Showing 1 - 10 of 177,564
Manuscript type: Research Article Research Aims: This paper analyzes the role of the Technology Acceptance Model (TAM), perceived enjoyment, perceived social influence, consumer intention to engage, and brand loyalty in the context of gamification in e-commerce. Design/methodology/approach:...
Persistent link: https://www.econbiz.de/10014335617
Persistent link: https://www.econbiz.de/10014383029
Persistent link: https://www.econbiz.de/10014498062
Purpose – To extend our understanding of consumers’ relationships with their growing collections of digital virtual goods by exploring adult videogamers’ attachments to their digital virtual possessions within videogames. Methodology – Phenomenological interviews with 35 adult...
Persistent link: https://www.econbiz.de/10015378264
Persistent link: https://www.econbiz.de/10011654531
This paper aims to explore consumer engagement with online retailers through gamification, the use of game mechanics, and co-creation. A qualitative methodology was used through an exploratory case study approach. The interviews were conducted with 30 Portuguese consumers. It was found that the...
Persistent link: https://www.econbiz.de/10014231624
Avatar-mediated communication (AMC), commonly used in online environments such as games and the emerging metaverse, is different from traditional computer-mediated communication in that it is a human-object-object-human relationship mediated by the individual's avatar and the avatar of the...
Persistent link: https://www.econbiz.de/10014582263
Persistent link: https://www.econbiz.de/10012258012
Persistent link: https://www.econbiz.de/10012292160
Persistent link: https://www.econbiz.de/10013194436