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What's your real age? : an empirical analysis of identity fraud in online game
Ahn, Daehwan, (2018)
The relationship between avatar-based customization, player identification, and motivation
Turkay, Selen, (2017)
The presentation of self in a virtual world : working in second life
Bengtsson, Stina, (2016)
New corporate responsibilities in the digital economy
Georgiana, Grigore, (2017)
Attachment to Digital Virtual Possessions in Videogames
Watkins, Rebecca, (2012)
A heteronomous consumer romance
Molesworth, Mike, (2020)