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We address two important concerns faced by assortment managers, namely constrained assortment optimization and assortment personalization. We contribute to addressing these concerns by developing bounds and heuristics based on auxiliary multinomial logit (MNL) models. More precisely, we first...
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We introduce one-way games, a two-player framework whose distinguishable feature is that the private payoff of one (independent) player is determined only by her own strategy and does not depend on the actions taken by the other (dependent) player. We show that the equilibrium outcome in one-way...
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A central problem in revenue management, known as the assortment problem, consists in deciding which subset of products to offer to consumers in order to maximise revenue. A simple and natural strategy is to select the best assortment out of all those that are constructed by fixing a threshold...
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We propose a new discrete choice model that generalizes the random utility model (RUM). We show that this model, called the Generalized Stochastic Preference (GSP) model can explain several choice phenomena that can't be represented by a RUM. In particular, the model can easily (and also...
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