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  • Search: subject_exact:"Computerspieleindustrie"
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Year of publication
Subject
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Computerspieleindustrie 55 Video game industry 54 Computerspiel 19 Video game 16 Deutschland 11 Germany 10 USA 10 United States 9 Computerspielindustrie 7 Network economics 6 Netzwerkökonomik 6 Business model 5 Geschäftsmodell 5 Innovation management 5 Innovationsmanagement 5 Branchenentwicklung 4 Gambling 4 Glücksspiel 4 IT-Berufe 4 New product development 4 Produktentwicklung 4 Sector development 4 Betriebliche Wertschöpfung 3 Creativity 3 IT professionals 3 Kreativität 3 Theorie 3 Theory 3 Value creation 3 Vertical integration 3 Vertikale Integration 3 video game industry 3 Asymmetric information 2 Asymmetrische Information 2 Berlin 2 Beziehungsmarketing 2 Business start-up 2 China 2 Communication media 2 Comparative capitalism perspective 2
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Online availability
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Free 6
Type of publication
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Article 29 Book / Working Paper 26
Type of publication (narrower categories)
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Article in journal 25 Aufsatz in Zeitschrift 25 Collection of articles of several authors 5 Hochschulschrift 5 Sammelwerk 5 Aufsatz im Buch 4 Book section 4 Graue Literatur 4 Non-commercial literature 4 Case study 3 Fallstudie 3 Thesis 3 Working Paper 3 Arbeitspapier 2 Conference paper 2 Konferenzbeitrag 2 Collection of articles written by one author 1 Market information 1 Marktinformation 1 Sammlung 1
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Language
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English 46 German 8 French 1
Author
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Cox, Joe 3 Anderie, Lutz 2 Derdenger, Timothy 2 Fischer, Ingo 2 Kaimann, Daniel 2 Kieler, Julia 2 Prescott, Julie 2 Rao, Hayagreeva 2 Sutton, Robert I. 2 Teipen, Christina 2 Alpert, Frank 1 Bartol, Kathryn M. 1 Basuroy, Suman 1 Billings, Andrew C. 1 Bogg, Jan 1 Boyer, Kenneth K. 1 Broekhuizen, Thijs L. J. 1 Bélanger, Souni 1 Caldwell, Luke 1 Canina, Linda 1 Carvell, Steven A. 1 Chao, Yong 1 Cohendet, Patrick 1 Coussement, Kristof 1 Czarnota, Jedrzej 1 De Bock, Koen W. 1 Dymek, Mikolaj 1 Fisher, Kristie J. 1 Fuller, Tom 1 Fung, Anthony Y. H. 1 Gainsbury, Sally 1 Gil, Ricard 1 Grandadam, David 1 Gray, John V. 1 Gretz, Richard T. 1 Hahn, Sabine 1 Hanner, Nicolai 1 Hart, Casey B. 1 Heidenberger, Kurt 1 Herstatt, Cornelius 1
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Institution
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Springer Fachmedien Wiesbaden GmbH 3 Australien / Parliament / Senate / Environment and Communications References Committee 1 Centre National du Cinéma et de l'Image Animée 1 Hamac Conseils 1 Nomos Verlagsgesellschaft 1 Springer-Verlag GmbH 1 Technische Universität Berlin 1
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Published in...
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Journal of business research : JBR 5 Advances in human and social aspects of technology (AHSAT) book series 2 Premier reference source 2 Research 2 Research policy : policy, management and economic studies of science, technology and innovation 2 Working Papers of the Institute of Management Berlin at the Berlin School of Economics and Law (HWR Berlin) 2 Academy of Management journal : AMJ 1 Asian cultural studies: transnational and dialogic approaches 1 BJIR : an international journal of employment relations 1 CIE working paper series 1 Conference proceedings trends in business communication 2016 1 Creativity and innovation management 1 Digitale Dämmerung : die Entmaterialisierung der Medienwirtschaft 1 HWR Berlin Forschung : eine Veröffentlichung der Hochschule für Wirtschaft und Recht Berlin 1 Handbook of research on information architecture and management in modern organizations 1 Harvard business review : HBR 1 Harvard-Business-Manager : das Wissen der Besten 1 Information economics and policy : IEP 1 International journal of product development : IJPD 1 International journal of services, economics and management 1 Journal of advertising research 1 Journal of consumer behaviour : an international research review 1 Journal of retailing 1 Les études du CNC 1 Management science : journal of the Institute for Operations Research and the Management Sciences 1 Managerial and decision economics : MDE ; the international journal of research and progress in management economics 1 MetaLABprojects 1 Production and operations management : an international journal of the Production and Operations Management Society 1 Quantitative marketing and economics : QME 1 Regional studies 1 Routledge advances in management and business studies 1 Routledge interpretive marketing research 1 Routledge research in sport, culture and society 1 Senate committee report / Environment and Communications References Committee 1 Studies in new media 1 The American economic review 1 The journal of law, economics, & organization 1 Transforming gaming and computer simulation technologies across industries 1 Understanding China 1 edition sigma 1
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Source
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ECONIS (ZBW) 54 EconStor 1
Showing 1 - 50 of 55
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Female Founders in der Games- und Medienbranche : Experteninterviews und Erfolgsgeschichten: Gründerinnen berichten über ihren Weg
Hahn, Sabine - 2019
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Persistent link: https://ebtypo.dmz1.zbw/10011999954
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eSport, Netzwerkeffekte und Lindahl-Preise
Sauer, Annika - 2019
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Pitching novel ideas to the boss : the interactive effects of employees’ idea enactment and influence tactics on creativity assessment and implementation
Lu, Shuye; Bartol, Kathryn M.; Venkataramani, Vijaya; … - In: Academy of Management journal : AMJ 62 (2019) 2, pp. 579-606
Persistent link: https://ebtypo.dmz1.zbw/10012017865
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Globale Wertschöpfungsketten und nationale Institutionen : eine wirtschaftssoziologische Analyse zu Entwicklern digitaler Spielesoftware in Deutschland, Schweden und Polen
Teipen, Christina - 2019 - 1. Auflage
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Persistent link: https://ebtypo.dmz1.zbw/10012033176
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Marx at the arcade : consoles, controllers, and class struggle
2019
Machine generated contents note: pt. I Making Videogames -- A History of Videogames and Play -- The Videogames Industry -- The Work of Videogames -- Organizing in the Videogames Industry -- pt. II Playing Videogames -- Analyzing Culture -- First-Person Shooters -- Role-Playing, Simulations, and...
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Game on : more than playing around ; the future of Australia's video game development industry
Australien / Parliament / Senate / Environment and … - 2016
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Persistent link: https://ebtypo.dmz1.zbw/10011517906
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The military-entertainment complex
Lenoir, Timothy; Caldwell, Luke - 2018
Induction : the military-entertainment complex and the contemporary war imaginary -- From Battlezone to America's Army : the Defense Department and the game industry -- Creating repeat consumers : epic realism and the birth of the wargame franchise -- Coming to a screen near you : the RMA and...
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Persistent link: https://ebtypo.dmz1.zbw/10011435623
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Gamification, Digitalisierung und Industrie 4.0 : Transformation und Disruption verstehen und erfolgreich managen
Anderie, Lutz - 2018
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Persistent link: https://ebtypo.dmz1.zbw/10011739991
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Co-creation, innovation and new service development : the case of videogames industry
Czarnota, Jedrzej - 2018
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Cultural policy and East Asian rivalry : the Hong Kong gaming industry
Fung, Anthony Y. H. - 2018
Game industry and cultural policy -- Hong Kong game industry -- Game industry and markets in China -- Cultural policies in China -- East Asian cultural policies and market -- Conclusion: Hong Kong's creative industries and East Asian rivalry -- Epilogue: study of cultural policy as vocation --...
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Persistent link: https://ebtypo.dmz1.zbw/10011803592
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Towards an employer brand - An evidence-based approach to develop an employer brand: A case study of a Berlin-based business incubator in the online and mobile gaming industry
Fischer, Ingo; Kieler, Julia - 2015
This paper analyses and lays the ground for the development of an employer brand that is designed to help a Berlin-based business incubator to attract and retain tech talent. The company case exemplifies which elements are necessary to develop an employer brand and how distinguishing...
Persistent link: https://ebtypo.dmz1.zbw/10011282564
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Towards an employer brand : an evidence-based approach to develop an employer brand ; a case study of a Berlin-based business incubator in the online and mobile gaming industry
Fischer, Ingo; Kieler, Julia - 2015
Diese Studie analysiert und konzipiert die Entwicklung einer Arbeitgebermarke als Instrument zur Rekrutierung und Bindung von Softwareentwicklern für einen Berliner Inkubator in der Online- und Mobile-Gaming Branche. Die Studie macht anhand eines Praxisfalls deutlich, welche Elemente benötigt...
Persistent link: https://ebtypo.dmz1.zbw/10011280708
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The effects of agglomeration and national property rights on digital confidentiality performance
Massimino, Brett; Gray, John V.; Boyer, Kenneth K. - In: Production and operations management : an international … 26 (2017) 1, pp. 162-179
Persistent link: https://ebtypo.dmz1.zbw/10011649162
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Global games : production, circulation and policy in the networked era
Kerr, Aphra - 2017
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Persistent link: https://ebtypo.dmz1.zbw/10011559778
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Inside the video game industry : game developers talk about the business of play
Ruggill, Judd Ethan; McAllister, Ken S.; Nichols, Randy; … - 2017
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Persistent link: https://ebtypo.dmz1.zbw/10011585103
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Free-to-play games and monetization : quantitative studies on determination and prediction of customer lifetime value
Hanner, Nicolai - 2017
Persistent link: https://ebtypo.dmz1.zbw/10011720335
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Quantifying "magic" : creating good player experiences on Xbox Kinect
Fisher, Kristie J.; Nichols, Timothy; Isbister, Katherine; … - In: Transforming gaming and computer simulation …, (pp. 1-16). 2017
Persistent link: https://ebtypo.dmz1.zbw/10011634671
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Play it again, Sam? : versioning in the market for second-hand video game software
Cox, Joe - In: Managerial and decision economics : MDE ; the … 38 (2017) 4, pp. 526-533
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The evolution and social impact of video game economics
Hart, Casey B. (ed.) - 2017
Introduction / Casey B. Hart -- "Show me the money!" : shifting fields of capital in the global game industry / Casey O'Donnell -- Nintendo's retro revolution : commodified nostalgia and the virtual console / Steve Cuff and Christopher Terry -- Business models, planned obsolescence,...
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Persistent link: https://ebtypo.dmz1.zbw/10011745558
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Marketing aspects in the game design process of free-to-play mobile games
Winter, Felix - In: Conference proceedings trends in business communication 2016, (pp. 189-197). 2017
Persistent link: https://ebtypo.dmz1.zbw/10011620193
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A map of the UK games industry
Mateos-Garcia, Juan - 2014
Persistent link: https://ebtypo.dmz1.zbw/10010410384
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The interaction of signals : a fuzzy set analysis of the video game industry
Kaimann, Daniel; Cox, Joe - 2014
Persistent link: https://ebtypo.dmz1.zbw/10010413855
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Étude comparative des crédits d'impôts en Europe et au Canada : cinéma, audiovisuel, jeux vidéo
Centre National du Cinéma et de l'Image Animée; Hamac … - 2014
Persistent link: https://ebtypo.dmz1.zbw/10011509835
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Spiel als Arbeit : Arbeitsorientierungen von Beschäftigten der Gamesbranche
Hoose, Fabian - 2016
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Persistent link: https://ebtypo.dmz1.zbw/10011308929
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Games Industry Management : Gründung, Strategie und Leadership - theoretische Grundlagen
Anderie, Lutz - 2016
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Persistent link: https://ebtypo.dmz1.zbw/10011452369
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The implications of the value chain and financial institutions for work and employment : insights from the video game industry in Poland, Sweden and Germany
Teipen, Christina - In: BJIR : an international journal of employment relations 54 (2016) 2, pp. 311-333
Persistent link: https://ebtypo.dmz1.zbw/10011583994
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A conceptual framework on the role of creativity in sustaining continuous innovation in new product development
Bélanger, Souni; Veilleux, Sophie; Tremblay, Maripier - In: International journal of product development : IJPD 21 (2016) 2/3, pp. 190-211
Persistent link: https://ebtypo.dmz1.zbw/10011648792
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The business of gamification : a critical analysis
Dymek, Mikolaj (ed.); Zackariasson, Peter (ed.) - 2016
Introduction / Mikolaj Dymek -- About the editors -- About the contributors -- Internal organisational perspectives -- Roleplaying games at work : about management, gamification and effectiveness / Emmanuelle Savignac -- Feeding the red critter : the gamification of project management software /...
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Persistent link: https://ebtypo.dmz1.zbw/10011545529
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Customer competences and innovation capability : empirical investigation for the example of the German video games industry
Illigen, Christoph - 2015 - 1. Aufl.
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Persistent link: https://ebtypo.dmz1.zbw/10010505231
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Embedded (lead) users as catalysts to product diffusion
Schweisfurth, Tim; Herstatt, Cornelius - In: Creativity and innovation management 24 (2015) 1, pp. 151-168
Persistent link: https://ebtypo.dmz1.zbw/10011298010
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Regional innovation systems and revolutionary business modelling : the network-based innovation model
Soeiro, Filipe Castro - In: Handbook of research on information architecture and …, (pp. 237-255). 2015
Persistent link: https://ebtypo.dmz1.zbw/10011410506
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Mobility and innovation : a cross-country comparison in the video games industry
Storz, Cornelia; Riboldazzi, Federico; John, Moritz - In: Research policy : policy, management and economic … 44 (2015) 1, pp. 121-137
Persistent link: https://ebtypo.dmz1.zbw/10011317972
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Can multiple new-product messages attract different consumer segments? : gaming advertisements’ interaction with targets affects brand attitudes and purchase intentions
Alpert, Frank; Saxton, M. Kim - In: Journal of advertising research 55 (2015) 3, pp. 307-321
Persistent link: https://ebtypo.dmz1.zbw/10011397064
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Vertical integration, exclusivity, and game sales performance in the US video game industry
Gil, Ricard; Warzynski, Frederic - In: The journal of law, economics, & organization 31 (2015), pp. 143-168
Persistent link: https://ebtypo.dmz1.zbw/10011569587
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How do reviews from professional critics interact with other signals of product quality? : evidence from the video game industry
Cox, Joe; Kaimann, Daniel - In: Journal of consumer behaviour : an international … 14 (2015) 6, pp. 366-377
Persistent link: https://ebtypo.dmz1.zbw/10011508877
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In-house publishing and competition in the video game industry
Thomes, Tim Paul - In: Information economics and policy : IEP 32 (2015), pp. 46-57
Persistent link: https://ebtypo.dmz1.zbw/10011574983
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Stört die Community bei der Expansion?
Sutton, Robert I.; Rao, Hayagreeva - In: Harvard-Business-Manager : das Wissen der Besten 37 (2015), pp. 94-101
Persistent link: https://ebtypo.dmz1.zbw/10010438378
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Kreditkarte oder Vertrauen? : institutionenökonomische Überlegungen zu neuen Geschäftsmodellen der Computer- und Videospielindustrie
Müller-Lietzkow, Jörg - In: Digitale Dämmerung : die Entmaterialisierung der …, (pp. 131-164). 2014
Persistent link: https://ebtypo.dmz1.zbw/10010440820
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Can a volunteer-staffed company scale?
Sutton, Robert I.; Rao, Hayagreeva - In: Harvard business review : HBR 92 (2014) 5, pp. 125-129
Persistent link: https://ebtypo.dmz1.zbw/10010347259
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Gender divide and the computer game industry
Prescott, Julie; Bogg, Jan - 2014
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Persistent link: https://ebtypo.dmz1.zbw/10010384862
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Technological tying and the intensity of price competition : an empirical analysis of the video game industry
Derdenger, Timothy - In: Quantitative marketing and economics : QME 12 (2014) 2, pp. 127-165
Persistent link: https://ebtypo.dmz1.zbw/10010386342
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Gender considerations and influence in the digital media and gaming industry
Prescott, Julie (contributor);  … - 2014
"This book provides a collection of high-quality empirical studies and personal experiences of women working in male-dominated fields with a particular focus on the media and gaming industries, providing insight on best methods for attracting and retaining women in these fields"--
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The fantasy sport industry : games within games
Billings, Andrew C.; Ruihley, Brody J. - 2014
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China cultural and creative industries reports 2013
Xiang, Hardy Yong (ed.) - 2014 - 1., 2013
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Persistent link: https://ebtypo.dmz1.zbw/10010195344
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New horizons or a strategic mirage? : artist-led-distribution versus alliance strategy in the video game industry
Broekhuizen, Thijs L. J.; Lampel, Joseph; Rietveld, Joost - In: Research policy : policy, management and economic … 42 (2013) 4, pp. 954-964
Persistent link: https://ebtypo.dmz1.zbw/10009744259
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Are service-based business models of the video game industry blueprints for the music industry?
Waldner, Florian; Zsifkovits, Martin; Heidenberger, Kurt - In: International journal of services, economics and management 5 (2013) 1/2, pp. 5-20
Persistent link: https://ebtypo.dmz1.zbw/10009748364
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Business cycle and asset valuation in the gaming industry
Canina, Linda; Carvell, Steven A.; Ma, Qingzhong; … - In: Journal of business research : JBR 66 (2013) 9, pp. 1689-1695
Persistent link: https://ebtypo.dmz1.zbw/10009756992
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Corporate and social performance links in the gaming industry
Vong, Fanny; Wong, IpKin Anthony - In: Journal of business research : JBR 66 (2013) 9, pp. 1674-1681
Persistent link: https://ebtypo.dmz1.zbw/10009756997
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Workplace risk and protective factors for gambling problems among gambling industry employees
Hing, Nerilee; Gainsbury, Sally - In: Journal of business research : JBR 66 (2013) 9, pp. 1667-1673
Persistent link: https://ebtypo.dmz1.zbw/10009756998
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Changing the stakes : a content analysis of Internet gambling advertising in TV poker programs between 2006 and 2010
Kim, Yoojung; Lee, Wei-Na; Jung, Jong-hyuok - In: Journal of business research : JBR 66 (2013) 9, pp. 1644-1650
Persistent link: https://ebtypo.dmz1.zbw/10009757002
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