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We investigate the creation and evolution of conventions of behavior in "intergenerational games" or games in which a sequence of nonoverlapping "generations" of players play a stage game for a finite number of periods and are then replaced by other agents who continue the game in their role for...
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We present the results of an experiment on learning in a continuous-time low-information setting. For a Cournot oligopoly with differentiated products, a dominance solvable game, we find little evidence of convergence to the Nash equilibrium. In an asynchronous setting, play tends toward the...
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We present the results of an experiment on learning in a continuous-time low-information setting. For a dominance solvable version of a Cournot oligopoly with differentiated products, we find little evidence of convergence to the Nash equilibrium. In an asynchronous setting, characterized by...
Persistent link: https://www.econbiz.de/10014056756
As societies progress, old generations of social agents die and are replaced by new ones. This book explores what happens in this transition as the old guard instructs the new arrivals about the wisdom of their ways. Do new entrants listen and follow the advice of their elders or dismiss it? Is...
Persistent link: https://www.econbiz.de/10014466705
We adopt an inter-generational approach to the public goods game where at the end of each session subjects are allowed to leave advice for the succeeding generation via free form messages. We find that a process of social learning via passing advice from one generation to the next helps increase...
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