• Abstract
  • Zusammenfassung
  • 1. Introduction
  • 2. Subjective Transformation of Games After Prior Experiences (TAP Games)
  • 2.1 Transformation and common knowledge
  • 2.2 Aggregation
  • 2.3 Social Projection
  • 2.4 TAP Games
  • 3. Analysis of Battle Of The Sexes
  • 3.1 Equilibrium Forecasts for the TAP Game
  • 3.2 Experimental Implementation
  • 3.3 Experimental Findings
  • 4. Analysis of Simultaneous Market Entry
  • 4.1 Equilibrium Forecasts
  • 4.2 Experimental Implementation
  • 4.3 Experimental Findings
  • 5. Discussion and Implications
  • 5.1 Does prospect theory’s value function generalize to games?
  • 5.2 Gender Effects
  • 5.3 Prior Evidence on Mixed Strategy Play and Mental Accounting
  • 5.4 Focal points and fairness as alternative explanations?
  • 5.5 Implications and Future Research
  • Literature
  • Appendix A: Fundamentals
  • Appendix B: Equilibrium Selection in the Bos Game
  • Appendix C: Equilibrium Point Selection in the Me Game
  • Appendix D: Solution Criteria, Measurement of Mixed Strategies
  • Appendix E: Instructions for the Battle of the Sexes (BOS) Game
  • Appendix F: Game Instructions for the Market Entry (ME) Game:
  • About the Authors
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