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Year of publication
Subject
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Computerspiel 2,008 Video game 2,008 Consumer behaviour 530 Konsumentenverhalten 530 Game theory 458 Spieltheorie 458 Social Web 297 Social web 297 Online-Marketing 198 Internet marketing 197 Virtual reality 185 Virtuelle Realität 185 Gamification 178 Advertising effects 169 Werbewirkung 169 Online retailing 140 Online-Handel 140 Werbung 115 Computerspieleindustrie 114 Video game industry 114 Electronic Commerce 111 Experiment 111 Advertising 109 Innovation 109 E-commerce 108 USA 101 United States 100 Internet 97 Brand management 92 Markenführung 92 Theorie 92 Theory 92 E-Learning 90 E-learning 90 Network economics 82 Netzwerkökonomik 82 Deutschland 79 Germany 79 Mobile Anwendung 79 Mobile application 79
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Online availability
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Undetermined 785 Free 500 CC license 47 Digitizable 1
Type of publication
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Article 1,432 Book / Working Paper 574 Journal 2
Subcategories
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Article in journal 1,115 Book section 274 Working paper 114 Case study 29 Proceedings 23 Government document 3 Guidebook 2 Statistics 2 Glossary included 1 Literature review 1
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Language
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English 1,849 German 156 French 4 Russian 1 Spanish 1
Author
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Castronova, Edward 26 Ward, Michael R. 17 Kretschmer, Tobias 10 Sreejesh, S. 10 Storz, Cornelia 10 Claussen, Jörg 9 Cox, Joe 9 Scholz, Tobias M. 9 Teng, Ching-I 9 Zackariasson, Peter 9 Engelstätter, Benjamin 8 Hamari, Juho 8 Parshakov, Petr 8 Vashisht, Devika 8 Dwyer, Brendan 7 Harviainen, J. Tuomas 7 Kolb, Albert 7 Oechssler, Joerg 7 Reijmersdal, Eva A. van 7 Schipper, Burkhard 7 Teipen, Christina 7 Terlutter, Ralf 7 Wagner, Gert G. 7 Abbasi, Amir Zaib 6 Bell, Mark W. 6 Dwivedi, Yogesh K. 6 Dürsch, Peter 6 Ghosh, Tathagata 6 Gretz, Richard T. 6 Hernandez, Monica D. 6 Klein, Kristina 6 Leclercq, Thomas 6 Müller-Lietzkow, Jörg 6 Nair, Harikesh 6 Pabilonia, Sabrina Wulff 6 Pavenkov, Oleg 6 Pelsmacker, Patrick de 6 Rubtcova, Mariia 6 Stremersch, Stefan 6 Waiguny, Martin K. J. 6
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Institution
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IGI Global 9 Springer Fachmedien Wiesbaden 7 National Bureau of Economic Research 6 Information Resources Management Association 3 Eric Cuvillier <Firma> 2 Harvard Graduate School of Business Administration 2 Nomos Verlagsgesellschaft 2 OECD 2 Organisation for Economic Co-operation and Development 2 Tectum Verlag 2 Vienna Games Conference <17., 2023, Wien> 2 Aix-Marseille Université / Centre de Droit du Sport 1 Axel-Springer-Verlag 1 Bayerische Landeszentrale für Neue Medien 1 Berliner Wissenschafts-Verlag 1 Bitkom e.V. 1 Block de ideas SL 1 Center of Market Oriented Product and Production Management 1 Christian-Albrechts-Universität zu Kiel 1 Deutsche Gesellschaft für Tourismuswissenschaft 1 Deutsche Gesellschaft für Tourismuswissenschaft / Jahrestagung <19., 2015, Kempten> 1 Donau-Universität Krems / Universitätsbibliothek 1 Edward Elgar Publishing 1 Erich Schmidt Verlag 1 Europa-Universität Flensburg 1 European Commission / Consumers, Health and Food Executive Agency 1 European Commission / Directorate-General for Communications Networks, Content and Technology 1 European Commission / Joint Research Centre 1 Europäische Kommission 1 Europäisches Parlament / Generaldirektion Interne Politikbereiche der Union / Direktion Struktur- und Kohäsionspolitik 1 FOM-Hochschule für Oekonomie & Management / Institut für Wirtschaftspsychologie 1 Friedrich-Schiller-Universität Jena 1 Fundació per a la Universität Oberta de Catalunya 1 Großbritannien / Department of Trade and Industry 1 Handelshochschule Leipzig 1 Hochschule Magdeburg-Stendal 1 Hochschule für Technik und Wirtschaft Berlin 1 Institut für Jugendkulturforschung - Jugendkultur.at 1 Instituttet for Industriøkonomi og Virksomhedsstrategi <Kopenhagen> 1 International XR Conference / Annual conference <7., 2022, Lissabon> 1
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Published in...
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Journal of business research : JBR 39 Journal of advertising : official publication of the American Academy of Advertising 24 Technological forecasting & social change : an international journal 24 International journal of advertising : the review of marketing communications 20 Journal of consumer behaviour : an international research review 16 Information systems research : ISR 15 International journal of sports marketing & sponsorship 15 Computer games as educational and management tools : uses and approaches 14 Information & management : the internat. journal of management processes and systems ; journal of IFIP Users Group 14 Young consumers : insight and ideas for responsible marketers 14 Journal of interactive marketing : a quarterly publication from the Direct Marketing Educational Foundation 12 Journal of retailing and consumer services 12 Journal of sport management : the official journal of the North American Society of Sport Management 12 The business of gamification : a critical analysis 12 Journal of management information systems : JMIS 11 Psychology & marketing 11 Sport marketing quarterly : preferred journal of the Sport Marketing Association 11 Transforming gaming and computer simulation technologies across industries 11 Management science : journal of the Institute for Operations Research and the Management Sciences 10 Creativity and innovation management 9 European Sport management quarterly : ESMQ 9 Research policy : policy, management and economic studies of science, technology and innovation 9 Springer eBook Collection 9 SpringerLink / Bücher 9 Asia Pacific journal of marketing and logistics 8 International journal of e-business research : an official publication of the Information Resources Management Association 8 International journal of electronic commerce : IJEC 8 International journal of research in marketing : IJRM ; official journal of the European Marketing Academy 8 Journal of marketing communications 8 Journal of the Academy of Marketing Science 8 Medienwirtschaft : MW ; Perspektiven der digitalen Transformation 8 Spielend die Zukunft gewinnen : Wachstumsmarkt elektronische Spiele 8 The international journal of management education 8 Application of gaming in new media marketing 7 Electronic commerce research 7 International journal of innovation management 7 Journal of promotion management : innovations in planning and applied research 7 Marketing intelligence & planning 7 Research 7 Advertising in new formats and media : current research and implications for marketers 6
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Source
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ECONIS (ZBW) 2,008
Showing 1 - 50 of 1,902
 
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The influence of flow and competitiveness on young adult non-professional gamers’ attitude and continued play intentions toward eSports
Bevan-Dye, Ayesha Lian; Van den Berg, Liandi - 2026
While the popularity of eSports continues to grow, academic research on the topic remains limited, particularly in the African context. To address this scholarly limitation, this study applied the stimulus-organism-response theory to determine the influence of flow and competitiveness on young...
Persistent link: https://ebvufind01.dmz1.zbw.eu/10015654730
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What is the value of attention? : supply and demand estimation of attention in a mobile app setting
Orrenius, Johan - 2026
I study the digital market for attention in a freemium mobile game where users choose between paying with money or by watching 30-second video ads. Using unique event-level data, I estimate consumers' supply elasticity of attention. In the aggregate, a one percent higher price increases the...
Persistent link: https://ebvufind01.dmz1.zbw.eu/10015564037
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Digital tracking, gamification, social media, and AI : how technology influences motivation
Woolley, Kaitlin; Sharif, Marissa A. - 2026
Persistent link: https://ebvufind01.dmz1.zbw.eu/10015607933
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Transition from e-commerce to q-commerce : analysing the impact of hyper-local delivery on the pricing strategies of risk-averse supply chain partners
Raju, Sarin; Ali, Rofin Thirunelvelikaran Mohammed; … - 2026
Hyperlocal delivery (HLD) refers to a novel model for delivering goods or services to customers within a very limited geographic area, typically within a few miles of their location, in a very short time. With more and more online retailers moving to HLD, it is imperative to analyse the impact...
Persistent link: https://ebvufind01.dmz1.zbw.eu/10015637531
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Cooperation or confrontation? : an evolutionary game study on content clipping authorization in live streaming e-commerce under platform regulation
Luo, Feng; Zhao, Xinmiao; Xu, Tiantong - 2026
The rapid rise of live-streaming e-commerce has fostered a new "content clipping" model, in which secondary creators edit and republish anchors' live-streaming content to promote product sales. While this model can expand market reach and enhance revenue, it also introduces copyright disputes,...
Persistent link: https://ebvufind01.dmz1.zbw.eu/10015636947
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Convergence and divergence in digital game-based advertising : a systematic review of advergames and ingame advertising
Zagni, Luca Matteo; Baima, Gabriele; Do Binh; Nguyen, … - 2026
Persistent link: https://ebvufind01.dmz1.zbw.eu/10016062525
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Consumer neuro-emotional and cognitive reactions to digital game advertisements
Kiliçer, Mesut; Akbiyik, Ferdi; Kraujalienė, Lidija; … - 2026
The primary aim of this study is to examine consumers' neuro-emotional and cognitive responses to digital game advertisements using EEG. Within this framework, 18 visual stimuli, totaling 150 seconds, were selected from five publicly accessible online advertisements for PUBG, one of the leading...
Persistent link: https://ebvufind01.dmz1.zbw.eu/10016088749
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Game over or game changer? : the impact of applicants' gaming skills on their hirability
Basch, Johannes; Ohlms, Marie L.; Hepfengraber, Maria - 2026
Persistent link: https://ebvufind01.dmz1.zbw.eu/10016090296
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Intellectual property and Esports : an overview of the game
Ramos, Andy; Muñoz-Torrero, Antonio - 2026
Persistent link: https://ebvufind01.dmz1.zbw.eu/10015667923
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Boosting peer influence for the climate? : intervening friendship networks with serious games to promote food knowledge and reduce meat consumption
Köbrich-León, Anja; Schobin, Janosch - 2026
Persistent link: https://ebvufind01.dmz1.zbw.eu/10016084645
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Improved learner motivation with ChatGPT-based learning games
Fritz, Jennifer - 2026
Persistent link: https://ebvufind01.dmz1.zbw.eu/10015618244
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Who gets a turn? : exploring multi-stakeholder collaboration in circular innovation and the role of gamification
Woy, Princess; Whalen, Katherine A.; Renström, Sara; … - 2025
Open innovation, especially through processes that support remote collaboration such as gamification, has the potential to support multi-stakeholder collaboration for circular innovation. This study explores how companies want to collaborate for circular innovation, specifically with end-users....
Persistent link: https://ebvufind01.dmz1.zbw.eu/10015546338
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Video 2040 : the new mediatech, AI, and the next generation of media
Noam, Eli M. - 2026 - First
"This visionary and wide-ranging book explores the future of video media, integrating historic and current developments of TV and online video with an empirical anticipation of the next generation of media technology, content, business, and policy. Leading economist Eli Noam considers a wide...
Persistent link: https://ebvufind01.dmz1.zbw.eu/10015611227
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Development of methods of artillery control for suppression of an enemy amphibious operation in video game simulations
Grishyn, Maksym; Maksymova, Oksana; Kirkopulo, Kateryna; … - 2025
Persistent link: https://ebvufind01.dmz1.zbw.eu/10015549094
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Into the virtual worlds : conceptualizing the consumer-avatar journey in virtual environments
Peng, Yue; Cowan, Kirsten; Ribeiro, Joel Lo - 2025
Persistent link: https://ebvufind01.dmz1.zbw.eu/10015373123
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Video games drive Chinese otakus to travel : cognitive appraisal theory and affective transfer theory
Wu, Xiaohong; Lai, Ivan Ka Wai - 2026
Persistent link: https://ebvufind01.dmz1.zbw.eu/10015585100
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Building a university brand through intercollegiate athlete programs : a comparison of emerging sports and esports programs
Lee, Minkyo; Lee, Ju Young - 2026
Persistent link: https://ebvufind01.dmz1.zbw.eu/10015589955
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Gamification and economic behavior : geospatial insights into mobile exercise app usage in South Korea
Jang, Seongsoo; Kim, Jinwon; Kim, Changwook - 2025
Persistent link: https://ebvufind01.dmz1.zbw.eu/10015373283
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Driving mobile app user engagement through gamification
Paschmann, Jens Wilhelm; Bruno, Hernan A.; Heerde, … - 2025
Persistent link: https://ebvufind01.dmz1.zbw.eu/10015374350
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Driving Mobile App User Engagement through Gamification
Paschmann, Jens Wilhelm; Völckner, Franziska; Bruno, Hernan - 2022
Book / Working Paper
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Optimization of cooperation mode and decision strategy in online game supply chain
Tian, Longmei; Hu, Bneyong; Mneg, Chao - 2026
Persistent link: https://ebvufind01.dmz1.zbw.eu/10015604595
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Exploring communication strategies with esports fans : signaling physical location and popularity
Nolin, Gavin; Karabas, Ismail; King, Skyler - 2026
Persistent link: https://ebvufind01.dmz1.zbw.eu/10015620354
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"Coolness" and "joy" in games : factors influencing mobile game players' willingness to make in-game purchases
Ma, Yining; He, Wang - 2025
Persistent link: https://ebvufind01.dmz1.zbw.eu/10015211059
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Are games always fun and fair? : a comparison of reactions to different game-based assessments
Ohlms, Marie L.; Melchers, Klaus G. - 2025
Persistent link: https://ebvufind01.dmz1.zbw.eu/10015338477
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How connectivity in online social interactions influence the loyalty and WOM toward games? : the role of need to belong
Vale, Aline Francilurdes Nery; Nobre, Liana Holanda … - 2026
Persistent link: https://ebvufind01.dmz1.zbw.eu/10015620395
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"Do video game players dream of metaverse traveling?" : the role of gamification technology and game immersion experience
Zhang, Jiale; Farzana Quoquab; Jihad Mohammad - 2026
Persistent link: https://ebvufind01.dmz1.zbw.eu/10015639652
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WeChat gamification : mobile payment impact on word of mouth and customer loyalty
Butt, Asad Hassan; Ahmad, Hassan; Muzaffar, Asif; … - 2025
Persistent link: https://ebvufind01.dmz1.zbw.eu/10015190420
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Displaying the amount of consumption time in online reviews can affect helpful votes
Zhang, Zheng; Zhou, Wenjun; Andrews, Michelle - 2026
Persistent link: https://ebvufind01.dmz1.zbw.eu/10015670074
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Hybridization of human resource management practices at South Korean online game firms : the effects of inter-organizational networks
Yoon, Francis K. - 2025
Persistent link: https://ebvufind01.dmz1.zbw.eu/10015191570
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Exploring the orientation towards metaverse gaming : contingent effects of VR tools usability, perceived behavioural control, subjective norms and age
Mandal, Santanu; Dubey, Ritesh Kumar; Basu, Bhaskar; … - 2025
The Gen-Z, who are deemed digital natives, have shown interest in the metaverse. The emergence of augmented reality (AR), virtual reality (VR), and mixed reality (XR) technologies in recent years has fuelled the increased interest in metaverse gaming. However, extant literature is yet to...
Persistent link: https://ebvufind01.dmz1.zbw.eu/10015192343
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Gamification for e-retailing : findings and future insights
Dikcius, Vytautas; Adomaviciute-Sakalauske, Karina; … - 2026
Persistent link: https://ebvufind01.dmz1.zbw.eu/10016059248
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Combating online abuse in sports : the game beyond the screen
2026
1. Online Abuse in Sport: An Introduction -- 2. Toxic Content in Sport: Hate, Harassment and Hostility in Digital Arenas -- 3. Content Leakage: Privacy, Exposure and the Athlete in the Public Eye -- 4. Overloading: Coordinated Digital Harassment Across Traditional Sport, Esports and Streaming --...
Persistent link: https://ebvufind01.dmz1.zbw.eu/10015676552
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Personalized content, engagement, and monetization in a mobile puzzle game
Pape, Louis-Daniel; Helmers, Christian; Iaria, Alessandro; … - 2025
Persistent link: https://ebvufind01.dmz1.zbw.eu/10015181873
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Choosing from the menu of beer game adaptations : a general framework based on a narrative review
Nimmy, J. S.; Sunny, Justin; Kurian, Dony S.; Pillai, … - 2026
Persistent link: https://ebvufind01.dmz1.zbw.eu/10016059323
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Longitudinal perceptions of gamified loyalty programs (GLPs) : a mix of slot machines and entertainment toys
Lopes, José Varela; Casais, Beatriz - 2025
Persistent link: https://ebvufind01.dmz1.zbw.eu/10015416699
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Social gamification in online accounting courses and the impact on course engagement
Blix, Leslie; Edmonds, Christopher T.; Edmonds, Jennifer E. - 2026
Persistent link: https://ebvufind01.dmz1.zbw.eu/10016073788
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Sequential pricing on multisided platforms
Bontems, Philipe; Hamilton, Stephen F.; Lepore, Jason J. - 2025
Persistent link: https://ebvufind01.dmz1.zbw.eu/10015471145
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Unlocking playful dimensions : developing and validating a scale for assessing video game-related hedonic experiences
Abbasi, Amir Zaib; Ding Hooi Ting; Hlavacs, Helmut; … - 2025
This study aims to develop and validate an instrument to measure video game-related playful consumption experiences (PCEs), assessing a player's imaginal, emotional, and sensory experiences during video gameplay. We initially conceptualize the theoretical framework of video game-related PCEs....
Persistent link: https://ebvufind01.dmz1.zbw.eu/10015433395
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From pixels to places : leveraging the meaning transfer mechanism of video games to shape travel intention
Liu, Yizhi; Luo, Xing; Li, Meixing - 2026
Persistent link: https://ebvufind01.dmz1.zbw.eu/10016063998
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Digital gaming and the advertising landscape
Hera, Teresa de la - 2025 - First edition.
Acknowledgements, Preliminary Notes, Preface, Introduction, Part I: Digital Games as an Advertising Medium, Part II. Persuading Players though Digital Games, Part III. Advertising through Digital Games, References Ludography Index
Persistent link: https://ebvufind01.dmz1.zbw.eu/10015595780
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Virtual observability in sequential play
Capra, C. Monica; Holt, Charles A.; Lin, Po-Hsuan - 2026
Persistent link: https://ebvufind01.dmz1.zbw.eu/10016074376
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King Pong : how Atari bounced across markets to make millions
Guins, Raiford - 2026
Persistent link: https://ebvufind01.dmz1.zbw.eu/10015622899
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Skin in the game : the returns of digital assets from computer games
Reichenbach, Felix - 2025
Persistent link: https://ebvufind01.dmz1.zbw.eu/10015551316
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Super Nintendo : the game-changing company that unlocked the power of play
Macdonald, Keza - 2026
"An exuberant ode to play and the epic story of a company that has redefined it-their quirky beginnings, their singular ethos, their endlessly innovative leaders and developers, their massive cultural impact, and most of all the video games themselves, which have inspired joy and creativity in...
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Streaming platform games : construction of the core
Dietzenbacher, Bas; Núñez Lugilde, Iago; … - 2025
Persistent link: https://ebvufind01.dmz1.zbw.eu/10015554825
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Gamification in virtual sales training : evidence from a field experiment
Frieß, Maximilian - 2025
Persistent link: https://ebvufind01.dmz1.zbw.eu/10015519691
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Japanese game studies : a guide to studying Japanese games
2026
Purpose and Structure of this Book -- A Brief History of Game Research and Game Studies in Japan -- Japanese Videogame Research Communities, Associations, Institutes, and Projects -- Media Mix and Digital Games -- A Study of Japanese Game Centers and Arcade Games -- Exploring the History of...
Persistent link: https://ebvufind01.dmz1.zbw.eu/10016088713
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Strolling down memory card lane : nostalgia, age, and video game remakes
Butcher, Luke; Toh, Adrian - 2025
Persistent link: https://ebvufind01.dmz1.zbw.eu/10015526651
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Paying while playing : examining the influence of interaction with gamified elements in fantasy sports on in-app spending
Gupta, Keshav; Su, Yiran; Kunkel, Thilo; Funk, Daniel C. - 2025
Persistent link: https://ebvufind01.dmz1.zbw.eu/10015586607
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How star power drives video game success
Marchand, André; Weber, Nicolas Robin - 2025
Persistent link: https://ebvufind01.dmz1.zbw.eu/10015586928
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Innovation in the esports servicescape : a media business research agenda
McCauley, Brian; Berndt, Adele; Helmefalk, Miralem; … - 2025
Persistent link: https://ebvufind01.dmz1.zbw.eu/10015583537
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