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Web-based learning is generally a solitary process without teachers' on-the-spot assistance. In this study, a quasi-experiment was conducted to explore the effects of various combinations of Web-Based Cognitive Apprenticeship (WBCA) and Time Management (TM) on the development of students'...
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Design for the environment (DfE) has been recognized as one of the most important practices for achieving sustainability. One major challenge in DfE implementation is how to effectively deal with the mix of the both the desirable outputs (to maintain or improve traditional product attributes)...
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Gamification has recently been receiving increased attention in corporate innovation and business research alike. In this article, we first outline the main streams of research on gamification in the creativity and innovation literature. We then introduce the selection of contributions to this...
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