Are serious games too serious? Diffusion of wearable technologies and the creation of a diffusion of serious games model
Year of publication: |
[2023]
|
---|---|
Authors: | Spil, Ton A.M ; Romijnders, Vincent ; Sundaram, David ; Wickramasinghe, Nilmini ; Kijl, Björn |
Publisher: |
[S.l.] : SSRN |
Subject: | Innovationsdiffusion | Innovation diffusion | Spieltheorie | Game theory | Computerspiel | Video game | Planspiel | Business game |
Description of contents: | Abstract [papers.ssrn.com] |
Extent: | 1 Online-Ressource |
---|---|
Type of publication: | Book / Working Paper |
Language: | English |
Notes: | In: International journal of information management, 58, 102202 Nach Informationen von SSRN wurde die ursprüngliche Fassung des Dokuments August 2020 erstellt Volltext nicht verfügbar |
Source: | ECONIS - Online Catalogue of the ZBW |
-
The future of "serious games" in accounting education : a Delphi study
Calabor, Mari Sol, (2019)
-
Destyanto, Arry Rahmawan, (2019)
-
Serious games and active healthy ageing : a pilot usability testing of existing games
Pyae, Aung, (2016)
- More ...
-
Envelopment lessons to manage digital platforms: The cases of Google and Yahoo
Müller, Christopher Nicolas, (2018)
-
Envelopment lessons to manage digital platforms : the cases of Google and Yahoo
Müller, Christopher Nicolas, (2018)
-
Conceptualizing the STOF model
Bouwman, Harry, (2008)
- More ...