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For binary-action supermodular games with a continuum of symmetric players, we show that simple global game information structures can be used to implement an optimal outcome under adversarial equilibrium selection
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We introduce a game in preference form, which consists of a game form and a preference structure, and define preference rationalizability that allows for each player's ex-post preferences over outcomes to depend on opponents' actions. We show that preference rationalizability is invariant to...
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We characterize global game selections in binary-action supermodular games in terms of sequential obedience: it is shown that an action profile of a binary-action supermodular game is a (possibly noise-dependent) global game selection if and only if it satisfies strict sequential obedience and...
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We study a strict version of the notion of equilibrium robustness by Kajii and Morris (1997) that allows for a larger class of incomplete information perturbations of a given complete information game, where with high probability, players believe that their payoffs are close to (but may be...
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