The Industry and Policy Context for Digital Games for Empowerment and Inclusion: Market Analysis, Future Prospects and Key Challenges in Videogames, Serious Games and Gamification.
Year of publication: |
2012-11
|
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Authors: | Stewart, James ; Misuraca, Gianluca |
Institutions: | Institute for Prospective Technological Studies (IPTS), Joint Research Centre |
Subject: | Social inclusion | innovation | videogames | games | serious games | education |
Extent: | application/pdf |
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Series: | |
Type of publication: | Book / Working Paper |
Notes: | Number JRC77656 |
Classification: | I38 - Government Policy; Provision and Effects of Welfare Programs ; i24 ; I12 - Health Production: Nutrition, Mortality, Morbidity, Substance Abuse and Addiction, Disability, and Economic Behavior ; J24 - Human Capital; Skills; Occupational Choice; Labor Productivity ; L83 - Sports; Gambling; Recreation; Tourism ; L86 - Information and Internet Services; Computer Software ; L88 - Government Policy |
Source: |
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Stewart, James, (2013)
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Gamification-as-innovation : a review
AlSaad, Fatemah M., (2021)
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