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The paper lists economic concepts and processes simulated in a real-time computer strategy video game, and examines their treatment and presentation. Economic material found in the game ranges from basic ideas appropriate for elementary students to formal concepts normally taught at the tertiary...
Persistent link: https://www.econbiz.de/10013075179
This paper uses the film Crazy Rich Asians (2018) to illustrate an active-learning technique for teaching game theory in introductory classes. Burke, Robak and Stumph (2018) show that using popular films in class is an effective way to teach core game theory concepts. We build on this work by...
Persistent link: https://www.econbiz.de/10014351953
Economic educators have been teaching with pop culture for decades, but until recently the focus was on English-based media. In this paper, we build on the work of Wooten al. (2021b), who showed how K-pop can be integrated into the principles-level curriculum. We develop three teaching guides...
Persistent link: https://www.econbiz.de/10013314259
In this paper, the author reflects on his 10 years' experience of using games and experiments and in the process develops a type of practitioner's guide. The existing quantitative and qualitative evidence on the impact of using games on student learning is reviewed. On balance, a positive...
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