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A model of "satisficing" behavior in the repeated Prisoners Dilemma is studied. Each player has an aspiration at each date, and takes an action. [S]he switches from the action played in the previous period only if the achieved payoff fell below the aspiration level (with a probability that...
Persistent link: https://www.econbiz.de/10008542852
Persistent link: https://www.econbiz.de/10001389509