Showing 1 - 10 of 3,542
Persistent link: https://www.econbiz.de/10003739632
Persistent link: https://www.econbiz.de/10013484917
The creation of new products or innovations is often based on enabling technologies such as standardized development tools. Firms often have a choice whether to use these tools, or to create the functionality themselves. In this paper, we study how the use of standardized tools is related to the...
Persistent link: https://www.econbiz.de/10013226431
Persistent link: https://www.econbiz.de/10012139699
This paper examines new forms of collaboration between producers and consumers that are emerging in the digital entertainment space. Taking the case of the video game industry, we show how some firms have opened a portion of their proprietary content for transformation by consumers and allowed...
Persistent link: https://www.econbiz.de/10014222779
Purpose - The birth and survival rate of youth-owned businesses has been a major concern for policymakers, industry and academics alike. Learning and innovation play important roles and more critical is the mediating factors and how it impacts the enterprise competitiveness of youth-owned...
Persistent link: https://www.econbiz.de/10012588669
Crowdsourcing, which is a relatively new phenomenon, offers a variety of potential marketing initiatives for the future … expansion of SMEs. The aim of this study is to analyze the impact of social media-facilitated crowdsourcing on the capability to …-deductive approach. There were a total of 217 valid responses from owners and managers of SMEs who completed the questionnaire. The data …
Persistent link: https://www.econbiz.de/10014506292
Persistent link: https://www.econbiz.de/10001362601
Persistent link: https://www.econbiz.de/10011380517
Persistent link: https://www.econbiz.de/10001753842