EconBiz - Find Economic Literature
    • Logout
    • Change account settings
  • A-Z
  • Beta
  • About EconBiz
  • News
  • Thesaurus (STW)
  • Academic Skills
  • Help
  •  My account 
    • Logout
    • Change account settings
  • Login
EconBiz - Find Economic Literature
Publications Events
Search options
Advanced Search history
My EconBiz
Favorites Loans Reservations Fines
    You are here:
  • Home
  • Search: subject_exact:"Gamification"
Narrow search

Narrow search

Year of publication
Subject
All
Gamification 517 Computerspiel 181 Video game 180 gamification 173 Consumer behaviour 136 Konsumentenverhalten 136 Motivation 70 Beziehungsmarketing 56 Relationship marketing 56 Game theory 46 Spieltheorie 46 Social Web 45 Social web 45 Innovation 37 Experiment 36 Customer integration 34 E-commerce 34 Electronic Commerce 34 Kundenintegration 34 Online retailing 34 Online-Handel 34 Internet marketing 33 Online-Marketing 33 Digitalisierung 32 Leistungsmotivation 32 Work motivation 32 Innovationsmanagement 29 Brand management 28 Digitization 28 Markenführung 28 E-Learning 26 Innovation management 25 E-learning 23 Mobile Anwendung 23 Mobile application 23 Learning 22 Brand 21 Markenartikel 21 Engagement 20 Learning process 20
more ... less ...
Online availability
All
Undetermined 377 Free 185 CC license 41
Type of publication
All
Article 533 Book / Working Paper 105
Type of publication (narrower categories)
All
Article in journal 385 Aufsatz in Zeitschrift 385 Aufsatz im Buch 51 Book section 51 Article 27 research-article 26 Hochschulschrift 22 Graue Literatur 19 Non-commercial literature 19 Aufsatzsammlung 17 Working Paper 14 Arbeitspapier 9 Collection of articles of several authors 7 Sammelwerk 7 Conference paper 6 Konferenzbeitrag 6 Case study 3 Conference Paper 3 Fallstudie 3 Konferenzschrift 3 review-article 3 Collection of articles written by one author 1 Lehrbuch 1 Ratgeber 1 Sammlung 1 Thesis 1 review 1
more ... less ...
Language
All
English 572 German 55 Undetermined 7 Spanish 3 French 2
Author
All
Behl, Abhishek 10 Hamari, Juho 10 Leclercq, Thomas 9 Hammedi, Wafa 8 Klein, Kristina 8 Poncin, Ingrid 7 Vesa, Mikko 7 Catalán, Sara 6 Jayawardena, Nirma Sadamali 6 Eppmann, René 5 Landers, Richard N. 5 Malik, Garima 5 Melchers, Klaus G. 5 Pereira, Vijay 5 Spanellis, Agnessa 5 Ścibor-Rylski, Michał 5 Araya, Roberto 4 Arias Ortiz, Elena 4 Bottan, Nicolas L. 4 Breuer, Henning 4 Buil, Isabel 4 Cristia, Julian 4 Gupta, Manish 4 Harviainen, J. Tuomas 4 Hollebeek, Linda D. 4 Ohlms, Marie L. 4 Suh, Ayoung 4 Tabaeeian, Reihaneh Alsadat 4 Völckner, Franziska 4 Woźniak, Jacek 4 Bang Nguyen Viet 3 Baral, Rupashree 3 Bekk, Magdalena 3 Bitrián, Paula 3 Bonazzi, Riccardo 3 Buhalis, Dimitrios 3 Daske, Thomas 3 Dietrich, Timo 3 Dikcius, Vytautas 3 Dörfler, Viktor 3
more ... less ...
Institution
All
ToKnowPress 3 Springer Fachmedien Wiesbaden 2 Verlag Franz Vahlen 2 Walter de Gruyter GmbH & Co. KG 2 Conference on "Smart Technologies for an Inclusive World" <2020, Online> 1 Duale Hochschule Baden-Württemberg Stuttgart 1 Eric Cuvillier <Firma> 1 Erich Schmidt Verlag 1 Georg-August-Universität Göttingen 1 Huss-Verlag 1 IGI Global 1 International XR-Metaverse Conference <8., 2023, Las Vegas, Nev.> 1 International XR-Metaverse Conference <9., 2024, Busan> 1 Metropolis-Verlag für Ökonomie Gesellschaft und Politik GmbH 1 P.I.E. - Peter Lang S.A. 1 Technische Universität Clausthal 1 Universität zu Köln 1 Universitäts- und Landesbibliothek Münster 1 Verlag Dr. Kovač 1
more ... less ...
Published in...
All
Journal of business research : JBR 22 HMD : Praxis der Wirtschaftsinformatik 16 Organizational gamification : theories and practices of ludified work in late modernity 11 Technological forecasting & social change : an international journal 8 Tourism management : research, policies, practice 8 Information & management : the internat. journal of management processes and systems ; journal of IFIP Users Group 7 International journal of selection and assessment : IJSA 7 Journal of promotion management : innovations in planning and applied research 7 Springer eBook Collection 7 The international journal of management education 7 International Journal of Game-Based Learning (IJGBL) 6 Journal of management inquiry 6 Journal of retailing and consumer services 6 Industrial Management & Data Systems 5 Information systems research : ISR 5 Journal of management information systems : JMIS 5 Marketing intelligence & planning 5 Administrative Sciences : open access journal 4 Business horizons 4 HMD Praxis der Wirtschaftsinformatik 4 International journal of hospitality management 4 Journal of interactive marketing : a quarterly publication from the Direct Marketing Educational Foundation 4 Journal of management education : the official publication of the Organizational Behavior Teaching Society 4 Journal of marketing education : JME 4 Psychology & marketing 4 Administrative Sciences 3 Business systems research : a system view accross technology & economics : the journal of Society for Advancing Innovation and Research in Economy 3 Cogent Business & Management 3 Cogent business & management 3 International Journal of Human Capital and Information Technology Professionals (IJHCITP) 3 International Journal of Web-Based Learning and Teaching Technologies (IJWLTT) 3 International journal of advertising : the review of marketing communications 3 International journal of learning and change : IJLC 3 International journal of quality and service sciences 3 International journal of research in marketing : IJRM ; official journal of the European Marketing Academy 3 Journal of Hospitality and Tourism Technology 3 Journal of electronic commerce in organizations : the international journal of electronic commerce in modern organizations ; an official publication of the Information Resources Management Association 3 Journal of marketing and consumer behaviour in emerging markets 3 Progress in IS 3 Research 3
more ... less ...
Source
All
ECONIS (ZBW) 535 Other ZBW resources 58 EconStor 36 RePEc 8 BASE 1
Showing 1 - 50 of 638
Cover Image
Gamification for sustainable consumption : a state-of-the-art overview and future agenda
Lim, Weng Marc; Das, Manish; Sharma, Wamika; Verma, Aastha - 2025
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015357462
Saved in:
Cover Image
Driving mobile app user engagement through gamification
Paschmann, Jens Wilhelm; Bruno, Hernan A.; Heerde, … - 2025
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015374350
Saved in:
Cover Image
Gamification and economic behavior : geospatial insights into mobile exercise app usage in South Korea
Jang, Seongsoo; Kim, Jinwon; Kim, Changwook - 2025
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015373283
Saved in:
Cover Image
The impact of gamification on Slovenian consumers’ online shopping
Faganel, Armand; Pačarić, Filip; Rižnar, Igor - In: Administrative Sciences : open access journal 14 (2024) 5, pp. 1-22
Gamification involves integrating game mechanics into non-game environments such as business intranets, online communities, websites, and learning management systems to boost participation. Its aim is to actively engage employees, customers, and other stakeholders, fostering collaboration,...
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10014558869
Saved in:
Cover Image
The business value of gamification
Jacobides, Michael G.; Ma, M. Dalbert; Trantopoulos, … - In: California management review 66 (2024) 2, pp. 91-107
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10014583871
Saved in:
Cover Image
Is gamification a suitable means to improve applicant reactions and convey information during an online test?
Ohlms, Marie L.; Voigtländer, Ella; Melchers, Klaus G.; … - In: Journal of personnel psychology 23 (2024) 4, pp. 169-178
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015403888
Saved in:
Cover Image
Health wearables, gamification, and healthful activity
Hydari, Muhammad Zia; Adjerid, Idris; Striegel, Aaron D. - In: Management science : journal of the Institute for … 69 (2023) 7, pp. 3920-3938
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10014338300
Saved in:
Cover Image
Innovation management approaches : design value calculator gamification
Svirakova, Eva; Kramolis, Jan - In: Marketing i menedžment innovacij : m&mi 14 (2023) 4, pp. 17-31
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10014447562
Saved in:
Cover Image
Could gamification designs enhance online learning through personalization? : lessons from a field experiment
Leung, Alvin Chung Man; Santhanam, Radhika; Kwok, Ron … - In: Information systems research : ISR 34 (2023) 1, pp. 27-49
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10014323297
Saved in:
Cover Image
A mixed-methods study of marketing students' game-playing motivations and gamification elements
Jaskari, Minna-Maarit; Syrjälä, Henna - In: Journal of marketing education : JME 45 (2023) 1, pp. 38-54
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10014246067
Saved in:
Cover Image
It is really not a game : an integrative review of gamification for service research
Ciuchita, Robert; Heller, Jonas; Köcher, Sarah; … - In: Journal of service research 26 (2023) 1, pp. 3-20
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10014246189
Saved in:
Cover Image
WeChat gamification : mobile payment impact on word of mouth and customer loyalty
Butt, Asad Hassan; Ahmad, Hassan; Muzaffar, Asif; … - In: Spanish journal of marketing 29 (2025) 1, pp. 95-113
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015190420
Saved in:
Cover Image
Are games always fun and fair? : a comparison of reactions to different game-based assessments
Ohlms, Marie L.; Melchers, Klaus G. - In: International journal of selection and assessment : IJSA 33 (2025) 1, pp. 1-16
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015338477
Saved in:
Cover Image
Organizing employee-driven innovation (EDI) through game-based formats : understanding participation
Mosleh, Wafa Said; Bäckström, Izabelle; Manfrini, Caterina - 2025
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015338645
Saved in:
Cover Image
Gamification in tourism research : a systematic review, current insights, and future research avenues
Pradhan, Debasis; Malik, Garima; Vishwakarma, Pankaj - In: Journal of vacation marketing 31 (2025) 1, pp. 130-156
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015190099
Saved in:
Cover Image
Driving Mobile App User Engagement through Gamification
Paschmann, Jens Wilhelm; Völckner, Franziska; Bruno, Hernan - 2022
Many mobile app providers offer their apps for free and base their business models on user engagement. However, declining app usage over time threatens user engagement and the ability of apps to create business value. To keep users engaged, app providers use gamification, i.e., they link their...
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10014237774
Saved in:
Cover Image
Gamification as an innovative instrument for employee engagement
Girdauskiene, Lina; Ausrine Ciplyte, Edita; Navickas, … - In: Marketing i menedžment innovacij : m&mi (2022) 1, pp. 10-17
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10013163230
Saved in:
Cover Image
Performance assessment through work gamification : investigating engagement
Putranti, Honorata R. D.; Retnowati, Retnowati; … - In: South African journal of business management 55 (2024) 1, pp. 1-12
Purpose: The purpose of this study is to evaluate, investigate and assess the impact of gamification on the performance of online transportation drivers via social values, motivation and participatory engagement. Design/methodology/approach: This quantitative study is based on primary data from...
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015197900
Saved in:
Cover Image
Gamifying sustainability with self-efficacy : motivating green behaviours in large industrial firms
Haque, Shamima; Panda, Debadrita; Ghosh, Arpita - In: International journal of organizational analysis 32 (2024) 11, pp. 74-93
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015205228
Saved in:
Cover Image
The power of play in microfinance : examining the effect of gamification on customer relationship management performance
Liu, Aiping; Urquía-Grande, Elena; López-Sánchez, Pilar - In: Journal of behavioral and experimental finance 44 (2024), pp. 1-10
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015162554
Saved in:
Cover Image
The use of digital games in academic maritime education : a theoretical framework and practical applications
Pruyn, J. F. J. - 2024
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015395574
Saved in:
Cover Image
Using gamification to overcome innovation process challenges : a literature review and future agenda
Abril Barrie, Carmen; Gimenez-Fernandez, Elena M.; … - In: Technovation : an international journal of technical … 133 (2024), pp. 1-17
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10014552117
Saved in:
Cover Image
Can online interfaces enhance learning for public decision-making? : eliciting citizens' preferences for multicriteria decision analysis
Aubert, Alice H.; Schmid, Sara; Lienert, Judit - In: European journal of operational research : EJOR 314 (2024) 2, pp. 760-775
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10014456901
Saved in:
Cover Image
Students as game designers and developers : developing cooperative strategy board games to teach team leadership skills
Lebron, Mariana; Swab, R. Gabrielle; Bruns, Ryan - In: Organization management journal : official journal of … 21 (2024) 1, pp. 41-48
Purpose The purpose of this manuscript is to highlight how gamification is transforming recruitment, retention and training to resolve employee engagement challenges in the ever-changing workplace. In collaborating with game industry experts and designers, the authors taught students team...
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10014518329
Saved in:
Cover Image
Gemeinwohlorientierung im Kontext von Gamification : eine experimentalökonomische Untersuchung
Jung, Dominic - 2024
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10014537319
Saved in:
Cover Image
From transactions to transformations : exploring transformative food retailing
Saarijärvi, Hannu; Sparks, Leigh; Närvänen, Elina; … - In: The international review of retail, distribution and … 34 (2024) 1, pp. 104-121
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10014558995
Saved in:
Cover Image
Exploring the influence of gamification-enabled customer experience on continuance intention towards digital platforms for e-government : an empirical investigation
Liu, RunZe; Benitez, Jose; Zhang, Lin; Shao, Zhen; Mi, … - In: Information & management : the international journal of … 61 (2024) 5, pp. 1-16
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015081317
Saved in:
Cover Image
Promoting fintech : driving developing country consumers' mobile wallet use through gamification and trust
Ur Rahman, Saleem; Bang Nguyen Viet; Nguyen Yen Thi Hoang; … - In: International journal of bank marketing 42 (2024) 5, pp. 841-869
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015057252
Saved in:
Cover Image
Leveling up in corporate training : unveiling the power of gamification to enhance knowledge retention, knowledge sharing, and job performance
Capatina, Alexandru; Juarez-Varon, David; Micu, Adrian; … - In: Journal of innovation & knowledge : JIK 9 (2024) 3, pp. 1-15
This paper extends the fast-growing research stream on gamification in corporate training by examining the impact of gamification on employees' knowledge retention, knowledge sharing, and job performance. A mixed-methods approach was employed. Quantitative data from surveys and qualitative...
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015075355
Saved in:
Cover Image
Game on! A state-of-the-art overview of doing business with gamification
Sharma, Wamika; Lim, Weng Marc; Kumar, Satish; Verma, Aastha - In: Technological forecasting and social change : an … 198 (2024), pp. 1-21
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015076074
Saved in:
Cover Image
"You just earned 10 points!" : gaming and grinding in academia
Butler, Nick; Spoelstra, Sverre - In: Organization : the interdisciplinary journal of … 31 (2024) 4, pp. 720-730
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10014574600
Saved in:
Cover Image
Redemption through play? : exploring the ethics of workplace gamification
Butler, Nick; Spoelstra, Sverre - In: Journal of business ethics : JBE 193 (2024) 2, pp. 259-270
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10014855641
Saved in:
Cover Image
Green and gamified! : an investigation of consumer participation in green last-mile from a gamification affordance perspective
Liu, Xiaodi; Zhou, Zengze; Yuen, Kum Fai; Wang, Xueqin - In: Journal of retailing and consumer services 79 (2024), pp. 1-13
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015098478
Saved in:
Cover Image
How gamifying AI shapes customer motivation, engagement, and purchase behavior
Elmashhara, Maher Georges; De Cicco, Roberta; Silva, … - In: Psychology & marketing 41 (2024) 1, pp. 134-150
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10014467479
Saved in:
Cover Image
Visible hands : how gig companies shape workers' exposure to market risk
Maffie, Michael David - In: Industrial relations : a journal of economy & society 63 (2024) 1, pp. 59-79
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10014483626
Saved in:
Cover Image
Gamification in energy consumption : a model for consumers' energy saving
Huseynli, Bahman - In: International Journal of Energy Economics and Policy : IJEEP 14 (2024) 1, pp. 312-320
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10014484585
Saved in:
Cover Image
Gamifying sustainability with self-efficacy: motivating green behaviours in large industrial firms
Haque, Shamima; Panda, Debadrita; Ghosh, Arpita - In: International Journal of Organizational Analysis 32 (2024) 11, pp. 74-93
Purpose This paper aims to capture the challenges faced by large industrial firms in implementing employee green behaviour. It uses the gamification-based Octalysis framework for identifying motivational drives and entwins it to self-efficacy theory seeking to motivate and engage the employees...
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015346380
Saved in:
Cover Image
Help-and-haggle : social commerce through randomized, all-or-nothing discounts
Yang, Luyi; Chen, Jin; Shao, Zhen - In: Management science : journal of the Institute for … 70 (2024) 9, pp. 6026-6044
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015138003
Saved in:
Cover Image
The impact of consumer engagement with gamified branded apps on gameful experience in emerging markets: An empirical study
Abbasi, Amir Zaib; Hollebeek, Linda D.; Ting, Ding; … - In: Organizations and Markets in Emerging Economies 15 (2024) 2, pp. 216-247
Drawing on social exchange theory, this article examines how consumers' engagement with gamified branded mobile apps impacts different aspects of their gameful experience, which comprises accomplishment, competition, challenge, immersion, guidance, playful experience, and social experience. We...
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015401308
Saved in:
Cover Image
The impact of consumer engagement with gamified branded apps on gameful experience in emerging markets : an empirical study
Abbasi, Amir Zaib; Hollebeek, Linda D.; Ting, Ding; … - In: Organizations and markets in emerging economies 15 (2024) 2, pp. 216-247
Drawing on social exchange theory, this article examines how consumers' engagement with gamified branded mobile apps impacts different aspects of their gameful experience, which comprises accomplishment, competition, challenge, immersion, guidance, playful experience, and social experience. We...
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015340205
Saved in:
Cover Image
Mobile banking intention : nexus between innovation, tech adoption, and gamification
Çera, Gentjan; Khan, Khurram Ajaz - In: Journal of East-West business 30 (2024) 4, pp. 390-416
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015190524
Saved in:
Cover Image
Rethinking gamification failure : a model and investigation of gamified system maladaptive behaviors
Tseng, Shih-Lun; Sun, Heshan; Santhanam, Radhika; Lu, Shuya - In: Information systems research : ISR 35 (2024) 4, pp. 1743-1765
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015193835
Saved in:
Cover Image
Engagement and crowding-out effects of leaderboard gamification on medical crowdfunding
Stratopoulos, Theophanis C.; Ye, Hua - In: Journal of management information systems : JMIS 41 (2024) 3, pp. 866-891
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015196838
Saved in:
Cover Image
How fun overcame fear : the gamification of a graduate-level statistics course
Trinh, Mai P.; Chico, Robert J.; Reed, Rachel M. - In: Journal of management education : the official … 48 (2024) 4, pp. 735-776
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10015324651
Saved in:
Cover Image
Gamification myopia : satiation effects in gamified activities
Hammedi, Wafa; Leclercq, Thomas; Steils, Nadia - In: Journal of service research 27 (2024) 2, pp. 213-230
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10014580421
Saved in:
Cover Image
Consumer gratifications for gamified e-services
Cicchirillo, Vincent - In: Services marketing quarterly 45 (2024) 1, pp. 105-127
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10014513541
Saved in:
Cover Image
Understanding gamification advertising effectiveness in an s-commerce context : a study in an emerging market
Bang Nguyen Viet; Nguyen Yen Thi Hoang - In: Journal of promotion management : innovations in … 30 (2024) 4, pp. 552-582
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10014513564
Saved in:
Cover Image
Introducing gamification in the AR-enhanced order picking process : a proposed approach
Bright, Athina G.; Ponis, Stavros T. - In: Logistics 5 (2021) 1/14, pp. 1-16
In the last decade, the Industry 4.0 concept has introduced automation and cyber-physical systems as the core elements of future logistics, supported by an array of technologies, such as augmented reality (AR) providing the necessary support for the digital transformation of manufacturing and...
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10012488626
Saved in:
Cover Image
A spoonful of sugar : gamification as means for enhancing employee self-leadership and self-concordance at work
Oxarart, Richard A.; Houghton, Jeffery D. - In: Administrative Sciences : open access journal 11 (2021) 2, pp. 1-16
Organizations today continue to seek new and effective ways to engage and motivate their workers. Gamification is an emerging means for enhancing employee engagement and motivation at work. Self-leadership is a comprehensive self-influence process that has the potential to help employees find...
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10012601929
Saved in:
Cover Image
The effectiveness of gamification in the online and offline qualitative marketing research
Ścibor-Rylski, Michał - In: Journal of marketing and consumer behaviour in emerging … (2021) 2/13, pp. 57-64
Gamified market research tools help to increase respondents' engagement and obtain more in- depth results. Up till now the effects of gamification have been tested in the offline environment. The COVID-19 pandemic changed the world of the qualitative research and also triggered a need to...
Persistent link: https://www.econbiz.de, ebvufind01.dmz1.zbw.eu/10013382440
Saved in:
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • Next
  • Last
A service of the
zbw
  • Sitemap
  • Plain language
  • Accessibility
  • Contact us
  • Imprint
  • Privacy

Loading...