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Computerspiel
21
Video game
21
Game theory
7
Spieltheorie
7
Consumer behaviour
4
Experiment
4
Innovation
4
Konsumentenverhalten
4
Social Web
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Social web
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Innovation management
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Network economics
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Creative industries
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Games
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Gamification
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Gender
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Geschlecht
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Online-Marketing
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Virtuelle Realität
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Accessory selling
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Audeh, Yusef
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Baral, Rupashree
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Bernier, Clark
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Bowie-Wilson, James
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Castro, Henrique Ribeiro
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Chang, Jiyoon
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Chang, Tsung-sheng
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Chen, Sihua
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Crocco, Oliver S.
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Fu, Hsin-pin
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Harrell, D. Fox
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Kwak, Haewoon
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Laitner, John "Skip"
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Lantano, Francesco
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Lee, Daeho
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Li, Benqian
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Li, Jingyi
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Lin, Youhai
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Liu, Chuang-Chun
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Mangematin, Vincent
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Mawhorter, Peter
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Meier, Alan
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Miao, Chenglin
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Miao, Ruomu
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Mohanan, Swathi
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Mou, Jian
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Technological forecasting & social change : an international journal
Journal of business research : JBR
27
Journal of advertising : official publication of the American Academy of Advertising
24
Journal of consumer behaviour : an international research review
16
Computer games as educational and management tools : uses and approaches
14
International journal of advertising : the quarterly review of marketing communications
14
Journal of interactive marketing : a quarterly publication from the Direct Marketing Educational Foundation
13
Young consumers : insight and ideas for responsible marketers
13
The business of gamification : a critical analysis
12
Journal of retailing and consumer services
11
Journal of sport management : the official journal of the North American Society of Sport Management
11
Transforming gaming and computer simulation technologies across industries
11
SpringerLink / Bücher
10
Information & management : the internat. journal of management processes and systems ; journal of IFIP Users Group
9
Journal of marketing communications
9
Psychology & marketing
9
Research policy : policy, management and economic studies of science, technology and innovation
9
Information systems research : ISR
8
Medienwirtschaft : MW ; Perspektiven der digitalen Transformation
8
Research
8
Spielend die Zukunft gewinnen : Wachstumsmarkt elektronische Spiele
8
Sport marketing quarterly : preferred journal of the Sport Marketing Association
8
Springer eBook Collection
8
International journal of e-business research : an official publication of the Information Resources Management Association
7
International journal of research in marketing : IJRM ; official journal of the European Marketing Academy
7
Management science : journal of the Institute for Operations Research and the Management Sciences
7
Neo-simulation and gaming toward active learning
7
Creativity and innovation management
6
Journal of advertising research
6
Journal of management information systems : JMIS
6
The journal of media economics
6
Application of gaming in new media marketing
5
Discussion papers / CEPR
5
ERIM report series research in management
5
Electronic commerce research
5
International journal of electronic commerce : IJEC
5
International journal of innovation management
5
International journal of sports marketing & sponsorship
5
Journal of global scholars of marketing science : bridging Asia and the world ; JGSMS
5
Journal of marketing
5
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ECONIS (ZBW)
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1
A framework for gamification in the metaverse era : how designers envision gameful experience
Thomas, Nibu John
;
Baral, Rupashree
;
Crocco, Oliver S.
; …
- In:
Technological forecasting & social change : an …
193
(
2023
),
pp. 1-11
Persistent link: https://www.econbiz.de/10014473024
Saved in:
2
Playing against the platform : a research note on the impact of exclusivity under vertical competition in video game platforms
Castro, Henrique Ribeiro
;
Sant'Anna, Dário A. L. M.
- In:
Technological forecasting & social change : an …
191
(
2023
),
pp. 1-8
Persistent link: https://www.econbiz.de/10014287799
Saved in:
3
Understanding the dark side of gamified interactions on short-form video platforms : trough a lens of expectations violations theory
Zhou, Fei
;
Lin, Youhai
;
Mou, Jian
;
Cohen, Jason F.
; …
- In:
Technological forecasting & social change : an …
186PB
(
2023
),
pp. 1-14
Persistent link: https://www.econbiz.de/10014250850
Saved in:
4
A user-portraits-based recommendation algorithm for traditional short video industry and security management of user privacy in social networks
Miao, Ruomu
;
Li, Benqian
- In:
Technological forecasting & social change : an …
185
(
2022
),
pp. 1-8
Persistent link: https://www.econbiz.de/10014234878
Saved in:
5
The impacts of game experience and fanwork creation on game loyalty : mediation effect of perceived value
Cui, Yu
;
Li, Jingyi
;
Zhang, Yueyao
- In:
Technological forecasting & social change : an …
176
(
2022
),
pp. 1-10
Persistent link: https://www.econbiz.de/10013342754
Saved in:
6
The show must go on : why Korea lost its first-mover advantage in Esports and how it can become a major player again
Kim, Hyung-Min
;
Kim, Seongcheol
- In:
Technological forecasting & social change : an …
179
(
2022
),
pp. 1-10
Persistent link: https://www.econbiz.de/10013363879
Saved in:
7
Factors influencing technological innovation efficiency in the Chinese video game industry : applying the meta-frontier approach
Xi, Xun
;
Xi, Baoxing
;
Miao, Chenglin
;
Yu, Rongjian
;
Xie, Jie
- In:
Technological forecasting & social change : an …
178
(
2022
),
pp. 1-11
Persistent link: https://www.econbiz.de/10013349145
Saved in:
8
Welfare and fairness in free-to-play video games
Sánchez-Cartas, J. Manuel
- In:
Technological forecasting & social change : an …
180
(
2022
),
pp. 1-15
Persistent link: https://www.econbiz.de/10013429247
Saved in:
9
Contours of virtual enfreakment in fighting game characters
Şengün, Sercan
;
Mawhorter, Peter
;
Bowie-Wilson, James
; …
- In:
Technological forecasting & social change : an …
180
(
2022
),
pp. 1-18
Persistent link: https://www.econbiz.de/10013429250
Saved in:
10
Changes in user experience and satisfaction as media technology evolves : the reciprocal relationship between video games and video game-related media
Chang, Jiyoon
;
Lee, Daeho
- In:
Technological forecasting & social change : an …
174
(
2022
),
pp. 1-9
Persistent link: https://www.econbiz.de/10013252573
Saved in:
11
Business model innovation in video-game consoles to face the threats of mobile gaming : evidence from the case of Sony PlayStation
Lantano, Francesco
;
Petruzzelli, Antonio Messeni
; …
- In:
Technological forecasting & social change : an …
174
(
2022
),
pp. 1-11
Persistent link: https://www.econbiz.de/10013252574
Saved in:
12
The determinants of network effects : evidence from online games business ecosystems
Rong, Ke
;
Ren, Qun
;
Shi, Xianwei
- In:
Technological forecasting & social change : an …
134
(
2018
),
pp. 45-60
Persistent link: https://www.econbiz.de/10011960763
Saved in:
13
New market development of platform ecosystems : a case study of the Nintendo Wii
Inoue, Yuki
;
Tsujimoto, Masaharu
- In:
Technological forecasting & social change : an …
136
(
2018
),
pp. 235-253
Persistent link: https://www.econbiz.de/10011961838
Saved in:
14
Understanding player behavior in online games : the role of gender
Liu, Chuang-Chun
- In:
Technological forecasting & social change : an …
111
(
2016
),
pp. 265-274
Persistent link: https://www.econbiz.de/10011611290
Saved in:
15
Cyber-mavens and online flow experiences : evidence from virtual worlds
Barnes, Stuart J.
;
Pressey, Andrew D.
- In:
Technological forecasting & social change : an …
111
(
2016
),
pp. 285-296
Persistent link: https://www.econbiz.de/10011611963
Saved in:
16
Art is long, innovation is short : lessons from the Renaissance and the digital age
Sapsed, Jonathan
;
Tschang, Feichin Ted
- In:
Technological forecasting & social change : an …
83
(
2014
),
pp. 127-141
Persistent link: https://www.econbiz.de/10010405615
Saved in:
17
Entanglements of creative agency and digital technology : a sociomaterial study of computer game development
Panourgias, Nikiforos S.
;
Nandhakumar, Joe
;
Scarbrough, …
- In:
Technological forecasting & social change : an …
83
(
2014
),
pp. 111-126
Persistent link: https://www.econbiz.de/10010405619
Saved in:
18
Orchestrating innovation with user communities in the creative industries
Parmentier, Guy
;
Mangematin, Vincent
- In:
Technological forecasting & social change : an …
83
(
2014
),
pp. 40-53
Persistent link: https://www.econbiz.de/10010405638
Saved in:
19
Grey theory analysis of online population and online game industry revenue in Taiwan
Chang, Tsung-sheng
;
Ku, Cheng-yuan
;
Fu, Hsin-pin
- In:
Technological forecasting & social change : an …
80
(
2013
)
1
,
pp. 175-185
Persistent link: https://www.econbiz.de/10009705056
Saved in:
20
Play online, work better? : examining the spillover of active learning and transformational leadership
Xanthopoulou, Despoina
;
Papagiannidis, Savvas
- In:
Technological forecasting & social change : an …
79
(
2012
)
7
,
pp. 1328-1339
Persistent link: https://www.econbiz.de/10009667437
Saved in:
21
PowerPlay : exploring decision making behaviors in energy efficiency markets
Ruth, Matthias
;
Bernier, Clark
;
Meier, Alan
;
Laitner, …
- In:
Technological forecasting & social change : an …
74
(
2007
)
4
,
pp. 470-490
Persistent link: https://www.econbiz.de/10003493174
Saved in:
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