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The nucleolus offers a desirable payoff-sharing solution in cooperative games, thanks to its attractive properties. Although computing the nucleolus is very challenging, the Kohlberg criterion offers a method for verifying whether a solution is the nucleolus in relatively small games (number of...
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We consider the n-player houseswapping game of Shapley-Scarf (1974), with indfferences in preferences allowed. It is well-known that the strict core of such a game may be empty, single-valued, or multi-valued. We define a condition on such games called "segmentability", which means that the set...
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Many two-sided matching situations involve multiperiod interaction. Traditional cooperative solutions, such as stability and the core, often identify unintuitive outcomes (or are empty) when applied to such markets. As an alternative, this study proposes the criterion of perfect a stability. An...
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In ordinal (probabilistic) assignment problems, each agent reports his preference rankings over objects and receives a lottery defined over those objects. A common efficiency notion, sd-efficiency, is obtained by extending the preference rankings to preferences over lotteries by means of...
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