EconBiz - Find Economic Literature
    • Logout
    • Change account settings
  • A-Z
  • Beta
  • About EconBiz
  • News
  • Thesaurus (STW)
  • Research Skills
  • Help
  •  My account 
    • Logout
    • Change account settings
  • Login
EconBiz - Find Economic Literature
Publications Events
Search options
Advanced Search history
My EconBiz
Favorites Loans Reservations Fines
    You are here:
  • Home
  • Search: subject_exact:"Video game industry"
Narrow search

Narrow search

Year of publication
Subject
All
Video game industry 78 Computerspieleindustrie 72 Computerspiel 33 Video game 30 video game industry 27 USA 22 United States 21 Computerspielindustrie 11 Deutschland 11 Germany 11 Network economics 11 Netzwerkökonomik 11 New product development 11 Produktentwicklung 11 Branchenentwicklung 7 Sector development 7 Business model 5 Business start-up 5 Geschäftsmodell 5 IT professionals 5 IT-Berufe 5 Innovation management 5 Innovationsmanagement 5 Theorie 5 Theory 5 Unternehmensgründung 5 Vertical integration 5 creative industries 5 two-sided markets 5 Arbeitsbedingungen 4 Betriebliche Wertschöpfung 4 Consumer behaviour 4 Gambling 4 Glücksspiel 4 Information Asymmetry 4 Innovation 4 Konsumentenverhalten 4 Product quality 4 Produktqualität 4 Signaling Theory 4
more ... less ...
Online availability
All
Undetermined 33 Free 26
Type of publication
All
Book / Working Paper 60 Article 51 Other 1
Type of publication (narrower categories)
All
Article in journal 43 Aufsatz in Zeitschrift 43 Graue Literatur 9 Non-commercial literature 9 Working Paper 7 Arbeitspapier 6 Hochschulschrift 6 Aufsatz im Buch 5 Book section 5 Collection of articles of several authors 5 Sammelwerk 5 Case study 3 Fallstudie 3 Thesis 3 Conference paper 2 Konferenzbeitrag 2 Aufsatzsammlung 1 Collection of articles written by one author 1 Market information 1 Marktinformation 1 Sammlung 1
more ... less ...
Language
All
English 84 Undetermined 18 German 9 French 1
Author
All
Cox, Joe 8 Kaimann, Daniel 7 Mehouachi, Chahira 6 Boschma, Ron 5 Derdenger, Timothy 4 Perret, Véronique 4 Cohendet, Patrick 3 De Vaan, Mathijs 3 Frenken, Koen 3 Inoue, Yuki 3 Rietveld, Joost 3 Tsujimoto, Masaharu 3 Anderie, Lutz 2 Balland, Pierre-Alexandre 2 Dymek, Mikolaj 2 Gil, Ricard 2 Gong, Huiwen 2 Grandadam, David 2 Hahn, Sabine 2 Ikuine, Fumihiko 2 Ishihara, Masakazu 2 Kretschmer, Tobias 2 Lampel, Joseph 2 Prescott, Julie 2 Rao, Hayagreeva 2 Simon, Laurent 2 Sutton, Robert I. 2 Teipen, Christina 2 Warzynski, Frederic 2 Zackariasson, Peter 2 Alpert, Frank 1 Alt, Matt 1 Anderson, Edward G. <Jr.> 1 Bartol, Kathryn M. 1 Basuroy, Suman 1 Bierbamer, Michael 1 Billings, Andrew C. 1 Binken, Binken, J.L.G. 1 Binken, J.L.G. 1 Bogg, Jan 1
more ... less ...
Institution
All
HAL 3 Springer Fachmedien Wiesbaden 3 Université Paris-Dauphine (Paris IX) 3 Disciplinegroep Economische Geografie, Faculteit Ruimtelijke Wetenschappen 2 Erasmus Research Institute of Management (ERIM), ERIM is the joint research institute of the Rotterdam School of Management, Erasmus University and the Erasmus School of Economics (ESE) at Erasmus University Rotterdam. 2 Erasmus Research Institute of Management (ERIM), Erasmus Universiteit Rotterdam 2 Fachbereich für Wirtschaftswissenschaften, Universität Paderborn 2 Australien / Parliament / Senate / Environment and Communications References Committee 1 Bureau d'Économie Théorique et Appliquée (BETA), Université de Strasbourg 1 Centre National du Cinéma et de l'Image Animée 1 DRUID, Copenhagen Business School, Department of Industrial Economics and Strategy/Aalborg University, Department of Business Studies 1 Department Volkswirtschaftslehre, Fachbereich für Wirtschaftswissenschaften 1 Department of Business Economics and Public Policy, Kelley School of Business 1 Goethe-Universität Frankfurt am Main 1 Hamac Conseils 1 National Bureau of Economic Research 1 Nomos Verlagsgesellschaft 1 Springer-Verlag GmbH 1 Technische Universität Berlin 1
more ... less ...
Published in...
All
Journal of business research : JBR 5 Economics Papers from University Paris Dauphine 3 Journal of economic geography 3 Post-Print / HAL 3 Technological forecasting & social change : an international journal 3 Advances in human and social aspects of technology (AHSAT) book series 2 CIE working paper series 2 ERIM Report Series Research in Management 2 International journal of innovation management 2 Managerial and decision economics : MDE ; the international journal of research and progress in management economics 2 Papers in Evolutionary Economic Geography (PEEG) 2 Premier reference source 2 Quantitative Marketing and Economics 2 Research 2 Research Paper / Erasmus Research Institute of Management (ERIM), ERIM is the joint research institute of the Rotterdam School of Management, Erasmus University and the Erasmus School of Economics (ESE) at Erasmus University Rotterdam. 2 Routledge advances in management and business studies 2 Springer eBook Collection 2 Working Papers Dissertations 2 Academy of Management journal : AMJ 1 Asian cultural studies: transnational and dialogic approaches 1 BJIR : an international journal of employment relations 1 Conference proceedings trends in business communication 2016 1 Creativity and innovation management 1 DRUID Working Papers 1 Digital disruptive innovation 1 Digitale Dämmerung : die Entmaterialisierung der Medienwirtschaft 1 Economic geography 1 Electronic markets : the international journal on networked business 1 HWR Berlin Forschung : eine Veröffentlichung der Hochschule für Wirtschaft und Recht Berlin 1 Handbook of research on information architecture and management in modern organizations 1 Harvard business review : HBR 1 Harvard-Business-Manager : das Wissen der Besten 1 Industry and innovation 1 Information economics and policy : IEP 1 Information systems research : ISR 1 Intellect China library series 1 International journal of product development : IJPD 1 International journal of services, economics and management 1 International journal of work innovation : IJWI 1 Journal of advertising research 1
more ... less ...
Source
All
ECONIS (ZBW) 89 RePEc 21 BASE 1 EconStor 1
Showing 1 - 50 of 112
Cover Image
The Efficiency and Creativity of Product Development : Lessons from the Game Software Industry in Japan
Ikuine, Fumihiko - 2022 - 1st ed. 2022.
Ch1. A fundamental dilemma: efficiency versus creativity -- Ch2. Analytical framework and the research design: Innovation pattern and evolution of industry -- Ch3. The origins of the game software business in Japan: the movement till 1970’s -- Ch4. Creating New Demand: the start-up of the new...
Preview
Preview
Persistent link: https://ebtypo.dmz1.zbw/10012814864
Saved in:
Cover Image
The efficiency and creativity of product development : lessons from the game software industry in Japan
Ikuine, Fumihiko - 2022
Preview
Preview
Persistent link: https://ebtypo.dmz1.zbw/10012696529
Saved in:
Cover Image
Business model innovation in video-game consoles to face the threats of mobile gaming : evidence from the case of Sony PlayStation
Lantano, Francesco; Petruzzelli, Antonio Messeni; … - In: Technological forecasting & social change : an … 174 (2022), pp. 1-11
Persistent link: https://ebtypo.dmz1.zbw/10013252574
Saved in:
Cover Image
Press reset : ruin and recovery in the video game industry
Schreier, Jason - 2021 - First edition
"The business of videogames is both a prestige industry and a very opaque one. Based on dozens of firsthand interviews and covering the development of landmark games including Bioshock: Infinite, Epic Mickey, Dead Space, and more, and through the studios' shocking closures, this book will tell...
Preview
Preview
Persistent link: https://ebtypo.dmz1.zbw/10012395099
Saved in:
Cover Image
A Long and a Short Leg Make For a Wobbly Equilibrium
Garleanu, Nicolae; Panageas, Stauros; Zheng, Geoffery X. - National Bureau of Economic Research - 2021
We provide evidence that the online discussion on the WSB subreddit had a substantial negative impact on the profitability of shorting strategies across a number of stocks -- even those that were neither heavily discussed on the subreddit, nor experienced an unusual increase in retail buying...
Persistent link: https://ebtypo.dmz1.zbw/10012533373
Saved in:
Cover Image
The interaction of signals : a fuzzy set analysis of the video game industry
Kaimann, Daniel; Cox, Joe - 2014
Persistent link: https://ebtypo.dmz1.zbw/10010413855
Saved in:
Cover Image
On the economics of diversity, product design, and startup accelerators
John, Moritz - 2020
Persistent link: https://ebtypo.dmz1.zbw/10012583150
Saved in:
Cover Image
Genres of complementary products in platform-based markets : changes in evolutionary mechanisms by platform diffusion strategies
Inoue, Yuki; Tsujimoto, Masaharu - In: Digital disruptive innovation, (pp. 379-415). 2020
Persistent link: https://ebtypo.dmz1.zbw/10012116419
Saved in:
Cover Image
A precarious game : the illusion of dream jobs in the video game industry
Bulut, Ergin - 2020
Introduction : for whom the love works in digital game production? -- The unequal ludopolitical regime of game production : who can play, who has to work? -- The end of the garage studio as a technomasculine space : financial security, streamlined creativity, and signs of friction -- Gaming the...
Preview
Preview
Persistent link: https://ebtypo.dmz1.zbw/10012038354
Saved in:
Cover Image
Indie video game development work : innovation in the creative economy
Styhre, Alexander - 2020
Preview
Preview
Persistent link: https://ebtypo.dmz1.zbw/10012211732
Saved in:
Cover Image
Pure invention : how Japan's pop culture conquered the world
Alt, Matt - 2020
"The untold story of how Japan became a cultural superpower through the fantastic inventions that captured-and transformed-the world's imagination. The Walkman. Karaoke. Pikachu. Pac-Man. Akira. Emoji. We've all fallen in love with one or another of Japan's pop-culture creations, from the techy...
Preview
Preview
Persistent link: https://ebtypo.dmz1.zbw/10012196506
Saved in:
Cover Image
Strategic entrepreneurship's dynamic tensions : converging (diverging) effects of experience and networks on market entry timing and entrant performance
Zhao, Eric Yanfei; Ishihara, Masakazu; Jennings, P. … - In: Journal of business venturing 35 (2020) 2, pp. 1-23
Persistent link: https://ebtypo.dmz1.zbw/10012249862
Saved in:
Cover Image
The Effect of Acquisitions on Product Innovativeness, Quality, and Sales Performance : Evidence from the Console Video Game Industry (2002-2010)
Ishihara, Masakazu - 2017
Previous work has mostly looked at how acquisitions affect firm-level outcomes. This paper investigates how acquisitions affect product-level outcomes in the context of the console video game industry. We model the effect of acquisitions on video games' innovativeness, quality, and sales...
Persistent link: https://ebtypo.dmz1.zbw/10012965765
Saved in:
Cover Image
The effects of agglomeration and national property rights on digital confidentiality performance
Massimino, Brett; Gray, John V.; Boyer, Kenneth K. - In: Production and operations management : an international … 26 (2017) 1, pp. 162-179
Persistent link: https://ebtypo.dmz1.zbw/10011649162
Saved in:
Cover Image
Places and spaces in the weightless economy
Gong, Huiwen - 2016
Proposition of the 'end of geography' based on globalization and digitalization has been heavily criticized by different geographers in the last decades. This paper mainly focuses on the digitalization side of debate because of the more obvious and contradictory relationships between geography...
Persistent link: https://ebtypo.dmz1.zbw/10011559985
Saved in:
Cover Image
Places and spaces in the weightless economy
Gong, Huiwen - 2016
Proposition of the 'end of geography' based on globalization and digitalization has been heavily criticized by different geographers in the last decades. This paper mainly focuses on the digitalization side of debate because of the more obvious and contradictory relationships between geography...
Persistent link: https://ebtypo.dmz1.zbw/10011455926
Saved in:
Cover Image
Identifying preferences and heterogeneity of consumers in multiplayer video games
Kaimann, Daniel; Maraun, Nadja; Cox, Joe - 2016
Persistent link: https://ebtypo.dmz1.zbw/10011458157
Saved in:
Cover Image
Game on : more than playing around ; the future of Australia's video game development industry
Australien / Parliament / Senate / Environment and … - 2016
Preview
Preview
Persistent link: https://ebtypo.dmz1.zbw/10011517906
Saved in:
Cover Image
eSport, Netzwerkeffekte und Lindahl-Preise
Sauer, Annika - 2019
Preview
Preview
Persistent link: https://ebtypo.dmz1.zbw/10012028312
Saved in:
Cover Image
Globale Wertschöpfungsketten und nationale Institutionen : eine wirtschaftssoziologische Analyse zu Entwicklern digitaler Spielesoftware in Deutschland, Schweden und Polen
Teipen, Christina - 2019 - 1. Auflage
Preview
Preview
Persistent link: https://ebtypo.dmz1.zbw/10012033176
Saved in:
Cover Image
Marx at the arcade : consoles, controllers, and class struggle
Woodcock, Jamie - 2019
Machine generated contents note: pt. I Making Videogames -- A History of Videogames and Play -- The Videogames Industry -- The Work of Videogames -- Organizing in the Videogames Industry -- pt. II Playing Videogames -- Analyzing Culture -- First-Person Shooters -- Role-Playing, Simulations, and...
Preview
Preview
Persistent link: https://ebtypo.dmz1.zbw/10012116881
Saved in:
Cover Image
Pitching novel ideas to the boss : the interactive effects of employees' idea enactment and influence tactics on creativity assessment and implementation
Lu, Shuye; Bartol, Kathryn M.; Venkataramani, Vijaya; … - In: Academy of Management journal : AMJ 62 (2019) 2, pp. 579-606
Persistent link: https://ebtypo.dmz1.zbw/10012017865
Saved in:
Cover Image
Female Founders in der Games- und Medienbranche : Experteninterviews und Erfolgsgeschichten: Gründerinnen berichten über ihren Weg
Hahn, Sabine - 2019
Preview
Preview
Persistent link: https://ebtypo.dmz1.zbw/10011999954
Saved in:
Cover Image
Female Founders in der Games- und Medienbranche : Experteninterviews und Erfolgsgeschichten: Gründerinnen berichten über ihren Weg
Hahn, Sabine - 2019
Der Begriff des Unternehmertums war lange Zeit stark männlich konnotiert. Inzwischen stellen Frauen in Deutschland rund ein Drittel der Selbstständigen und immer mehr Frauen können sich eine Selbstständigkeit vorstellen. Allerdings stagniert der Anteil gründender Frauen seit Jahren, sie...
Preview
Preview
Persistent link: https://ebtypo.dmz1.zbw/10012401651
Saved in:
Cover Image
The downside of social capital in new industry creation
De Vaan, Mathijs; Frenken, Koen; Boschma, Ron - In: Economic geography 95 (2019) 4, pp. 315-340
Persistent link: https://ebtypo.dmz1.zbw/10012202470
Saved in:
Cover Image
Towards an employer brand : an evidence-based approach to develop an employer brand ; a case study of a Berlin-based business incubator in the online and mobile gaming industry
Fischer, Ingo; Kieler, Julia - 2015
This paper analyses and lays the ground for the development of an employer brand that is designed to help a Berlin-based business incubator to attract and retain tech talent. The company case exemplifies which elements are necessary to develop an employer brand and how distinguishing...
Persistent link: https://ebtypo.dmz1.zbw/10011280708
Saved in:
Cover Image
Genres of complementary products in platform-based markets : changes in evolutionary mechanisms by platform diffusion strategies
Inoue, Yuki; Tsujimoto, Masaharu - In: International journal of innovation management 22 (2018) 1, pp. 1850004-1-32
Persistent link: https://ebtypo.dmz1.zbw/10011850031
Saved in:
Cover Image
Gamification, Digitalisierung und Industrie 4.0 : Transformation und Disruption verstehen und erfolgreich managen
Anderie, Lutz - 2018
In diesem essential wird erläutert, wie Gamification, Digitalisierung und die vierte industrielle Revolution Gesellschaft, Unternehmensführung und Management verändern. Anhand zahlreicher Grafiken und Abbildungen werden unter anderem die aktuellen Branchenentwicklungen im Hinblick auf...
Preview
Preview
Persistent link: https://ebtypo.dmz1.zbw/10011739991
Saved in:
Cover Image
Organisational slack and new product time to market performance
Stock, Gregory; Greis, Noel P.; Fischer, William - In: International journal of innovation management 22 (2018) 4, pp. 1850034-1-34
Persistent link: https://ebtypo.dmz1.zbw/10011861632
Saved in:
Cover Image
Co-creation, innovation and new service development : the case of videogames industry
Czarnota, Jedrzej - 2018
Preview
Preview
Persistent link: https://ebtypo.dmz1.zbw/10011793627
Saved in:
Cover Image
Cultural policy and East Asian rivalry : the Hong Kong gaming industry
Fung, Anthony Y. H. - 2018
Game industry and cultural policy -- Hong Kong game industry -- Game industry and markets in China -- Cultural policies in China -- East Asian cultural policies and market -- Conclusion: Hong Kong's creative industries and East Asian rivalry -- Epilogue: study of cultural policy as vocation --...
Preview
Preview
Persistent link: https://ebtypo.dmz1.zbw/10011803592
Saved in:
Cover Image
Cultural industries in Shanghai : policy and planning inside a global city
Rong, Yueming (ed.); O'Connor, Justin (ed.) - 2018
Preview
Preview
Persistent link: https://ebtypo.dmz1.zbw/10012590716
Saved in:
Cover Image
New market development of platform ecosystems : a case study of the Nintendo Wii
Inoue, Yuki; Tsujimoto, Masaharu - In: Technological forecasting & social change : an … 136 (2018), pp. 235-253
Persistent link: https://ebtypo.dmz1.zbw/10011961838
Saved in:
Cover Image
Variety in the video game industry : an empirical study of the Wundt curve
Kaimann, Daniel; Stroh-Maraun, Nadja; Cox, Joe - In: Managerial and decision economics : MDE ; the … 39 (2018) 3, pp. 354-362
Persistent link: https://ebtypo.dmz1.zbw/10011969012
Saved in:
Cover Image
The local, the global and the industry common : the case of the video game industry
Cohendet, Patrick; Grandadam, David; Mehouachi, Chahira; … - In: Journal of economic geography 18 (2018) 5, pp. 1045-1068
Persistent link: https://ebtypo.dmz1.zbw/10011946784
Saved in:
Cover Image
The military-entertainment complex
Lenoir, Timothy; Caldwell, Luke - 2018
Induction : the military-entertainment complex and the contemporary war imaginary -- From Battlezone to America's Army : the Defense Department and the game industry -- Creating repeat consumers : epic realism and the birth of the wargame franchise -- Coming to a screen near you : the RMA and...
Preview
Preview
Persistent link: https://ebtypo.dmz1.zbw/10011435623
Saved in:
Cover Image
The Interaction of Signals: A Fuzzy set Analysis of the Video Game Industry
Kaimann, Daniel; Cox, Joe - Department Volkswirtschaftslehre, Fachbereich für … - 2014
Customers continuously evaluate the credibility and reliability of a range of signals both separately and jointly. However, existing econometric studies pay insufficient attention to the interactions and complex combinations of these signals, and are typically limited as a result of difficulties...
Persistent link: https://ebtypo.dmz1.zbw/10010902070
Saved in:
Cover Image
The Signaling Effect of Critics: Do Professionals outweigh Word-of-Mouth? Evidence from the Video Game Industry
Kaimann, Daniel; Cox, Joe - Fachbereich für Wirtschaftswissenschaften, … - 2014
Experience goods are characterized by information asymmetry and a lack of ex ante knowledge of product quality, such that reliable external signals of product quality are likely to be highly valued. Two potentially credible sources of such information are reviews from professional critics with...
Persistent link: https://ebtypo.dmz1.zbw/10011193663
Saved in:
Cover Image
The Interaction of Signals: A Fuzzy set Analysis of the Video Game Industry
Kaimann, Daniel; Cox, Joe - Fachbereich für Wirtschaftswissenschaften, … - 2014
Customers continuously evaluate the credibility and reliability of a range of signals both separately and jointly. However, existing econometric studies pay insufficient attention to the interactions and complex combinations of these signals, and are typically limited as a result of difficulties...
Persistent link: https://ebtypo.dmz1.zbw/10011194443
Saved in:
Cover Image
A map of the UK games industry
Mateos-Garcia, Juan - 2014
Persistent link: https://ebtypo.dmz1.zbw/10010410384
Saved in:
Cover Image
Étude comparative des crédits d'impôts en Europe et au Canada : cinéma, audiovisuel, jeux vidéo
Centre National du Cinéma et de l'Image Animée; Hamac … - 2014
Persistent link: https://ebtypo.dmz1.zbw/10011509835
Saved in:
Cover Image
Vertical Integration, Exclusivity and Game Sales Performance in the US Video Game Industry
Gil, Ricard - 2014
This paper empirically investigates the relation between vertical integration and video game performance in the US video game industry. For this purpose, we use a widely used data set from NPD on video game monthly sales from October 2000 to October 2007. We complement these data with handly...
Persistent link: https://ebtypo.dmz1.zbw/10013069135
Saved in:
Cover Image
Governance work in inter-organizational networks: driving processes and structures
Mehouachi, Chahira; Perret, Véronique - HAL - 2013
There are many calls for further investigation of the underlying processes, practices and specificities of governance when economic exchanges are organized within networks. Through an examination of what governance involves and how it occurs in two clusters specialized in digital and video game...
Persistent link: https://ebtypo.dmz1.zbw/10010820518
Saved in:
Cover Image
L'intégration des salariés étrangers dans une entreprise internationale : les enjeux et les pratiques
Deschamps, Marie - HAL - 2013
Profils rares, concurrents bien armés en termes d'attractivité... la bataille fait rage dans le secteur du jeu vidéo ! "Guerre des talents, crise de fidélité, comportement professionnel "zappeur", turnover...". Le contexte économique instable et fragile, rend les recrutements d'autant plus...
Persistent link: https://ebtypo.dmz1.zbw/10010820719
Saved in:
Cover Image
Indirect Network Effects and the Quality Dimension: A Look at the Gaming Industry
Kim, Jin-Hyuk; Prince, Jeffrey T.; Qiu, Calvin - Department of Business Economics and Public Policy, … - 2013
We present theoretical and empirical analyses of indirect network effects for a hardware market with vertically differentiated complementary goods. We demonstrate that the heretofore typical use of aggregate software counts can mis-measure the presence and/or magnitude of indirect network...
Persistent link: https://ebtypo.dmz1.zbw/10011096422
Saved in:
Cover Image
Play it again, Sam? : versioning in the market for second-hand video game software
Cox, Joe - In: Managerial and decision economics : MDE ; the … 38 (2017) 4, pp. 526-533
Persistent link: https://ebtypo.dmz1.zbw/10011738888
Saved in:
Cover Image
The evolution and social impact of video game economics
Hart, Casey B. (ed.) - 2017
This book examines how the video game industry's economic strategies have changed over the past decade (2006-2016) from a media effects and game design perspective. It also features discussions and analyses on the social impact of these changes and how consumers have reacted to evolving...
Preview
Preview
Persistent link: https://ebtypo.dmz1.zbw/10011745558
Saved in:
Cover Image
Bounded careers in creative industries : surprising patterns in video games
Casper, Steven; Storz, Cornelia - In: Industry and innovation 24 (2017) 3, pp. 213-248
Persistent link: https://ebtypo.dmz1.zbw/10011749597
Saved in:
Cover Image
A shift in inter-firm relationships towards sustainability in the Japanese video game industry
Ohkita, Kenichi - In: World review of entrepreneurship, management and … 13 (2017) 4, pp. 441-449
Persistent link: https://ebtypo.dmz1.zbw/10011803510
Saved in:
Cover Image
Exploring survival rates of companies in the UK video-games industry : an empirical study
Cabras, Ignazio; Goumagias, Nikolaos D.; Fernandes, Kiran; … - In: Technological forecasting & social change : an … 117 (2017), pp. 305-314
Persistent link: https://ebtypo.dmz1.zbw/10011884063
Saved in:
  • 1
  • 2
  • 3
  • Next
  • Last
A service of the
zbw
  • Sitemap
  • Contact us
  • Imprint
  • Privacy

Loading...