal of management information systems : JMIS 6 Journal of management inquiry 6 Journal of retailing and consumer services 6 Marketing intelligence & planning 6 Administrative Sciences : open access journal 5 Cogent Business & Management 5 Cogent business & management 5 Industrial Management & Data Systems 5 The learning organization : TLO ; an international journal 5 Administrative Sciences 4 Business horizons 4 Creativity and innovation management 4 HMD Praxis der Wirtschaftsinformatik 4 International Journal of Selection and Assessment 4 International journal of hospitality management 4 Journal of interactive marketing : a quarterly publication from the Direct Marketing Educational Foundation 4 Journal of management education : the official publication of the Organizational Behavior Teaching Society 4 Journal of marketing education : JME 4 Psychology & marketing 4 Business Systems Research (BSR) 3 Business systems research : a system view accross technology & economics : the journal of Society for Advancing Innovation and Research in Economy 3 European journal of marketing 3 Information & management : the international journal of information systems applications 3 International Journal of Human Capital and Information Technology Professionals (IJHCITP) 3 International Journal of Web-Based Learning and Teaching Technologies (IJWLTT) 3 International journal of advertising : the review of marketing communications 3 International journal of learning and change : IJLC 3 International journal of quality and service sciences 3
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Source
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ECONIS (ZBW) 589 Other ZBW resources 58 EconStor 54 RePEc 8 BASE 1
Showing 1 - 10 of 710
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Digital tracking, gamification, social media, and AI : how technology influences motivation
Woolley, Kaitlin; Sharif, Marissa A. - In: Consumer psychology review 9 (2026) 1, pp. 85-100
Persistent link: https://www.econbiz.de/10015607933
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Gamification in virtual sales training : evidence from a field experiment
Frieß, Maximilian - In: Journal of personal selling & sales management : JPSSM 45 (2025) 3, pp. 224-237
Persistent link: https://www.econbiz.de/10015519691
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Gamification and economic behavior : geospatial insights into mobile exercise app usage in South Korea
Jang, Seongsoo; Kim, Jinwon; Kim, Changwook - In: Tourism economics : the business and finance of tourism … 31 (2025) 2, pp. 359-378
Persistent link: https://www.econbiz.de/10015373283
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Driving mobile app user engagement through gamification
Paschmann, Jens Wilhelm; Bruno, Hernan A.; Heerde, … - In: Journal of marketing research 62 (2025) 2, pp. 249-273
Persistent link: https://www.econbiz.de/10015374350
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Gamification for sustainable consumption : a state-of-the-art overview and future agenda
Lim, Weng Marc; Das, Manish; Sharma, Wamika; Verma, Aastha - In: Business strategy and the environment 34 (2025) 1, pp. 1510-1549
Persistent link: https://www.econbiz.de/10015357462
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Is gamification a suitable means to improve applicant reactions and convey information during an online test?
Ohlms, Marie L.; Voigtländer, Ella; Melchers, Klaus G.; … - In: Journal of personnel psychology 23 (2024) 4, pp. 169-178
Persistent link: https://www.econbiz.de/10015403888
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The impact of gamification on Slovenian consumers’ online shopping
Faganel, Armand; Pačarić, Filip; Rižnar, Igor - In: Administrative Sciences : open access journal 14 (2024) 5, pp. 1-22
Gamification involves integrating game mechanics into non-game environments such as business intranets, online communities, websites, and learning management systems to boost participation. Its aim is to actively engage employees, customers, and other stakeholders, fostering collaboration,...
Persistent link: https://www.econbiz.de/10014558869
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The business value of gamification
Jacobides, Michael G.; Ma, M. Dalbert; Trantopoulos, … - In: California management review 66 (2024) 2, pp. 91-107
Persistent link: https://www.econbiz.de/10014583871
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Identifying gamification factors for digital banking service users in Vietnam : extending TAM model with gamification and perceived value
Tran Viet Tam; Nguyen Hoang Tien; Bańka, Michał - In: Cogent business & management 11 (2024) 1, pp. 1-15
This study explores the influence of gamification on level of acceptance of digital banking by users in Vietnam. Thence, the level of impact, the theoretical contributions and practical values for policy makers are determined. Research hypotheses are developed base on the original TAM model...
Persistent link: https://www.econbiz.de/10015446736
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Gamification for staff motivation : impact on work efficiency and corporate culture at the international level
Getman, Anatolii P.; Jarošenko, Oleh Mykolajovyč; … - In: Journal of economics & management 46 (2024) 1, pp. 274-299
Aim/purpose - This article analyzes the impact of gamification on staff motivation, performance, and corporate culture at the international level. It also examines the integration of advanced technologies such as AI (artificial intelligence), AR (augmented reality), and VR (virtual reality) into...
Persistent link: https://www.econbiz.de/10015422738
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