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In this paper we consider one-to-many matching problems where the preferences of the agents involved are represented by monetary reward functions. We characterize Pareto optimal matchings by means of contractually exchange stability and matchings of maximum total reward by means of compensation...
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In this paper we consider one-machine sequencing situations with interval data. We present different possible scenarioes and extend classical results on well known rules and on sequencing games to the interval setting
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In this paper, I study dynamic and sequential fair division problems for players with dichotomous preferences. I have devised a systematic approach of designing efficient, envy-free, and strategy-proof mechanisms for generic problems. The mechanisms developed in this paper can accommodate common...
Persistent link: https://www.econbiz.de/10012908299
A set of jobs need to be served by a server which can serve only one job at a time. Jobs have processing times and incur waiting costs (linear in their waiting time). The jobs share their costs through compensation using monetary transfers. In the first part, we provide an axiomatic...
Persistent link: https://www.econbiz.de/10014026948
This paper considers one machine job scheduling situations or sequencing problems, where clients can have more than a single job to be processed in order to get a final output. Moreover, a job can be of interest for different players. This means that one of the main assumptions in classic...
Persistent link: https://www.econbiz.de/10014028825
This paper analyzes a single-machine scheduling problem with family setup times both from an optimization and a cost allocation perspective. In a so-called family sequencing situation jobs are processed on a single machine, there is an initial processing order on the jobs, and every job within a...
Persistent link: https://www.econbiz.de/10013106485
A generalization of processing problems with restricted capacities is introduced. In a processing problem there is a finite set of jobs, each requiring a specific amount of effort to be completed, whose costs depend linearly on their completion times. The new aspect is that players have interest...
Persistent link: https://www.econbiz.de/10014067776