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Finding a solution concept is one of the central problems in cooperative game theory, and the notion of core is the most popular solution concept since it is based on some rationality condition. In many real situations, not all possible coalitions can form, so that classical TU-games cannot be...
Persistent link: https://www.econbiz.de/10008919793
Finding a solution concept is one of the central problems in cooperative game theory, and the notion of core is the most popular solution concept since it is based on some rationality condition. In many real situations, not all possible coalitions can form, so that classical TU-games cannot be...
Persistent link: https://www.econbiz.de/10008795359
Bicooperative games generalize classical cooperative games in the sense that a player is allowed to play in favor or against some aim, besides non participation. Bicapacities are monotonic bicooperative games, they are useful in decision making where underlying scales are of bipolar nature,...
Persistent link: https://www.econbiz.de/10008795619
In the classical setting of cooperative game theory, it is always assumed that all coalitions are feasible. However in many real situations, there are restrictions on the set of coalitions, for example duo to communication, order or hierarchy on the set of players, etc. There are already many...
Persistent link: https://www.econbiz.de/10008795644
Persistent link: https://www.econbiz.de/10008991850
Finding a solution concept is one of the central problems in cooperative game theory, and the notion of core is the most popular solution concept since it is based on some rationality condition. In many real situations, not all possible coalitions can form, so that classical TU-games cannot be...
Persistent link: https://www.econbiz.de/10005670861
We generalize a two-action (yes-no) model of influence to a framework in which every player has a continuum of actions, among which he has to choose one. We assume the set of actions to be an interval. Each player has an inclination to choose one of the actions. Due to influence among players,...
Persistent link: https://www.econbiz.de/10009647519
An element of the possibly unbounded core of a cooperative game with precedence constraints belongs to its bounded core if any transfer to a player from any of her subordinates results in payoffs outside the core. The bounded core is the union of all bounded faces of the core, it is nonempty if...
Persistent link: https://www.econbiz.de/10009651422
We deliver a short overview of di erent centrality measures and influence concepts in social networks, and present the relation-algebraic approach to the concepts of power and influence. First, we briefly discuss four kinds of measures of centrality: the ones based on degree, closeness,...
Persistent link: https://www.econbiz.de/10009321708
Cooperation structures without any {\it a priori} assumptions on the combinatorial structure of feasible coalitions are studied and a general theory for mar\-ginal values, cores and convexity is established. The theory is based on the notion of a Monge extension of a general characteristic...
Persistent link: https://www.econbiz.de/10009322693