A Model of How Children Acquire Computing Skills from Hole-in-the-Wall Computers in Public Places
This paper explores the possibility of constructing a "minimally invasive" learning model from the results of a Graphical User Interface (GUI) Icon Association Inventory (devised by Dangwal and Inamdar [Mitra 2003]). We discuss the results obtained from four playground (hole-in-the-wall) computer kiosk sites in southern India, made freely available to children, without supervision, for nine months. Computing skills acquisition, as measured by the Icon Association Inventory, was plotted for each month and the learning curves are reported in the paper. The observed curves were fitted to predicted curves to understand the rates and stages of learning. Results indicate uniform improvement in the computing skills of the children who used these kiosks. Copyright (c) 2005 Massachusetts Institute of Technology.
Year of publication: |
2005
|
---|---|
Authors: | Dangwal, Ritu ; Jha, Swati ; Chatterjee, Shiffon ; Mitra, Sugata |
Published in: |
Information Technologies and International Development. - MIT Press, ISSN 1544-7529. - Vol. 2.2005, 4, p. 41-60
|
Publisher: |
MIT Press |
Saved in:
Online Resource
Saved in favorites
Similar items by person
-
Self organising systems for mass computer literacy: Findings from the ‘hole in the wall’ experiments
Mitra, Sugata, (2005)
-
Self-Organizing Traffic at a Malfunctioning Intersection
Kumar, Sujai, (2006)
-
Improving English Pronunciation: An Automated Instructional Approach
Mitra, Sugata, (2003)
- More ...